
Space RTS with base building and ship customization. Personal passion project. More than 200 available ships, weapons and modules to design your fleet with. Contains a small campaign, several single and multiplayer game modes and a coop game mode. Also contains Wave defense!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +5 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Stellar Warfare had a lot of potential, but the current balance completely kills what should be the most important part of the game: space battles. The ship customization system is still one of the game's strongest features. Designing your own ships, experimenting with different weapons, and creating specialized fleets is genuinely fun. Unfortunately, there is almost no reason to actually use those ships once you understand the current meta. Right now, ship combat is practically nonexistent. The entire game revolves around turret crawling and Sunthrowers, especially in multiplayer. Instead of building fleets and fighting over space, players simply keep pushing forward with Surveyors, dropping defensive structures everywhere until they slowly crawl across the map. It is incredibly repetitive and removes almost all strategic depth. The biggest problem is that static defenses are simply far too efficient. Turrets are cheap, quick to deploy, and can be built almost anywhere with a Surveyor. Meanwhile, ships require resources, travel time, and production time, and they also need to be accompanied by other ships because anti-building units cannot defend themselves effectively. There is almost never a situation where investing into a proper fleet is the better choice. Sending another Surveyor and building more turrets is usually the stronger and much safer option. The AI does not help either. Regardless of difficulty, it follows almost the exact same patterns every match. Early on it sends a few harassment ships, later it often attacks with individual ships as soon as they finish building, making them easy to destroy one by one. Eventually it falls back to the exact same turret crawl strategy that dominates multiplayer. Different AI personalities barely feel different at all. Visually, the game still looks great, and the weapon variety is genuinely enjoyable. However, none of that matters when there is essentially only one effective way to play. A strategy game should encourage different approaches and reward creative fleet compositions. Instead, the current balance heavily favors static defenses and turret spam, making ship combat feel almost irrelevant. At the moment, I cannot recommend the game. It has a solid foundation, but until turret crawling and the overall balance are addressed, matches become repetitive very quickly and the game loses much of what made it appealing in the first place.
https://youtu.be/CMz6WuZvb9I Jogo de estratégia muito dinamico e rapido de entender, o tutorial é muito simples apenas te mostrando os comandos, depois disso te deixa livre para jogar todos os modos disponiveis. No modo skirmish a IA só foca em você, então gera um desafio mas nada impossível de se lidar, o sistema de coleta de recursos é mais complicado do que parece, ja que em diversos momentos você estará competindo com o inimigo pelos mesmos recursos, gerando assim um conflito constante. Também tem um modo campanha que ainda irei testar, mas de forma geral o skirmish ja consegue proporcionar uma boa jogatina. Existe a opção de costumizar as naves com armas e cascos diferentes, assim permitindo que você crie sua própria nave, e uma coisa legal é que da para pilotar as naves tambem, o que te da uma sensação melhor das batalhas As batalhas são cinema, só isso que tenho a dizer, vocêr ira se ver ficando muito tempo assistindo e admirando as batalhas pelo show de luzes, imagino que no multiplayer deve ser uma bagunça, porém não cheguei a testar ele. Recomendo demais para quem quer um jogo de estrategia de facil entrada, e com partidas que podem acabar rapido dependendo da habilidade do jogador em pressionar o oponente.
A bit of a learning curve and needs a few QOL improvements but enjoyable. https://youtu.be/U8VOf44nHaM
Love the game but the Menus and interface are all glitchy. Half the time, Match settings don't follow to the actual match. A few of the maps are broken, where all spawns are in one place, and 99% of the map is outside this tiny bubble. When switching teams for AI, for instance if you try making it a 2vs6 you and one ai, vs 6 AI, sometimes you automatically win the match as soon as it starts, sometimes its a 4v6, sometimes its a 1v6, sometimes a 1v1v1v1v1v1v1v1... I'd love a menu/interface that actual works, would make this game much more bareable.
Muy basico. y no maneja la opcion auto guardado por defecto. sus controles no son muy interactivos y su animacion es muy basica.
Сервера не работают.
I am requesting a refund due to this game's poor multiplayer (network?) performance. I tried to play this game on 2 computers via LAN, and Multiplayer has very high latency. If it didn't feel like the game was running at 10fps, I would probably spend the time to learn how to play this game. This game's concept is awesome and the 3D enviornment is a different idea other RTS games don't attempt, but something is wrong with the game's code. I'd like to see multiplayer operate on LAN, but I suspect we're routing through Steam or another server, which is introducing lag. This game came out in 2021, and after 5 years of development, I doubt these problems will improve. I hope another developer attempts this idea in the future.
Меняю отзыв. Обновление багованное и не оптимизированное. У меня комп спокойно держал 100 на 100 масс батл кораблей. Сейчас 15 на 15 вызывает резкие просадки фпс. Арта врага стреляет через всю карту просто потому что ему так захотелось. Постройки врага вообще абсурд. Повторить за ним я не могу так как резко у меня появляется зона в которую соседние постройки не ставятся. В общем пока нет. Начало было хорошим. Но вот эта обнова это капец.
This game is very boring and glitchy
I play many RTS space games and i like that one a bit more i mean homeworld is still my nr one but this one is close to get to the nr1 place of my favurit space rts
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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