
Stellar Settlers is a chill space base/city builder and colony sim game. With unique vertical and horizontal base-building gameplay, settle on 10 hostile alien planets and build your own thriving colony. Get enough materials to build a physics-based Spaceship and try to escape from disasters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stellar Settlers is a chill space base/city builder and colony simulation game set in the depths of uncharted space. As you embark on a cosmic adventure, take control of a space settlement and build your thriving colony on alien planets with different challenging and hostile environments that want to destroy your colony.
Every new planet is different, procedurally generated environment, ores, special events, new settlers, building pods and stories. Adapt your play style to mine and collect as much materials you can. When you are stable enough, start designing and building a physics-based spaceship (similar to Kerbal Space Program) to escape the planet when environment conditions get too harsh. Progress through different planets and visit them all.
Explore the unknown, mine valuable resources, and manage your colony with strategic choices like picking talented Settlers. Wishlist it now!
With original vertical space base building mechanics, strategize your base with horizontal and vertical connections to the Base Pods with different functionality, durability, and cost. Mine more, build a bigger, safer space base for your Settlers.
Take on the adventure and challenge of overcoming 10 different carefully designed hostile planets (will be 10 after full release), that want to ruin your plans and colony in every step. Every planet's environment and disaster mechanics require a different mindset and strategy to overcome.
Your Settlers are your most important tool for success. With progressively unlocking new settlers with different talents and perks, pick the Settlers to come with you, based on your own play style and strategy.
Stellar Settlers features 5 different game modes: Morph the gameplay depending on your preferences. Do you want an extra chill experience with no negative events? Or do you want to build crazy spaceship builds and launch them? Unlimited resources?

Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gameplay is too fustrating.
Este juego es una mierda. Sólo consiste en apilar bloques unos sobre otros para conseguir recursos que te sirven para construir nuevos módulos que te sirven para conseguir recursos que te sirven para construir nuevos módulos... y viva el día de la marmota. Es un poco woke con el aspecto de los colonos, los cuales no existen en 3D sino en una fotografía... todo lleno de chicas y de chicos afeminados que solo sirven para dar grima y eso que soy homosexual, pero no soy gilipollas y veo cuando algo no encaja. No te compres esta mierda, en serio.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese* +1 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
건설 노가다 좋아하는 사람이 하기엔 나쁘진 않은데 다른 맵으로 이동하는게 로켓을 만들래.. 개귀찮아진다. 그 맵 끝내는 퀘스트가 다른거로 바뀌엇으면 좋겠다..
Идея хорошая, но реализация очень сильно подкачала. Очень, я бы даже сказал, ОЧЕНЬ неудобно играть. Без мата здания не построить. Режим паузы скорее похож на режим зависания, нафиг он в таком виде нужен? Мне хватило 47 минут мучений, чтобы понять, что времени на это я больше тратить не хочу. Вернул бы деньги, да игра слишком долго ждала, пока я в неё поиграю. Вот, кстати, очень наглядно: Достижение за то, что начал игру на первой планете - 96,5% Достижение за то, что начал игру на второй планете - 19% Второй раз играть хочет только 1 из 5. 4 из 5 на первой миссии слились (включая меня).
先說這遊戲好的部分,挺有創意的感覺像是在玩樂高,再加上一些管道的元素。 接下來說為甚麼不推薦。 因為很難去定義他的位置,以基地建設來說沒有紅色警戒這類節奏快,但又不像文明帝國那樣宏大,能當成精神時光屋深度研究。甚至有一點坐在工廠生產線的無趣感。 每一張地圖經過仔細研究其時發現可以用同一個公式來解,這就有點像是某種給小孩玩的益智玩具或教具。 這教具有四種不同形狀的洞對應四種形狀的積木,但實際上全部都可以塞進方格的那個洞中依樣。
Thoroughly confusing game... Getting around in the game means constantly struggling with the UI, in particular the build menu. Every buildable item (and there are many) seems to be on the same line. As the line becomes too big, you get scroll buttons to go left and right, and the left part disappears under the main left menu. As you are literally -constantly- building, this is constantly in your face. It's 2026, this UI problem was solved by The Sims back in 2000. I also hit two annoying bugs in just over an hour with the game. Apparently someone got sick and needed to go to the sickbay. Who? It will forever remain a mystery. The second issue was worse. Two new greenhouses (which somehow make water, instead of costing water - space, weird place, go figure) refused to connect. Direct tunnels to the already connected building next to it apparently weren't tunnels (look, if a tunnel connects to another building, and that building is connected, I don't know what you want from me devs). Not fun. But even if these issues didn't exist, I got a strong sense that my actions didn't really matter. You build a pods, connect it, and then another. After an hour I had 5 skyscrapers and a bunch of smaller pod towers which, weirdly, all resembled cups of tea. At no point did I feel anything I did was consequential other than the layout. I never ran out of materials, I never felt I had to work to achieve anything (other than to maintain my sanity navigating the UI). Settlers arrive at your base, and give you production bonusses, or reduce spend (an inverse bonus - how creative). You can assign these to specific buildings for a boost or to avoid bad things from happening to them. But... why would you? There's never any lack of materials. I kept building storage facilities just to store everything. And they get upset really quickly. What do they do when they get upset? Beats me. At some point they informed me that they went on strike, but it was the weirdest strike in the history of... well, this planet. You see, there were no demands. They just stopped giving me their bonuses. Which I never needed in the first place. I am sure there is more to this game, but the game just doesn't really want you to get there. Oh and that sick settler bug? It was reported 2 years ago. I don't think the devs are paying much attention. This has "Abandoned" written all over it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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