
Warbanners: the turn-based, tactical strategy game with role-playing elements that lets you manage a squad of mercenaries, and survive 42 campaign missions. Your goal? To earn a place among ancient legends!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Ukrainian, German, Portuguese - Portugal, Polish, Simplified Chinese, Turkish, Spanish - Spain, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Warbanners — это тактическая пошаговая стратегия, которая погружает игроков в атмосферу фэнтезийных сражений. В центре внимания — управление отрядом наемников на сетке, где каждый ход требует продуманного планирования и стратегического мышления. Кампания включает множество миссий с различными задачами. Вы командуете разными юнитами, обладающими уникальными способностями, что позволяет создавать разнообразные тактики для достижения победы. В бою важно учитывать расположение войск, использовать окружение в своих интересах и грамотно распоряжаться ресурсами. Также присутствует система улучшений, которая позволяет развивать героев и наемников, делая их сильнее и более приспособленными к различным ситуациям на поле боя. Приятный саундтрек и мультяшный художественный стиль делают визуальный и звуковой ряд привлекательными. Подытожу: Warbanners — отличная стратегия для любителей пошаговых боёв и фэнтезийной тематики. По скидочке взять можно.
I tried to enjoy this game, and I did, but I kept dying. I went back to "Casual" mode, but became too frustrated with the number of times your troops continually miss their targets. I have played similar games, but this one is not for the faint of heart. The words of the developer in the discussion says "this game is for hard-core players, and if you're not one, look elsewhere" Take the dev at their word, it's HARD!! I put it up there with Battle Brothers in regard to non-forgiveness and difficulty. Not for me, unfortunately.
the gameplay is fun but not revolutionary, the campaign is quite short, but considering the price, especially when on sale, it's worth it. Horever, the game crashes constantly, it happened to me more than ten times, and since you can't save during missions, you have to restart them (they are quite short), but it's still very annoying.
I am having a really enjoyable time playing through Warbanners thus far - at time of review, I have not yet finished the game. I had wanted this game for many years, and finally picked it up during the 2025 Spring Sale. Totally worth it. - First & foremost - this is a story driven game, not a sandbox like Battle Brothers. I would offer it is like the first 2 Metro games in this sense; you go through missions where every battle/experience has been handcrafted, and have been made very well at that. - There are an array of units to add to your party, unlocking as progression is made; along with potions to be bought/used, and a system of "assistants" (kinda like the retinue in BB), which provides various bonuses or aids, oft at the start of missions. - The environments in each mission have lots of interactivity to be manipulated; from building little barricades or digging up hexes, to breaking down barriers / or using barriers for chokepoints or general defense. Setting fire to areas, climbing the walls / using battlements in a siege battle/mission... And more to be seen, (as I have much more of the campaign to go through still!) - *(Now, to address the comparing of Warbanners to others, as I know many will want to, have done so, etc.. Even myself!):* - Warbanners is mostly not the same gameplay experience as Battle Brothers; it is different than BB - and rightly so! It can definitely be felt/seen that the developer very much knew fully what type of game he wanted to create, as well as what all he wanted to be in the game, and hugely, what it was going to present & feel like. All in all, Warbanners does all it aimed to do, very well. - Now, in my findings, while different gameplay experiences, Warbanners DOES scratch the same "vein or itch" that BB is within... Which, IME, very, very few games even make it to the same "vein" that BB is in. The dev himself & other players have posted very helpful comparison of Warbanners to BB; so for those coming from that standpoint, I suggest finding that forum post & reading... - BUT regardless of that; if one enjoys tactical, turn based battles & a high-bar ("realistic"/hardcore) difficulty, then go ahead and give Warbanners a try; just open thyself up to interacting with what it is presenting, & what it is bringing to the table. I am excited to continue playing & ultimately making it to the ending. I also already purchased the DLC while on sale, as it is the addition of a few missions on a playthrough/mini-story of its own - but playing as ORCS! This is a really neat, enjoyable turn-based tactical experience that requires some sound thinking & strategy + use of all tools available, thought into the maps & environment factors, and of course, actions carried out by ones units. I also really appreciate, from reading older forum posts & discussions, the openness & honesty from the developer behind this game. He does not bend/warp or try to say/present anything of this game beyond what it is, what is has, and everything of it. There's no false or "tipsy advertising or describing", so to say, like one may find in other titles *(meaning, how sometimes certain elements are described more flowery or "stretched" to appeal more broadly...)* None of that here / from this dev! Which again, I find very respectable. Thus, to anyone interested in this type of game; know what you see is what you get. **P.S.** Dev is working on a new game now, Veterum; which I am keenly following now, as he did a great job in crafting Warbanners. Am even allowing myself some hype (which I very rarely do nowadays) for his next title. Keep up the good work @CrasleenGames.
if this game is so tight with difficulty that some enemies just one shot you or a tree just falls on one of your units or a fire just spreads to an unknown direction so at least make a save system that will let me reload last turn, this combination is just not user friendly.
Game + Dlc --> 29 hours to complete good game, looks simple, but it has a very tactical complexity with positioning of units, use of terrain and skill/magic abilities to use, i hope to see more of this type of combat from this developer in the future
Структурно в игре присутствует квазилинейная кампания с несложным менеджментом между заданиями - что-то наподобие "Dark Omen", без нелинейности "Shadow of the Horned Rat" - если ещё кто-то помнит эти названия. Соль игры в тактических битвах, учитывающих среди прочего уровень освещённости и направление взгляда бойцов. В целом - отлично, особенно если учесть, что игру делала ограниченная в ресурсах команда наших соотечественников, и, соответственно, не ждать от игры каких-то откровений. В основной игре отряд стабильно растёт в уровнях, представляя к концу кампании весьма прокачанный коллектив. Дополнение "Speaker with Death" короткое и представляет несколько иной, неожиданный взгляд на игру, при котором армия состоит из пары героев и толпы слабых бойцов - расходного материала. Отдельно отмечу подход авторов к вероятности попадания. Игроку на выбор предоставляется три способа определения вероятности: обычная (бросок одного 100-гранника), с пониженным разбросом (5 бросков 20-гранников) и условно-случайная (для "вероятности" попадания N% из 100 последовательных бросков всегда будет ровно N попаданий). Ценность этого выбора не столько в том, что каждый может выбрать что-то себе по душе, а в том, что он приоткрывает дверь на кухню разработчика. Например, становится понятно, что имеют в виду авторы "Battle Brothers", когда говорят, что у них в игре используется честная вероятность - и чем это отличается от "вероятности" в новых "X-COM" - реализующих что-то наподобие "5 по 20".
In love with the game, I love the challenge but also the arena incase you suck like me sometimes ha ha! Fire Emblem fans will love this IMO
Warbanners is a great indie game with nice depth and interesting missions. Fun fact: most of the time instead of slaughtering enemies or rushing to the objective you (or rather your units) hold the line. Yes, you can jokingly call this game "a fantasy shield-wall simulator". It changes dynamic and decision making in a fresh and interesting way. Another feature worth mentioning: sieges. I liked them a lot, especially the Green Storm mission. If you like hexes or fantasy setting or turn-based tactical games, you may consider trying Warbanners.
Mal équilibré, magos ennemis surpuissants, une RNG de fou, hyper chaud même en normal. Enfin si vous aimez les défis et le genre vous pourriez apprécier. Je mets un + car avis subjectif et pas de possibilité de mettre un "moyen".
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Fabulous Fear Machine | $300.3K | 572 | 90% | $17.99 |
| Cinders | $300.5K | 793 | 87% | $19.99 |
| OPPAI Academy Big, Bouncy, Booby Babes! | $300.3K | 569 | 92% | $39.99 |
| Formata | $300.3K | 949 | 64% | $9.99 |
| Mahokenshi - The Samurai Deckbuilder | $300.6K | 617 | 77% | $24.99 |
| Police Tactics: Imperio | $300.6K | 422 | 62% | $19.99 |