
Ratopia is a new game that has combined elements of both strategic survival and city building. With plenty of content available, and more planned, enjoy a vast world to adventure and populate with citizens! Build your own economical system to sustain your ideal city of Ratopia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 25 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The citizens of Ratopia each have their own wealth and unique characteristics.
There is no such thing as a free lunch!
Supply jobs and services for your ratizens to make them all happy.

Make a detailed policy to tax them all!
Shouldn't the people all work tirelessly for more profit?
Create or prevent social disasters with your own policies.

Explore and find the remains of the great old rats.
Bring prosperity to the city through great expeditions.
Some adventures pose the possibility of awaking up apex predators, but who's to worry?
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.00 | 4.9Kreviews | 88% | — | $3.5M |
| $21.99 | 107ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从未有一款游戏让我后悔买到如此地步PS我还是原价买的,越玩越不对劲,游戏玩越玩越“韩国”(从所有的政策你就能看出是韩国公司做的而且做游戏的这个公司是绝对辱华排华的),在外交中你只能不停的给钱“维护”升级友好度,不论对方说的有多离谱,类似”某国说你偷了东西你要给钱摆平”“某国说你坏话你要拿钱封口”甚至“有人说你们在忽视自己的东西的同时偷别人的历史,无论谁谁传播的你们都要证明这不是真的”(然后损失1000块讨好另外两个听到谣言的国家)真的真的真的很可笑!你们的历史?如果不是给美国当奴隶你们哪里来的国家?一个惯偷和没有任何仁义礼智信的弹丸之地孵化出来的无耻小名!一个文字都需要中文标注的国家还谈什么文明!可笑至极!无耻之尤!
Love everything about the game. But it's unplayable at a certain point. The amount of game breaking bugs that happen is off the charts. Example: Have a grinder, tell it to make lime powder. Have limestone sitting in a box next to it. Rat will go all over the map collecting resources like it's not assigned to the grinder. Deconstruct the grinder, rebuild it and reassign the rat and there ya go. Rat makes lime powder. For one round then breaks again so you have to deconstruct again. Stuff like this happens with tons of stations I'm tired of it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Spain, Vietnamese +1 more
| $19.99 |
| 53ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I did a completionist run of the game, I tried most mechanics so I think I can give a fair and complete review. [h2]Extra Short review[/h2] Cute colony sim with unique currency balance mechanics that will quench your thirst for trading and colony building, it will give you a taste of something different from nearly everything else in the market. It is a great game that is yet to reach its full potential. You should play on Hard first if you're good at colony sims, to better enjoy learning the game's mechanics. [h2]A more in-depth look at the main mechanic[/h2] Some people have compared this game to Oxygen Not Included because of the side view, but replace "law of conservation of matter" with "law of conservation of money". In this game, your rats are very productive, but they demand pay in Pia (your nation's currency), and you can't create money out of thin air; you'll need to mint it, export or trade to acquire it (and you'll also have to deal with foreign currency, it's great). This fact about the game alone is extremely important and makes this game feel different from every other colony sim where resources are communally owned. To balance your budget you're given a big Law Stone where you can pass laws that apply to specific groups of your society, like taxes, price fixing, welfare, and schedule laws. The larger your city, the more laws you can pass, and you'll need them because your currency reserves will quickly be spread among your population. Your money will be in your ratizens' pockets instead of your coffers, so how are you going to pay them now? Taxes allow you to cycle your society's money by charging them and then paying them with that same money, until you can procure more. There are so many ways in which this simple mechanic makes the game so much deeper. Your ratizens have needs for food, hygiene, fun and everyday comforts, and they will pay you and each other for them, but likewise everytime they produce something and deposit it into the city storage, you pay them for it instead. Hunting for precious metals to mint coins is a minigame into itself, and so is looking for trade routes to let you export your surplus products before you run out of currency. You also have to keep everyone moderately happy (lest they commit crimes or rebel), fed, and clean, to prevent diseases from spreading. The game has a tech tree, different buildings, professions, and it doesn't lag when simulating 100 rats doing things, which is great. [b]Absolutely recommended![/b] The currency balance mechanic alone gave me days of fun. So good. [h2]Even more review discussing the cons of the game and all the other mechanics I tried[/h2] At the beginning of the game you'll need every trick to improve your money supply (minting money, exporting to neighboring nations, trading with merchants), taxing your citizens to stabilize it (keep it going in circles), and then later on you'll start using that money to win the game (you'll start importing things instead). It's really impressive how much this game orbits around the movement of currency back and forth between your rats and your coffers, it is fun and a fantastic mechanic, but! Of course there's a problem... ...the problem is that the other mechanics aren't as deep, I'll go one by one explaining why. Storage: small chests can hold 20 different items, and big chests 40 items. All food lasts forever, no product expires, and chest stacks can go into the thousands. This is a problem because... Food: ratizens are very productive, so even though Winter has severely limited food options, food scarcity is a mechanic you can ignore simply by overproducing during the other 3 seasons. Fun: there are some buildings that require nothing to operate (the arena, the circus and the music stage), and those buildings alone can keep your whole colony entertained, making everything else optional. Hygiene: no complaints Necessities: (items that ratizens buy and consume to get buffs and happiness) they are great, very varied, very interesting, no complaints here, except for ONE complaint... by the time you're able to access the most advanced necessities, you're already winning the game; they're basically for the 'One True Utopia' achievement. Invasions: they keep the game interesting and force you to have a military until you learn how they work. This is fine because it takes a while to learn how this works, but reduces replayability after about 100 hours. Fair though, you still get to enjoy the fun. Other Nations: you can invade them, but they can't invade you, really a missed opportunity here. The military system in the game is pretty interesting but they made the odd decision to have it be optional in the end game, since if you beat the lizards (the last enemy) you have the option of completely removing them from the map. The problem with this is that then you don't need a military, and when your soldiers become citizens you'll get an explosion of productivity when you were already productive enough to support that military in the first place; so if you're already winning, now you're winning even harder. There are several other problems with the game. You will notice after playing enough that certain professions get rich very fast, and those happen to be the ones who need nothing and produce something (hunters, fishermen, entertainers), and the ones who produce a final product with an imbalanced price (looking at you, tailors). Another problem is that gold ore is just too good, minting money from imported gold is an absolute hack and I basically had to forbid myself from using that after I got the wealth achievements because it's just too good and trivializes currency, one of the most fun parts of the game. These price imbalances could be easily fixed with a mod. [h2]Other mechanics[/h2] Engineering and Religion. You can win the game without even touching either of both. Religion in particular feels like a complete detour of the colony sim, and I only did it to get the achievements. It had interesting mechanics, but they require rethinking your entire colony, and believers are constantly being converted and deconverted (unless you put them to work on a religious building), so it gives a lot of whiplash. Engineering on the other hand played better with the other mechanics of the game, though the options to manage power are pretty limited; you have to manually turn things on and off to manage your electricity; this is definitely not Oxygen Not Included, it shows. Last but not least, compared to other games like, again, Oxygen Not Included, this game is much easier. I think this is a GOOD thing, because I hate games that require so much effort to get all achievements that you'd rather get a real life achievement instead. But I do think the game could use either support for mods or more options for challenge modes to keep the game interesting after you're done with the basics, because as it is, you don't even need to engage with all the mechanics to get all the achievements (case in point: I never built a Den of Joy in my entire playthrough). [h2]Wrapping up[/h2] I have much more to say about the game but I think that about covers it for a review. I hope that was useful, feel free to ask questions as well!
デフォルト名が「エリザベチュ」になっているというレビューを見て思わず購入しました。 人間、何が購入の決め手になるか分からないものですね。 こうして人間から軽い気持ちでネズミの女王になったものの、約100時間近くプレイしてもまだ全要素体験しきれてない。ボリュームがすっごい。 可愛い見た目に反して、資金・欲求・軍事力・貿易関係とバランス管理が絶妙に難しくてめちゃくちゃ面白い。 アレがほしい!これが足りない!という国民達の願いを叶えるべく、何十日も飲まず食わずで右から左に駆け回る女王陛下を見ていると、暇さえあればゲームするだけの一般市民で良かったなとしみじみしました。 全職業にアニメーションと専用服(男女別)があって、何もかも可愛すぎる…。 システム・グラフィック・音楽・ボイスと個人的に全部好みなんですが、特に翻訳が素晴らしい!!! パンが食べたいんだよ!!とワガママをかます愛すべき国民に、アントワネットも真っ青の「生ものさえ恋しくしてやる」とのお言葉を賜りました。 \陛下!エリザベチュ陛下!万歳!!/
Quick Summary - A simple‑to‑learn yet deep strategy game – 5‑star rating! - No pressure: you can pause whenever you want. - Manage your town while your rats build, fight, work, gather resources, and conduct research for you. Don't let you hero die, or you loose! - Inspired by Oni, Terraria and RimWorld, but far easier to pick up – no need to master complex physics. - Food and happiness are the only basic needs! First Impressions vs. Long‑Term Play At first glance the game feels like a “few‑hours‑of‑fun” title that isn’t very deep. After 300+ hours I can say it’s a hidden gem with so many possibilities. I consider myself a seasoned strategist. - Over 100 buildings to research. - Huge variety of materials and crafting recipes. - Numerous jobs and building types. - Extensive optimization options for hardcore players (though you can ignore them if you prefer a relaxed experience). Just keep the Rats Alive - Food: Easy to provide. - Happiness: Straightforward to maintain. What’s Left to You - Construct a comfortable home for your rats. - Defend against invaders (your hero will soon can’t do it alone). - Trade, raid, or cooperate or even price manipulation with other towns. - Unlock a massive tech tree and countless research projects. - Discover new goals even after 200+ hours of play – the game keeps giving. Difficulty Options - Hardcore mode for a serious challenge (I love this!) - Peaceful, Easy, or Normal for a relaxing yet deep building experience. Cons - The mini‑dungeons feel under‑designed and are not very enjoyable. Suggestions for the Developers - Copy‑Paste Building Feature: It would be great to copy a selected block (e.g., an “earth” tile) directly into the current build mode, avoiding the need to reopen the massive building tree each time. - Religion Balance: Purgon is currently too difficult to keep alive. Umbran feels overly easy. -------------------------------------------------------------------------------------------------------- Overall, the game offers a rich, rewarding strategy experience that scales from casual to hardcore play. Keep up the great work! Thank you for this game with so many freedom, possibilites and things to discover! It would be very great to get an addon for this game!
[b][h2]不推荐此类游戏新手入坑[/h2][/b]。 如果你是为了玩法,[b]缺氧[/b]是完全上品替代;如果是为了画风,[b]环世界的鼠鼠mod[/b]也可以替代。仅适合喜欢此类游戏但是高热度的都玩过,现在游戏荒的老手,此游戏能够提供30小时游戏体验。 虽然玩法算不上创新,游戏前期的新鲜感还是不错的。 [h3]说一下我玩下来后期非常不爽的几点[/h3](基本此类游戏的雷点全占了): [spoiler]1.作为一个半自动化游戏,产品的产量及消费量[b]没有[/b]量化,仅能靠游戏经验或者和面;鼠鼠吃多少不知道,消费品用多久不知道。所有的时间信息只有进度条,自己计时算去吧 2.物流系统一塌糊涂。此类游戏的通病就是小人小鼠鼠后期搬东西会非常混乱,这个没有办法避免,但是这个游戏的自动物流系统甚至比不上鼠鼠手动搬运。物流站运输速度极慢并且后期如果模块化生产,需要的物流站数量是所有[b]配方[/b]的产物、原材料[b]之和[/b],随便一个模块化工厂需要的物流站就是三十到四十个,速度还慢的吓人。无人机配送得益于设计的一坨的电力系统,基本要占据一个模块40%左右的空间。 3.不可再生资源大量需求。比如盐(维持幸福度)、土壤(维持食物)、雪(做地基建筑)等资源,想要后期大量获取只能通过外交。怀疑制作组偷懒不做这些资源的无限生产方式,所以把这些放在外贸里了。外贸就是纯粹的花钱买东西,钱也只能通过外交或者印钞获得。简单来说就是连半自动都做不到。 4.敌人强度过高。后期基本不可能无损过袭击,要么倒鼠鼠要么炸建筑,除非把鼠民一半以上都用来防御。主动出击的话基本一天就过去了,干不了别的事。频率高了每三天就有一天要去打架,打架收益几乎没有,负反馈很强。[/spoiler] 对于老手来说,这个游戏寿命大概是同类主流游戏的1/4-1/3,对于新手来说,我非常不建议这款游戏做你的第一款生存模拟建造自动化游戏,会很大消磨你对这类游戏的兴趣。
[h1] Наймиліший симулятор управлінця [/h1] Якщо описати коротко в двох словах, то Ratopia — це мікс Terraria та Fallout Shelter, де з першого взяли все, що пов’язано з Minecraft: крафт, добування ресурсів, дослідження світу, а з другого — повноцінний симулятор колонії. На початку ви стартуєте самі: вас навчають керуванню та основам бази, а потім просять створити центр, куди збігатимуться щури. Серед них ви маєте обрати або одного щура з ресурсом, або одного з гарними характеристиками, або ж декількох одразу. Щури виконують роботу, яку ви їм призначили, наприклад: полювати на кроликів, будувати чи збирати. Якщо вони вільні, то просто підіймають ресурси, що лежать на землі. Спершу здається, що все просто: побудував ліжка, туалет (найперша споруда, яку просять звести), дав роботу — і вперед. Однак з часом щури почнуть хотіти їсти, можуть захворіти при низькій гігієні, підняти бунт, якщо їм щось не подобається. А ще є напади заражених щурів, потреба у створенні податкової системи (прийняття законів, будівництво офісів податкової служби, контроль за сплатою податків), дослідження земель поза межами вашого світу, укладання союзів, відстеження курсів валют, будівництво храмів, які дають додаткові вміння. Контенту в цій грі стільки, що аж страшно уявити. Єдине, що мені не подобається, — це брак навчання саме у сфері податків, адже важко збалансувати бюджет і водночас не роздратувати щурів. У Ratropolis, попередній грі розробників, яка поєднує Slay the Spire з обороною вежами, все було набагато простіше: достатньо швидкості рухів та м’язової пам’яті. У Ratopia ж доведеться витратити час на роздуми, але процес дослідження гри приносить велике задоволення. [b] Подяка розробникам Cassel Games. [/b] Велика подяка за додавання офіційної української текстової локалізації, створеної українською спільнотою. Переклад та адаптація виконані бездоганно. Я дуже хотів би, щоб і Ratropolis отримала українську мову. Я знаю, що там є прямі відсилки до Slay the Spire, яка теж має текстову українську локалізацію. Чекатиму на нові ігри зі щурами. Ratopia це: 🔷 Закони на паузі, бо їх затопило дощем 🔷 Піддані просять провести фестиваль під час активної фази вторгнення 🔷 Миша застрягла в блоках, які сама будувала 🔷 Школа біля в’язниці та пабу. Що може піти не так? 🔷 Вічне питання: куди діваються гроші. В тумбочці вже дивився Сподобався огляд? Завітай до моєї спільноти та підпишись на куратора, щоб не пропустити інші: 👉 https://steamcommunity.com/groups/bizzarereviews
BGMの調べが、とても素敵です。建国中の繁栄度が一つずつ上がっていく度に「どこか寂しくもの悲しいはずの曲調」が少しずつ「おおらかで優雅で、指導者自身を鼓舞してくれるような」感じに変わっていきます。 せっかく受け入れた国民を不幸にしたくなかったので、最初の300日間は私一人で整地したり地底まで直掘りして鍛冶場を見つけたりノクシリン鉱山を開放したり穀物を800ほど貯めたりと、国を作り始める準備をしてましたよ、残りHPが1の状態でね。 …いやぁ、仕方がなかったんですよ。体力回復のために国民1人を犠牲にして王室のベッドを作らせるわけにはいかなかったんです。難易度:難しいを選択したので襲撃が頻繁にありましたね。私の初期位置から20ブロックも離れていないところにゾンビネズミの巣があって。2~3日おきにワラワラとやってくるんです。私の大事なただ一つのチェストを破壊しに! 許せませんよね、そんな暴挙。だから徹底的に抗戦したんです。まぁ、その際にいくらか手傷をおって…気が付いたらその…ゲームオーバーと背中合わせの状態になってました。おかしいなぁ、何かに追い立てられずにのんびり建築ライフを満喫するはずだったのに、こんなにヒリついたサバイバル人生…失礼、ネズ生を送ることになるなんて。 でも、そんな辛かった思い出も今は昔。わー国(我が国)は、多くの国民が豊かな生活を享受できる素晴らしい都市へと成長を遂げたのです。電気の普及とともに冬でも美味しい作物を収穫できるし、為替レートを操作することで国庫は8000万ピアくらいまで潤い…あ、これオフレコでお願いします。 それで…そうBGM。指導者が様々な苦難を経験して試行錯誤しながら少しずつ乗り越えて行くときに、後ろで流れる曲の数々が徐々になじんでくるんですよ。苦楽を共にしてるというか、曲が私のその時々の心情に寄り添ってくれているというか。BGMそのものに魅せられるなんて私には初めての経験でした。 体験版があるので良かったら触ってみてください。それから願わくばですが…あなたが投稿してくれたレビューを目にすることを、私はとても楽しみにしていますよ。なんちゃって
Если вам нравится ненавидеть себя, психовать, депрессировать из-за пикселей, эта игра для вас. Миленькие маленькие мышки будут умирать, если вы не справитесь со своей руководящей должностью. И легкий режим вам не поможет (они просто не будут есть друг друга). Удачи, и да поможет вам бог. (Он оставил вас как только вы зашли в эту игру)
я обожаю ратопию, без шуток в начале, конечно, были страдания. я каждый день начинала новую игру, тк утыкалась в какую-то ситуацию, которую не знала, как преодолеть, но все это не зря с каждой попыткой я проходила все больше, развивала производство, находила свои тактики теперь же в ратопию я захожу отдыхать обожаю начинать новую игру и проходить этот путь постепенного развития поселения, налаживания дипломатических связей и тд ратопия дала мне то, чего не хватало в оксигенке - возможность управлять крыской разработчики внимательны к словам игроков, вносят действительно полезные изменения обожаю эту игру и с удовольствием наиграю еще ни одну сотню часов
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 3.6K | 92% | $14.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 3.3K | 78% | $18.99 | |
| $3.5M | 5.1K | 94% | $24.99 |