
Terraform, strategize, and construct a Martian colony in this retro-inspired turn-based city builder. Create a comfortable living for your citizens, research alien artifacts, and uncover the secrets of the Red Planet.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Ukrainian, German, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Український розробник, але російський видавець. Немає російської локалізації, але продається в росію.
I got this game on sale and am very pleased with my purchase. Farlanders is a turn-based game, which is my favorite genre. Each turn, your accumulations or losses are calculated. The basic idea is to build enough housing for the residents of Mars, who consume food and water. The industries to produce food and water require electricity and workers. Then, to make life better than just basic, upgrades require some diversity in industries and structures. Along with all of that, there is a trading system, where you can buy or sell things that you need. The cash that you make can be used for trading or for special Terraforming exploits. The terraforming options are randomly generated, which allow you to pick from a few options at each exploit. For example, one might allow you to use a detonator to make crevices or topple mountains; one might enable you to elevate terrain from a crevice into flatland, or flatland up into a mountain; or you might get to put down a water tile. Each of the terraforms enables some sort of building or relationship to a building. Lastly, in Farlanders, you can play in a Sandbox with a large map (64x36) that can have 11-20 underground levels for you to develop. The underground maps have different rulesets for them than the top ground map, and also have different challenging aspects to them. In conclusion, with all these features, I am finding that making the best top layer that I can provides the subsistence for my imagination in the lower levels. I am constantly trying to optimize my plot layouts and maximize the energy, water, food, housing, etc. outputs. Then, I terraform the underground levels and see what I can come up with down there. Over all, a great game if you like to just test your own logic.
Игра хороша по соотношению цена/качество, то есть за такую цену почему бы и не позалипать в пиксельную индюшатину. "Этот продукт не поддерживает ваш язык" тоже нормально, читаю на английском без проблем. Но зайдя в меню выбора языка, я увидел, что там есть украинский. То есть украинский язык, на котором говорят 40 миллионов человек, есть, а русского, на котором говорят 250 миллионов, нет. Ребят, я не ватник, но эта клоунада меня уже утомила. По какой-то нелепой причине русский язык, на котором говорят, в том числе, казахи и украинцы, виноват в проделках одного лысого питерского. Это нужно наказывать и нельзя поощрять. UPD: ну наконец-то, теперь, после вторжения США в Венесуэлу, в играх пропадет английский язык. А ещё американцам карточки заблокируют и перестанут пускать в Европу.
This game is like something you'd find in a rare mineral deposit- an absolute gem.
A very nifty little game. Combining a sort of puzzle element with some long term strategy. There is a certain balance of adapting to the landscape and terraforming the landscape to suit your needs which is interesting. I think there are some solid pieces i. This game but I'd wish to see a bit more variety in the gameplay, there are a number of random elements that a bit of variety however they're a bit shallow, the gameplay loop is pretty much the same every run. Adding some "factions" with bonuses and drawbacks eould spice up the game wuite nicely, some with better resources production, some specialized underground or such. Overall a solid game worth a play especially on a discount. Small bug report for the developer: While having a teraformation shape if you try to select a building from the menu the teraformation remains selected. Also while having a teraformation selected I happen to press R instead of E which opens a menu, after closing, E/Q don't work anymore, I have to reselect the teraformation
This is a very fun game! It has a campaign that is pretty challenging and a freeplay/sandbox mode. It also has daily challenges if you want even more. It's a unique twist on the city builder and I've thoroughly enjoyed playing it. My only gripe is that I wish there was a "Restart Same Map" button. There is a "Restart" button, but it gives you another random seed map. The last campaign map was very hard and I restarted a few times, but the challenge was fun!
Removed russian language
Farlanders is the best solitaire colony-builder strategy game I have played since [url=https://store.steampowered.com/app/1336490/Against_the_Storm/]Against The Storm[/url] & [url=https://store.steampowered.com/app/1264280/Slipways/]Slipways[/url]. It took me around 26 hours to complete the Farlanders campaign. The campaign acts as an extended tutorial, with each new mission gradually introducing a few new layers of the game. There's also three stand-alone scenarios with different target objectives, a sandbox mode and a daily challenge. Maps are randomly generated, so even if replaying the same scenario with the same goal there can be replayability. Given the game's price, this all feels like excellent value! What I liked: - The rhythm and continual challenge of ramping your colony's infrastructure so it is ready in time accept and support each new wave of potential migrants. - How finely tuned the game is, in terms of how few resources it gives you for each production building, and the challenge this creates. Often solving the immediate resource shortage creates a new shortage of a different resource that is going to bite you in 2-3 turns. Very fun & challenging to navigate this! Many buildings offer adjacency bonuses. Taking advantage of these adjacency bonuses to squeeze out incremental boosts in efficiency is essential for large colonies when playing a scenario with a longer turn limit. - The board-game-like sets of terraforming tiles you are offered to tweak the terrain to your advantage. - If you realise you've made a poor decision or a misclick, you can replay your current turn from the start. The UI also has a special end-of-turn prompt to cancel ending your turn if you forgot to leave enough housing or landing pad capacity to receive new migrants. - The game seems very well-balanced for experienced strategy gamers at "classic" difficulty level: lots of interesting & hard decisions, but still fair. - The campaign largely does a good job of teaching you each new mechanic. Provided you are thinking through your moves, paying attention to the hints of what to do and notifications about upcoming events, and reading the in-game encyclopedia to understand the terraforming rules, you can win each mission on the first try, without necessarily needing to fail and start over. - The overall high level of stability and polish of the game -- no bugs or crashes observed. - It runs great on linux (Ubuntu 24.04 LTS) through steam proton Minor issues: - Scenarios with a high turn limit, such as the final campaign missions, can take a long time to play. I find I take around 3-4 minutes to play each turn, on average, so a scenario with a 130 turn limit takes me around 6 -- 8 hours to complete! Not the worst problem as the game is fun, but even the shorter 65 turn limit of the "daily challenge" means it still takes me 3 -- 4 hours of play time to complete the daily. - The "dust storm" weather mechanic introduced in the final mission of the campaign is not explained in advance. The first time you see the alert for an incoming dust storm, you don't yet understand how it works and what you could be doing to prepare or play around it, meaning that it can result in you needing to restart the mission. There's also variability in where the dust storm appears, so if you get unlucky with it and it appears in a very bad spot, it may immediately end your run (and force 2+ hours of replaying from the start).
Any game that costs the price of a latté (on sale) and that I can get more than ten hours out of gets a thumbs up from me. A retro mars colony builder with puzzle elements. Makes me feel like I'm back in the good old 90's.
really cool game, unfortunately it feels unpolished and full of bugs. My biggest frustrations were parts of the game straight up not working the way they were intended (buttons missing)
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