
Stonedeep is an 2.5D underground city builder. Dwarfs gather resources, build and fend off monsters. Colonies can specialize in culture, production, military and trading. At start, dwarfs need drinks and rest. With a higher civilization level, they will increase their needs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game appears to be in an early alpha stage and feels totally unfinished. In the English version, there are missing translation strings. The whole translation is bad. There is also a lack of thorough explanation of the game mechanics, and the tutorial is not particularly helpful.
Dead Game
Das Spielprinzip ist einfach und es scheint mir eher ein Spiel für einen ruhigen Abend zu sein. Das Ausbauen wird im ersten Moment recht komplex wirken, aber dies legt sich auch wieder. Für Spieler die Aufbauspiele mögen und die wenig auf Story wert legen scheint das ein gutes Spiel zu sein. Zusätzlich sollte man halt die Art des Spiels mögen. Ich mag solche reinen Aufbauspiele sehr. Es ist ein witzig gestaltetes Spiel, das Laune macht, da man selbst frei entscheidet, wie die Kolonie aussehen soll, wie tief oder wie weit man buddelt. Gleichzeitig muss man strategisch denken: wie erreiche ich die Ressourcen am besten, wie schaffe ich am besten Platz für die großen Gebäude und ist das Haus noch im Radius der Taverne? Die Zwerge haben Bedürfnisse, die man nicht außer Acht lassen darf, denn unzufriedene Arbeiter arbeiten auch wie unzufriedene Arbeiter.
I found many issues late game. I stopped playing when consumption become greater then production. Need more workers to make and serve booze. More workers consume more booze. Get more workers to create and serve booze... The other end was attempt to keep steel bar production at a reasonable rate. Once I got a handle on that the workers refused to finish upgrades on the houses. Even if the house required 1 steel bar to complete...
Игра в целом неплоха. Была... После одного из последних обновлений игра стала подтормаживать уже на ранних этапах развития. Т.е. раньше я могла построить колонию в 200-300 гномов без проблем, то сейчас приближаясь к 100 начинаются жесткие просадки FPS. Разработчики давно не отвечают, обновлений тоже уже давно не было. Часть достижений не работают. Игру можно посчитать полумертвой.
This game has the potential to be very good but the lack of polish holds it back. mostly it works very well but at times The AI of the dwarves can lead to them doing incredibly stupid things like just standing in one place while spears are thrown at them or getting stuck in a loop of collecting and then dropping resources. It also badly needs better player assist when you are learning. e.g you are warned that your buildings need repair but there is no mention of how to repair them. the answer is simple but you have to go and find it. inventory management for your gathered resources has been made complicated with multiple separate vaults for no clear reason. yes it can be optimised and made to work but.. why? It has an overall feel of a game that should be more fun than it actually is. however it does draw you in and make you overlook it shortcomings. overall i have mixed feelings about this game but i keep coming back to it. if i could i would give it a neutral review but i can't so i'll go with positive because it does do a lot of things right
So, this game has a ton of potential. My biggest problem with the current version is the lack of instructions. I get to the point where all of my dwarves get sick and don't know what to do. Am I just supposed to live with it, or should I have been pushing for the quack barrel this whole time? I don't need my hand held, but a help section would be great for times when I get stuck, especially since the wiki is pretty bare bones. I am having a blast with this, however, and intend to work through it until I figure things out
ive played much better versions then this game, and they get very tedious and boring... and with this version being worse imagine how fast "arrg im over it" you get... i got this for $8 not worth and too low to refund.... avoid this game play the better version
Review at: https://www.youtube.com/watch?v=SIqEypyYyII&t=6s This game I enjoy, despite some little flaws in the game. Lots to do and wonder how they can mine in mid air lol. This game seems to be more of a casual builder game which can be nice. It does take a few moments to get you head around how to play. What beats dwarfs working underground? Just watch out for those maggots! Hopefully this game will be better improved to play in the future.
Ich hatte angenommen, das dieses Spiel ähnlich wie "Craft the World" ist. Theoretisch ist es das auch-jedoch nervt es mich nur noch- weil es für mich nicht spielbar ist. Gestern installiert und gefühlt alle 5 Minuten neu angefangen. Kaum hatte ich gerade halbwegs das wichtigste in der Kolonie (Essen und Trinken, sowie den Zimmermann), werden die Zwerge JEDESMAL von Krankheiten heimgesucht, die die gesamte Kolonie ausrottet. Dachte ich:"Gut! Muss ich halt schnell diese Heilerhütte erforschen!" - Pustekuchen. 2 x vorzeitig geschafft, aber dann kommen zeitgleich auch noch "böse Monster" aus den Dungeons, während meine Zwerge durch "Glitzerstaub-Krankheiten" sowieso schon laufend HP verlieren. Das Spiel habe ich auf "EINFACH" gestellt. Klar soll es eine kleine Herausforderung sein, aber so macht es keinen Spaß. Haben die Zwerge genug zu Trinken, während des heißen Sommers, rafft sie das Glitzerzeug und die Monster hin. Dazu kommen dann noch andere Krankheiten, die die Zwerge lahmlegt und nur alle jubeljahre mal etwas machen lässt. Ich finds elend und habs jetzt ausgemacht. Keine Lust mehr-ist zumindest nicht meins.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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