
Get ready to protect the entire solar system from an unprecedented threat - the D'Ahari, a race of insect-like aliens. Control an entire fleet of spaceships, trade with other races of an Alliance, and develop your own space station.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
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40/100 STAY AWAY ..barely BETA state - bad game design [i](screenshots = the current game)[/i] - spacefight is just a numbers game with ships - many will get destroyed, no way to prevent it - no real economy or trading, just buy/sell items and buy/repair ships - even lacks a tutorial, figure it out with the sparse text infos.. >>> At this point, it´s barely in EarlyAccess state !! STEAM should require a demo-gameplay-video before listing such crap ...it´s basically a SCAM.
Приятная графически и стилистически в-основном-кликалка по своей базе и кнопке вызова кораблей из корабля-матки в сеттинге космоса на вечер. Несмотря на явную заточку под мобильную ( или браузерную) недоигру в виде крошечной карты, отсутствия видимого прогресса и разнообразия в геймплее, постоянной необходимости нажимать Enter вместо традиционное пробела или press any key, невозможности двигаться по карте кроме как кнопками мыши вместо традиционных стрелок или WASD, играется на удивление приятно, хоть поначалу и нудновато. Нудновато до тех пор пока ты не покупаешь хотя бы пару десятков Альфа 2 и игра превращается в доминирование на поле боя. Вообще, такое ощущение что авторы сначала хотели выпустить этот проект на мобилки ,а потом немного доработали игру и сделали ее ПК ориентированной... [h3]В ОБЩЕМ: Это НЕ ПОЛНОЦЕННАЯ ИГРА, А ВЫКИДЫДЫШ МОБИЛЬНОГО РЫНКА, УБИВАЛКА ВРЕМЕНИ, ВЫ ДОЛЖНЫ ЭТО ПОНИМАТЬ![/h3] [b]Положительную же оценку этому проекту я ставлю лишь потому, что[/b] как игра в классическом понимании [b]этот проект[/b], конечно, полное ничтожество, но [b]как убивалка времени, как способ отвлечься не напрягаясь, работает прекрасно.[/b] Есть некий терапевтический, успокаивающий эффект в бесконечном отстреле вражеских кораблей и уничтожения вражеских гнёзд, безусловно. Да и интересно лично мне ,что будет, когда счетчик освобождения системы дойдет до нуля...
Well the other 2 reviews are a little junk as they are not about the game mechanics but the grafix-setting which can be handled. For the game mechanics, it is nearly intresting and unique: 1. as always you are noob at begin and need to build a little flottila by doing easy missions 2. you go to a mission and drop all your fighters out 3. you let it auto battle or you click on an enemy fighter which you think it best target. So the outcome you get creds and parts to build out your station and repair The rest it tinkering yourself out. So yes a definite buy for a sale. It is also nearly cathing how it turns out on higher levels !!! A real tactic+strategic scifi game /thumbs up) Wll done Dev :) ---- Caution First Boss ist too steep. Tried it 4 times. now I am boared... Next game
Don't buy this if you are using an ultra-widescreen monitor. Dispute having 5120x1440 as an option in the settings the game does not actually scale to this correctly. On the map screen its a little frustrating having to right click and drag rotate the map to read the info on the boxes on screen but its manageable. The problem is after the battle. The victory/defeat message does not scale so you can't see the bottom of the message, therefore you cant click to proceed or whatever the prompt is. Enter / Escape does not help either. Unplayable for me unless I want to run it in windowed mode or downscale the size, both of which I do not wish to do.
Space Alliance: Frontier is an indie space strategy game that aims to combine tactical fleet combat, station management, exploration, and resource gathering into a large-scale science-fiction experience. Developed and published by Black Lime Studio, the game places players in the middle of a conflict against the insectoid D’Ahari race as humanity and its allies struggle to survive across a dangerous solar system. While the project clearly comes from a smaller independent studio, there is a noticeable amount of ambition behind its design. The game attempts to create the feeling of commanding a fragile interplanetary operation where every battle, trade decision, and station upgrade contributes toward long-term survival. The overall premise is straightforward but works well within the genre. Players operate as part of the Alliance, protecting colonies, trade routes, miners, and military outposts from hostile alien forces. Rather than focusing heavily on cinematic storytelling or scripted drama, the game centers its attention on systems and progression. The appeal comes from slowly expanding influence, strengthening fleets, and surviving increasingly dangerous encounters while navigating the politics and economics of a fractured solar system. The atmosphere captures the feeling of being a small but important part of a much larger galactic conflict. Fleet combat serves as the heart of the experience. Battles unfold in real time and require careful positioning, target prioritization, and resource management. Ships are valuable enough that losing them carries meaningful consequences, which gives every engagement a sense of tension. Smaller skirmishes gradually evolve into more demanding battles involving multiple ship classes and larger enemy formations. The game rewards patience and tactical thinking because reckless attacks can quickly destroy hard-earned progress. Watching fleets maneuver through space while attempting to protect weaker support ships creates some genuinely satisfying strategic moments. One of the more enjoyable aspects of the game is the station management system. Players are given their own customizable station that functions as both an operational headquarters and a source of long-term progression. Modules can be upgraded or rearranged to improve production, research, storage, and fleet support capabilities. Resource management becomes increasingly important as players expand operations because maintaining fleets and station upgrades requires a steady flow of materials. While the system is not as deep as dedicated city-builders or management simulators, it adds enough variety to prevent the game from revolving entirely around combat. Exploration also plays a surprisingly large role in the overall structure. Traveling between sectors, visiting planets, trading resources, and recruiting pilots helps the game feel larger in scale than its modest production values might initially suggest. There is a satisfying sense of progression as players gradually uncover new opportunities, strengthen relationships with allies, and expand deeper into contested space. The game does a decent job creating the illusion of a living solar system constantly threatened by external danger. Ship variety helps keep fleet-building engaging as well. Different classes fulfill different combat roles, encouraging players to experiment with formations and tactical combinations. Some ships excel at direct offense while others function better in defensive or support positions. Unlocking stronger vessels and improving fleet compositions creates a satisfying progression loop that rewards long-term planning. Although balancing can occasionally feel uneven, there is still enjoyment in customizing fleets to suit personal strategies and combat preferences. Visually, Space Alliance: Frontier presents a clean but fairly simple science-fiction style. The top-down perspective works well for tactical readability, allowing players to track ship movement and battlefield positioning without excessive clutter. Stations, ships, and planetary environments effectively communicate the futuristic setting, even if the graphical presentation lacks the polish of larger strategy games. Some assets and animations feel basic, but the overall visual clarity helps support the gameplay systems. The soundtrack and sound design are serviceable and fit the atmosphere reasonably well. Ambient sci-fi music supports exploration and combat without becoming distracting, while sound effects during battles provide enough feedback to make engagements feel impactful. The audio presentation may not stand out dramatically, but it complements the strategic pacing of the experience adequately. Unfortunately, the game’s biggest weakness is its lack of refinement. Many mechanics feel ambitious but somewhat rough in execution. Menus and interface elements can be unintuitive, tutorials provide limited guidance, and certain systems lack the clarity needed for smoother progression. Some combat encounters feel awkwardly balanced, and there are moments where technical issues or clunky controls interrupt the flow of gameplay. Players willing to invest time into learning the systems will likely adjust eventually, but the learning curve can feel steeper than necessary due to the limited onboarding. The game also struggles slightly with pacing during longer sessions. While the core gameplay loop remains engaging, repetition can begin to appear once players spend extended time grinding resources or repeating similar combat scenarios. The limited variety in mission structure occasionally makes progression feel slower than it should. More polished balancing and additional gameplay variety could have elevated the experience considerably. Still, what makes Space Alliance: Frontier interesting is the genuine ambition behind it. Black Lime Studio clearly attempted to merge multiple strategy subgenres into one cohesive experience rather than focusing on a single mechanic. The combination of fleet warfare, exploration, resource management, and station customization creates a game that often feels larger and more complex than its budget would suggest. Even when the execution becomes uneven, there is enough strategic depth to keep dedicated science-fiction strategy fans invested. For players who enjoy indie space strategy games and are willing to tolerate rough edges in exchange for ambitious mechanics, Space Alliance: Frontier offers a respectable tactical experience filled with fleet management, exploration, and large-scale sci-fi conflict. It may not reach the level of polish found in major RTS titles, but beneath its technical limitations is a game with enough depth and atmosphere to satisfy fans of smaller-scale space warfare simulations. Rating: 7/10
Игра хорошая, скуф на даче
The game is very good for the price. Simple, but easy to understand. The only thing that really annoys me is that I have to press enter every time I want to change scenes. This should be improved again. The battles are easy and simply explained. If you prioritise the wrong things, you can lose a battle.
游戏需要更新,飞船可以操控。
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