
Explore a drowned Earth, restore lost systems, and raise the last human seeds in this first-person survival-crafting adventure. Build, scavenge, defend, and launch humanity back to the stars.
Modeled estimate, not a reported figure. How we estimate →
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About
The world you knew is gone.
You awaken as the last active Caretaker, a machine built for one purpose: save humanity. Across a vast ocean covering the ruins of Earth, you must recover human seeds, restore the Lazarus Complex, and prepare the next generation for launch into orbit.
The Last Caretaker is a first-person survival-crafting game about systems, choices, and purpose. Every resource matters. Every structure has a reason to exist. Every success gives humanity one more chance.

Recover human seeds and return them to the Lazarus Complex. Manage their growth, restore memory data, and prepare them for life beyond Earth.
Scavenge abandoned facilities, dismantle wreckage, and recycle materials into tools, weapons, power networks, and essential modules. Restore the machinery needed to keep the mission alive.
Rogue machines, hostile systems and the world itself will push back. Repair and maintain, upgrade your equipment, and protect what remains.
Restore ancient launch infrastructure, chart the ocean, gather resources and memories, and send the humans you raised into orbit. The mission is not survival for its own sake. It is a continuation.
Explore silent Sanctuary docks, Refuel Outposts, Underwater cities, and long-forgotten Seed Vaults. The story is uncovered through places, logs, memories, and the remains of a civilization that tried to outlive its own world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 171 reviews with recorded playtime.
Reviews
Themes across 171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I just launched my first human into orbit and all I can say is WOW. I've been gaming for 40 years and I'm so tired of the same old same old. So many games these days are just a rehash of the same stuff we've been playing for decades. FINALLY a game full of new ideas, new mechanics and gorgeous graphics - wrapped around a story that's actually interesting, enlightening and inspiring. I'm SO glad I purchased this. This is AAA+ quality. Hard to believe that it's from an independent studio. Kudos to the developers.
Симулятор бомжа, перетаскивающего мусор из одной кучи в другую. Если у вас ОКР, то вместо второй кучи будут ящики. Вечно не хватает пластика, вечно набегают нематоды, светильники требуют кучу ресурсов и жрут КИЛОВАТТЫ электричества, управление на геймпаде кривое (хз как, но разрабы умудрились). Очень не хватает хоть какой-то автоматизации (вечно приходится собирать с пола переработанные ресы и растаскивать их по ящикам). Графон фирменный UE-шный с неотключаемой мазней по экрану и гоустингом. Иногда выглядит красиво, но бОльшую часть времени на экране артефакты освещения. Вместо сюжета - нейро-синтезированный голос в голове, с придыханием рассказывающий какой ты нетакуся. Вместо лора - стена отстраненного текста в терминале (возможно написанного ИИ, либо аутистом). Вместо цели - выращивать и отправлять ГМО-человеков в космос (к остальным людям, которые почему-то не могут провернуть то же самое у себя в космосе). Вместо эндгейма - выращивание людей для того, чтобы они в космосе [spoiler]МУТИЛИ БЮРОКРАТИЮ БЛ*ТЬ[/spoiler].
Let me start by saying, I love this game with a passion I haven't had in a long time. I genuinely think I will 100% the game when the devs put the capstone on it one day. It genuinely pains me to leave a negative review, and I will be one of the first to change it to positive if the things I talk about below get addressed. As beautiful, charming, and in so many ways enjoyable this game is, I cannot get past the poor performance. Don't get me wrong, it's an early access title. But I have played quite a few early access games, and this is by far one of the worst optimized. I played this game for quite a while at launch, and decided to stop and let the game cook so I wouldn't be burnt out on it before new content came out. There is so much potential for the game (a significant amount realized already), and I have fallen in love with the world, the story, my caretaker, and the game loop. All 10/10 imo. But I jumped back in over the weekend, and there has been very little improvement since release as far as performance goes. I am a firm believer that frame gen should not be required for a game to run on medium settings, but i cant get over 30 without frame gen. Unfortunately, frame gen seems to be locked behind the ray tracing setting, and my hardware is not built for ray tracing. So I can either have horrible frame rate, or horrible lighting and ghosting from frame gen. Also, the Nematodes are a cool concept and when the game first came out they were in a decent place, but as it stands, they currently suck a lot of fun out of the game and are way overtuned. When I first started playing, they were really only a hassle at night, due to the fact that they only spawned at night, and the sun would nearly instantly kill them. Now, It can be high noon, and they continue to spawn from the depths, crawl up the side of the rig I am scrapping MID DAY, slither to me while smoking from being in the sun, and swarm me from behind. And if they don't decide to actually attack me, I will nearly ALWAYS be "in combat" so the combat music is always playing while I'm just trying to casually scrap. This and overall performance/bugs are my biggest complaints that keep me from wanting to continue playing. Long story short, I'm back to letting the game cook. I genuinely hope the devs make some very significant optimization and bug fix passes. They put out a very aggressive roadmap, and I love the new content that I have read in the patch notes. But I would rather have a game that isn't built on fake frames and unfixed bugs (some from launch, some new) than a game with those but more content.
Только пощупал эту игрульку, даже половины не изучил, но уже однозначно могу сказать она того стоит!!! 1) Оптимизация не очень, но с обновлениями стало лучше; 2) Графика шик; 3) Баги: пока что попалось 3 невидимые стенки, один раз пришлось перезагрузиться из-за того что застрял; 4) Сюжет есть, но я пока не прошёл, так что ничего не могу сказать; 5) Геймплей интересный и разнообразный, особенно понравилось разнообразие врагов.
Le jeu est nickel, y a pas de problèmes MAIS... Faites qu'on puisse réassigner nous mêmes les touches de contrôle de l'autogyre par pitié ! Ou vous avez vu que l'engin file en arrière quand on essaie de tourner à droite et que les moteurs se coupent quand on veux accélérer ? (c'est pas tout à fait ça mais c'est quand même horrible) Et profitez en pour réparer tous les trous dans le réservoir de carburant. La conso de 100 litres au kilomètre c'est un peu abusé. C'est un hélico de poche, pas un lanceur spatial... Merci !
К сожалению, как и многие инди, игра всё ещё в процессе разработки. Уже сейчас есть контент на 50-80 часов и можно получить кайф, но оставляет ощущение неудовлетворённости.
20% Subnautica 30% Satisfactory 50% Powerwash Simulator I bought the game expecting something like Satisfactory or Star Rupture, but then it ended up mostly being Crime Scene Cleaner with some shooty and some buildy bits inbetween :D That worked out exceptionally well for me, but you need to be able to buy into the bits of the game where you spend hours just collecting, shredding and sorting through everything that's not bolted down.
This isn't a normal game. It involves work, trial and error, a learning curve. It required patience and care. It is OUTRAGEOUSLY ambitious. No game has EVER even ATTEMPTED tried to do what it IS DOING. It is one of my favorite games of all time. For reference, my favorite games are: Subnautica VR, The Forest, Morrowind, Minecraft (survival). I value player agency and immersion and this game is up there with those in those terms. It weaves plot and narrative into it's structure even more successfully than any of those games (except Morrowind - which isn't a fair comparison) and represents, to me, a major step forward for sandbox adventure games branching out of the Minecraft lineage of play style. You may not like this game if you: like being guided, knowing what to do, feeling safe and correct. You may not like this game if you: really can't stand bugs and glitches, or really can't stand loosing progress. If you like freedom, discovery, work and reward, invention, trial and error, boats, humans and sunsets. . . this might be the best game ever made.
1065 hours played. Take a wild guess.
very poor optimization, anti aliasing just not good jagged shadows. nothing is explained unlocked the resource grinder tool looking to make it, not in player crafter nor in the fabricator. cant pick up the power 4 way port. mega shadows has light artificing and shadow raytracing kills fps, without it shadows and very poor quality even on epic jagged edges.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Polish, Russian, Ukrainian, Italian, Spanish - Spain*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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