
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 658 reviews with recorded playtime.
Reviews
Themes across 654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Одна из лучших инди-рпг, элементы выживания игре не вредят, наоборот ты сильнее погружаешься в мир; изучаешь локации, травы; ищешь самое выгодное блюдо. Огромная реиграбельность и ГИГАНТСКИЙ потенциал билдостроения. Всё чего хочется увидеть в игре: 1. СОЗДАНИЕ ПЕРСОНАЖА;2. Ветку прокачки навыков боя без оружия: по типо апперкота, закручивания вертушки, броска на прогиб.
Итак, я провёл несколько часиков в этой игре, и я думаю, что могу дать свой никому не нужный отзыв. Начнём с того, что вообще представляет из себя эта игра. В прологе вам покажется, что это неплохая RPG с элементами рогалика и с достаточно проработанными навыками, но это слишком оптимистичное первое представление. В этой игре нужно думать, и думать много, и не в плане куда вкинуть драгоценное очко навыков. Нет, в начале прохождения уровни будут лететь как шелуха от семечек у гопника. Здесь нужно думать, куда вложиться. В игре у вас будет постоянная проблема с кронами — местными деньгами. И только когда вам покажется, что вы заработали достаточно, вы, скорее всего, заработали всего одну ничтожную часть от действительности. Большая часть ваших денег на старте будет улетать на медикаменты, ведь если вы забыли их купить, добро пожаловать на последний сейв. В общем, игра достаточно сложная и интересная. По мере её прохождения я буду изменять свой обзор.
I feel like there are some extremely unfair reviews on here. The game is in early access and I would still give it a 10/10. playing it on non-permadeath is the way to go unless your doing a challenge run. Where the term rouge like comes in is when you go to dungeons either on quests or just delving. I highly recommend you sleep before heading out on a quests because this creates a save state. the dungeons are randomly generated so if you die on the quest the first time upon returning it will be different. The survival mechanics and build variety makes the characters feel yours. I am running the game on a potato that struggles with running task manager of all things. does the laptop struggle... yes but given that the in-game time only moves when you interact with it this negates this issue. If you have even a semi competent computer you will have no issues. I saw some comments saying that the game has lazy animations and art but.... by god just look at the screenshots. I have never really been into pixel art games but this is just beautiful. This combined with the lore and the OpenWorld aspect I can say that I feel a level of immersion I didn't think possible with a game like this. Its almost like running a single player D&D session. This is definitely a game I will be dumping a disgusting amount of hours in. To explain how much I love this game. I am actually considering buying the caravan reskin dlc just to support the development. This game is actually quite possibly one of the best I have ever played.
굳굳굳!!!!
Good if you like a certain kind of pain.
Extremely addictive game, but it seems like the devs doesn't have an understanding of what -hard- and -impossible- means. Remove the save deletion upon exiting the game, save scumming is a MUST in this game unless you like pointless running back and forth between your quest locations for 10 minutes, only to arrive and die and have to repeat the runback process. It is a mind numbingly stupid decision to make the game like that. But, stupidity aside, it is a very good game, with a great core to it. But if can only recommend this game if you are someone who enjoys being punched in the nuts, the face, and the throat, at the exact same time, in repeat. TLDR: CBT, THE GAME.
Buenisimo y Adictivo, espero sigan trabajando en el y pronto llegue la versión completa.
Verren does nothing, 10/10 game
amazing game
希望能自由調整畫面大小,1980*1080下方UI會擋到視野導致看不到敵人,以搶先體驗的品質來說,光是摸熟整個戰鬥系統就要花不少時間,還不包含補給續航,車隊經營、隱藏任務和刷裝備,特價買299真的超值 前期挫折感很重,每次地牢打到死掉都要重跑一次路程,直到我後來發現除了主要中心城鎮其他地方也可以睡覺存檔才終於結束跑圖地獄,沒把握打過的任務不要接,任務過期會有負面影響[spoiler](扣聲望)[/spoiler],要多花段時間才能補回來,前期各種這個不熟那個不熟,敵人又多又強到靠杯,不利用地形跟智商很難打贏,沒死也被消耗大半,這時候應該不少人被勸退或重開檔了 還有一點 [b]新手別玩弓箭手[/b] 操作門檻太高 強度我自己體感下來算普通 想輪椅的話玩法爺 然後許願招喚流職業,這戰鬥系統搭個精靈術師或死靈法師應該發展上限很高
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Related
| Depth | $15.6M | 32.9K | 88% | $19.99 |
| Titan Quest Anniversary Edition | $15.6M | 37.7K | 90% | $19.99 |
| Prototype 2 | $15.6M | 15.8K | 77% | $39.99 |
| Resident Evil 7 Biohazard | $15.7M | 124.4K |
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
| 95% |
| $7.99 |
| Far Far West | $15.7M | 35.3K | 96% | $19.99 |
| Rain World | $15.8M | 55.3K | 94% | $11.24 |
Related
| The Doors of Trithius | $381K | 964 | 94% | $14.99 |
| Caves of Qud | $8.8M | 12.5K | 95% | $29.99 |
| Super Fantasy Kingdom | $2M | 5.9K | 87% | $19.99 |
| Aethermancer | $1.2M | 2.6K | 91% | $25.99 |
| 9 Kings | $5.5M | 22.6K | 92% | $19.99 |
| Elin | $5.1M | 9K | 93% | $19.99 |