
Stonedeep is an 2.5D underground city builder. Dwarfs gather resources, build and fend off monsters. Colonies can specialize in culture, production, military and trading. At start, dwarfs need drinks and rest. With a higher civilization level, they will increase their needs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Stonedeep deserves its mixed review. I really like the concept, and I can see a fun game here, but the game is mired with issues that prevent it from being fun. So starting with the gameplay I know that I am a sucker for simulation and management games and liked the idea of dwarves just digging a huge city underground. But there were a lot of issues in how the game actually played. First off when I read reviews before my playthrough I saw that there were issues with the AI, but those were all early access reviews and I thought that they had probably been ironed out because of the recent full release. I can tell you though they have not. This is pretty disappointing to see as it was a frequent enough complaint in early access that I would have hoped it would have been remedied before being released. This was easily the most problematic issue with this game though, things are done very inefficiently, the prioritization option does not work at all from my experience, soldiers should be patrolling or something while they are inactive just stand around at the tavern (though perhaps that is realistic), and it felt like other dwarves were just standing around a lot. This is particularly disappointing because the game feels less lively because I found that Dwarves just stand in front of the tavern a lot, yeah they are doing their task I guess, the numbers are going up, but it would be nice to see more of my tunnels utilized it makes my mines feel dead. I also found the pace to be really slow, in my 2.6 hours of gameplay I felt that I had made so little progress; the AI is mismanaged so everything builds slower, research takes forever and so I do not feel like I progressed much there either, the population takes forever to grow so I found myself waiting for children to grow up a whole lot, and it feels like increasing the speed of the game is minimally helpful it really does need to be faster. I also found that the tax money was abysmal making things slower as well I was constantly researching and found that my money drained very quickly with my 2 research stations and it halted ALL of that, that was so annoying Also the tutorial is short, that is often good, but in my playthrough, I found that I needed more information (like where the hell paperwork was, managing happiness, the prioritization system (which should work), research system, etc. You make it seem like the game is mostly self-explanatory, it really isn’t, especially with some of the UI issues. And if my issues are caused by mismanagement then you need a better tutorial, advisor systems like other games (which would perhaps be a better way to do a tutorial anyways the huge popups are kind of annoying). The UI was lackluster. The top bar was so crowded, there are too many resources there and not enough space this is especially odd because they have an open spot between the 2 parts for some reason… just create a line and add a divide if you want to separate them don’t create a camera notch spot it is just weird. That being said that does not really fix the issue, possible solutions 1. Allow me to choose what goes on the bar 2. Put only crucial resources up there (money, stone, wood, clay, and food would have sufficed for me), and create a separate menu for other resources. 3. Categorize them tighter (construction, food/drink, luxury, etc.) and create sub-menus. The left sidebar of all the events should be removed, create popups, and don’t take up so much screen real-estate with something so large and unnecessary. On a similar note, marriage requests should have been over there as well maybe I am dumb or blind, but at first, I did not realize that they were there at first and with no more notes than “complete paperwork” I was initially confused and thought I needed the throne room first so focused on that instead. Also, the scroll wheel messes with the top bar so I found that sometimes my resources would not be there and had to mess with them, nothing more than a nuisance, but still. Also if you do not want a tutorial, create a guide in the menu to help people. With the major issues out of the way I would like to say that the music was fine, but way too limited. I felt like I listened to the same 4 songs over and over again and that eventually wore on me. I am not a fan of the art either but it doesn’t negatively impact the experience. The 2.5D is a little odd, and the background and blocks look is okay, but slightly off of the rest of the art style, but above all, I don’t like how the dwarves look and move (including that menu dwarf). The buildings are pretty good looking though. The controls were good except for that scrolling issue mentioned earlier, but I do wish I could zoom out more. I also want to address, is 2.6 hours enough for this game? Yes, I wanted to give up an hour in because it was boring and slow, but I stuck with it more than many have/would normally. I know I have stuck around longer because I have achievements that only 1% of players have and even the easiest 2 only have 2.9% and 2.2%. If you can’t grip people they will never get to where I got, so I think it suffices. And if the numbers are negatively affected by the early access people not returning I think that it is still fair, first impressions are key and this game has not made great ones now or in the past. Overall this game is not in a state where I can recommend it, which is quite disappointing. I see a lot of potential in this game, it is not going to become Rimworld or Cities Skylines, but honestly, that is unrealistic anyway, but it could be a good simulation game in its own right, but it isn’t. This is the first game I was given through the curator program and was really excited to finally get to do a review of a game for a developer. Obviously, they did not have to do that especially because of my small follower base, and I am grateful for this opportunity. If they would like me to review this game again that is great and I would love to, but it would have to be after several major patches I cannot play this every time they have a patch. Maybe if it is much improved this time next year I will give it another try. Until then I cannot give it a positive review.
Hammerting is better, so is Craft the World. The logistics cycle is inefficient, the tutorial is insufficient for learning how to keep your colony going and finally the camera controls are unwieldy and limited. It also hasn't been updated since the end of 2021.
buggy and abandoned went to report many bugs but 3 of them had been up there for over a year. didn't see any dev comments.
They stopped developing game. It's dead...
i ignored all the negative reviews and got this game anyway but ,,,,,,,,,,,,,, this game has the ai of a potato. actually it has NO ai unless u mean artificial idiots , those it has plenty. if the stupid disease doesnt kill off my colony ( which btw u cant do ♥♥♥♥ about at the start (because u have to research the quack barrel and when u have it it needs bones or eyes which are from the ghouls /trolls) , the ugly ghouls/trolls do. because the ai is non excistent . ppl getting killed while they stand around doing nothing. militaire is standing 2 block away or walking past enemies to get a drink or go to sleep even when it is they who are getting attacked. the research tree is fun and should be about a choice but if u dont research the quack barrel first u might aswell delete the save cause the ilness/desease will kill everything. and i know u need a dishonered dwarf at the start but by the time it gets the first rat , several ppl are sick allready. this whole disease system sucks , stack the retarded ai on top of it and u get a nice looking frustating game
sorry but i cannot stand behind a game that gets abandoned unfished with so many issues. Good thing the game was only .69 usd on g2a . Devs need to fiox this mess
It's not a very good game imo. The UI stretches out badly on my ultrawide, and the gameplay is really slow with poor QoL features. I don't think i'll ever get back to playing more of this, would request a refund but it was only like 4EU. There's many better Colony Sims out there to play today.
Colony builders have become my passion in gaming in the past few years. I own many of them, new and old, including favourites such as Children of the Nile, Prison Architect, Oxygen Not Included, Dawn of Man, and Songs of Syx. I skipped over this title a few years back, mainly because of the mixed reviews and just lack of media. Having recently bought it and binge playing it for 50+ hours I think I can now give a detailed and qualified review. The first thing that impressed me was the amount of content it has. Many resources of different kinds, many structures of varying purposes, and lots of decor to furnish your underworld home with. Also a massive research tree that includes several dozen specialisations, too many to list. Procedural generated maps makes for a new game every time, with several types of biomes with their own unique resources and creatures. As you build out you'll discover dungeons and creatures that will obstruct and distract your Dwarves, and you'll have to develop the tools to manage this with weapons, armour, traps, gates, and guns (late game). You'll have to protect the younglings of the colony as some creatures will blitz through to get them, Its a nice break from routine, and quite entertaining to manage lighting, exits and entrances. Supply chains, stock, pop happiness and economy function are all present. Although there is no tax ledger, the game has indicators to inform you of how things are going. Death spiral is a real thing here too, and the colony function is realistic in the theme of the game. Population versus stock must be managed. Beer for example is a key resource, like water is to humans. Without it Dwarves will die. Food here is a contemporary luxury, but beer is life. Sounds, music and graphics are good, while the artwork is very well done. I think they accurately depicted the traditional fantasy Dwarven decor with large stone works of different styles and function. Makes for great atmosphere, especially with the lighting effects and water falls. Night and day cycle, along with seasons, but their function is not clear. For example I'm sure I can grow wheat in the winter, and harvest it several times. Minor nit pick, as it doesn't seem to effect game play much. Maybe monsters are more active at night? Which brings to the part where we discuss the negative feedback in so many reviews. I don't really understand whats going on here. Yes, the tutorial is quite vague, and information is lacking. Things are not explained well or at any depth really, and I had to learn most of the game by trial and error. The level of complexity in this game is deep and the learning curve is sharp, but does that make it a bad game? In my book more is better, bring it on. The game Oxygen Not Included suffers the same effect almost exactly. Actually they are very similar in several ways these two, but it does not get any negative reviews. I have unlocked many of the games achievements, and all them reveal only 1 or 2 percent of players have achieved them. Its the same with ONI. If your're OK with figuring out a game as you play, live and learn by experience, you will enjoy this game. If you need step by step instructions or have impaired thinking skills, you will not enjoy this. The game appears complete, so development is done as far as I'm concerned. No Paradox syndrome here, that's a good thing. Not gonna buy 50 DLCs. The update log on this game goes back years, and there is maybe a hundred updates, I didn't count. I haven't experienced any bugs or stability issues in the 50+ hours I've played, so I have to conclude these reviews are from a previous game version. Its cheap as sin, and there is even a demo. No reason why every colony builder fan shouldn't own this awesome game.
A lot of bugs, Unsuitable control, Disbalanced settings
The game appears to be in an early alpha stage and feels totally unfinished. In the English version, there are missing translation strings. The whole translation is bad. There is also a lack of thorough explanation of the game mechanics, and the tutorial is not particularly helpful.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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