
Diatomic has fast paced action, gun juggling, epic boss fights, Agility Challenges and much more! Level up, unlock new abilities and customize your power ups to try and conquer this brutally difficult arena shooter where the only way to survive is to keep moving!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game COULD be fun. Sometimes it is. The boss fights ruin it. Completely. Also the momentum physics in this game are screwy and don't feel good. Fighting mechanics are fun but a little clunky. Potentially fun, definitely not recommended. If this game really looks interesting to you, buy it at a discount.
For those that haven't played Sword with Sauce, this game is a fun, fast paced almost hotline-miami style combat experience where you manage your weapon ammo/durability with the understanding of the environment to improvise ways to take down each enemy running at you. For what it is, it's very well done, but somewhat overstays its welcome. It offers parkour and boss battles, which don't feel like what the game was built for at all, and unfortunately the levels are played linearly in such a way that if you get stuck at a boss battle, you are forced to beat it instead of being able to skip to the next level. Really sad because there is no reason to have the levels be linear instead of free form, since it offers replayability in the form of score attack. Perhaps it's not worth full price (10 USD at the time of writing) unless you like this particular style of game. I enjoyed my short time playing but didn't beat it. I also recommend the predecessor game made by the same developer, Sword with Sauce. While this in many ways is an upgrade to Sword with Sauce, I can't help but feel overall it's a downgrade in gameplay. The removal of stealth, loadouts and starting weapon limits the ways in which I can choose to play the game vastly over what Sword with Sauce had, and it's a huge bummer because this game in just about every other aspect is vastly better.
Динамичный, паркур-экшен с драйвовой и просто классной боёвкой. Плюсы: 1) Качёвый саундтрек в игре; 2) Арсенал оружия; 3) Прекрасная боёвка, которая превращает каждый бой в песочницу; 4) Простенький, но очень хорошо сделанный и отточенный паркур, добавляющий экшена и динамики; 5) Дополнительные уровни с паркуром; 6) Боссы. Они разные и каждому из них нужен особый подход; 7) Прокачка навыков и сами навыки как таковые; Минусы: 1) Продолжительность основной кампании игры;
本来还没啥问题的 ,就正常吧,结果到了boss战第23关真是拉了坨大的,作者玩过自己做的狗屎吗 做个boss站回合制,还偏执着于他那个唐b钩锁,只要一勾上天往哪飞都是听天由命,一坨狗屎东西
Entretenido sin mas
Game is really fun but inputs dont always land making it very frustrating. I dont have this trouble with other games. Final level is unbalanced because of this. Npc attack patterns are also inconsistent.
This game is great except for the dumbest level in the entire game level that horrible level with the laser that you need to destroy those little cores in, the wallrun mechanics are absolute garbage meaning for one section you need to do 3 consecutive wallruns which is terrible because you'll just run and fall and repeat until you get there, it's terrible it takes atleast 10 minutes just to die to that part.
战斗!爽!
Add an editor mode like in Sword With Sauce (same with game modes) and this game will be far better than Sword With Sauce, the potential is higher.
uno de los mejores juego indie
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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