
Paris, 1789. The French Revolution has been suppressed with bloodshed by Louis XVI and his merciless mechanical army. Aegis, a mysterious automaton masterpiece, must confront the king's army alone to save history in this challenging action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 18 → 5.4/day in the week after.
About
The city burns and bleeds as it suffers the madness of King Louis XVI and his violent legions of automatons. Aegis, a mechanical masterpiece created by the engineer Vaucanson to be the queen's bodyguard, must save the French Revolution in this challenging action-RPG.
Up against the king's mechanical soldiers, deadly accuracy will be needed. String together dodges, parries, jumps and devastating attacks to fight your way through Paris. Every fight will test your nerve and requires excellent discipline, while the huge relentless machine bosses demand patience and skill.
Define your own style and upgrade your abilities as you progress through the game. You can play as a ruthless warrior, a hard-hitting bodyguard, a deadly dancer or a virtuoso of the elemental arts. Take advantage of a wide variety of weapons and skills to approach each fight in your own unique way.
Using carriages, grapples, secret passages, a detailed map, and other methods and tools you find along the way, explore a city experiencing its darkest days. Your grappling hook adds a new dimension to exploration and Paris's verticality. Combined with your dash ability, it will provide access to all the city's secrets across multiple levels you can explore over and over again.
You are one of the main characters of an alternative history where Paris is being choked by a tyrant king. Allies and enemies with unclear motives will cross your path, such as Marie-Antoinette, Lafayette and Robespierre. It's up to you to cut a path through all the plotting and put an end to one man's madness so that the French Revolution succeeds.
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−90% | 7.4Kreviews | 72% | — | $808.8K |
| $39.99 | 9.2Kratings | 63% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excelente jogo! Vale muito dar uma chance. Soulslike de primeira.
Mesmo eu que não sou um grande fã de Souls-like, estou curtindo muito.
(评测1)《钢之崛起》已经玩了8小时,本来我是不会这么点时间就发布评论的,谁让这个游戏是魂游呢,玩到第三张地图不改难度我连第一个椅子都走不到,在马车那就卡关了。我个人是不喜欢魂类游戏的,我更喜欢更够获得丰富体验的游戏,而不是强迫玩家用背板或者极限操作来获得胜利的游戏。因为人每天可用来玩游戏的时间是有限的,只要你白天正常上班上学那理论上不吃不喝最多也就有8小时可用,扣除吃饭和通勤,那实际上最多也就5小时的游戏时间,差不多就是7-12点,那用这5个小时打2个魂Boss,还是通关一个独立游戏,这是个问题。说回游戏,《钢之崛起》跟我通关的第一个魂游《嗜血代码》一样的问题,动作前后摇巨大,格挡和闪避无法取消攻击动作,敌我毫无互动,敌人没有如踉跄和击倒的受击反馈,更别说打断敌人的攻击,玩家倒是一打就倒。再就是老生常谈的体力问题,体力耗尽会过热,完全恢复体力需要5秒,要问这5秒中敌人的攻击怎么办,凉拌。反正第3张地图不改难度我是完全无法应付精英怪的连续攻击---食你锤哥的双峰贯耳四联击吧!而且在完全不给抗性防具的同时,第3张地图的自爆狗的燃烧能烧掉你一整管血,而这游戏的闪避貌似没有无敌,闪避自爆还是会被炸到,而到了第3张地图只有3瓶血,导致我在地图初始的广场出不去了。如果是一般魂游,这里我就该弃游了,但之前我在设置中看到了能够调节难度的选项,就像《流放者柯南》的管理员一样。当我降低75%难度和增加200%体力后,游戏体验几乎跟《噬神者》相仿了,不得不说《钢之崛起》为每一种武器设置了一个动作模组,体验还是不错的,只是搞笑的是武器的特殊技能是没有霸体的,挨打就倒,没啥实用性。降低难度让我能继续体验游戏了,可以说《钢之崛起》的这个主动难度系统应该成为魂游的标配,我一直认为魂游这样以高难度为卖点的游戏简直是自绝于大众市场,高难度内容可以是游戏后期的锦上添花,可一旦只有高难度,游戏岂不是变成了考试?以上就是我在正常难度的体验,到通关时我会发表游戏整体性评测。 (评测2)今天通关了《钢之崛起》,看了下时间正好40小时,当然用普通模式那肯定不会只是这点时间,不过要是玩普通模式我第8个小时就弃游了。说说整体评价吧,剧情很清晰,并非谜语人的碎片化叙事,关键场景还会有演出,这一点我个人十分好评。就像之前我说的一样,我很讨厌魂类游戏,一是魂类刻意的低体力和高延迟的动作设计,就算是现实世界的普通人,也能维持30秒左右的冲刺和一分钟左右的挥舞武器,而在魂类游戏中的主角跑十步打五下就累,这种明明是战斗员却毫无战斗能力的既视感无时无刻不在摧毁我对魂类游戏的沉浸感,我通关的第一部魂类游戏《嗜血代码》吸引我游玩下去的动力是丰富的换装系统和精彩的人物剧情,我完全是当互动番剧在看,战斗部分就用大剑击倒的复读应付过去了。本作我也是一样,看剧情和探索箱庭算是吸引我的部分,虽然一开始我也被预览图吸引到,以为是个女战士,结果游戏中发现主角非但不是女战士,甚至都不是人......二就是魂类游戏的战斗体验我实在是不敢恭维,魂类游戏的怪物缺乏互动是魂类游戏的原罪。传统动作游戏主角的攻击一般会对敌人造成击飞,击倒和浮空等众多效果,然后玩家会根据怪物的受击效果调节攻击方式以达成持续攻击,也就是俗称的连段,而魂类游戏的怪物几乎都是霸体状态,像《嗜血代码》的重武器至少还能造成稳定的击倒,而本作的任何武器都不会造成上述任何效果,顶多重攻击能打断敌人的攻击,因此游玩《钢之崛起》的后期我就采用了重攻击+招架复读的套路,至少在25%伤害下效果拔群。说到底,魂类游戏都是拒绝与玩家互动的游戏类型,对我而言是毫无吸引力的战斗系统。其他就是像主角攻击动作的前后摇其漫长又无法取消,甚至会出现玩家按招架后被击倒,然后爬起来才展示招架动作的搞笑场景。敌人的动作倒是几乎毫无延迟,后期更是南山群童欺我老无力的生动场景。再就是元素伤害漫长的时间,只要玩家的元素计量挂满,就会触发将近一分钟的持续伤害,就像第三张地图那样,我只有3瓶血,被爆炸烧一次就得用两瓶血,导致游戏完全无法推进了。其他还有格挡耗费体力太多,躲避的无敌时间太短无法躲开爆炸等小问题就不再赘述了。写评测前去查了下销量,貌似没有超过一百万,不过我个人对本作还是持乐观态度的,原因就是其内置的主动难度调节系统,让其完全可以融入大众玩家市场,只不过游戏制作方视乎并未就此进行宣传,这明明是可以形成长尾效应的优点。《钢之崛起》算是一款非传统的女性主角游戏,其游戏难度可以主动贴合所有动作游戏玩家,甚至可以将受伤调制0,休闲玩家也能享受游戏的乐趣,而传统动作玩家和魂系玩家也可以体验游戏中的众多武器,总体而言,《钢之崛起》是一款向玩家释放善意的良作。
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 23 → 3.86/day in the week after.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 25 → 2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $49.99 |
| 185ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏重武器我真玩不了一点儿,不过轻武器耍起来可以很飘逸,不锁定,闪身到敌人身后,能打一套“月下拆机舞”爆发,优雅施暴感觉很不错,可惜敌人都是机器人,差点意思,没体力后可以快速冷却,留有操作空间很不错,可惜任务引导太差了,很容易麋鹿,要是小地图,显示路径单向门什么的,就好多了,可惜没有。要打完boos才开存档点是怎么想的?我不理解。剧情很无聊,最后小丑一样的国王被铡了,主角自我牺牲了,没意思。人物建模是真的丑,跟几个老登对话的时候我真懒得看他们,也没什么角色能给人留下印象,游戏打完我只觉得一阵解脱,总的来说是一款很一般的魂游,只推荐很有耐性,记忆力很好的非路痴玩!
It's good if you pick it up for 3-5€ but don't get it for full price. Fun bosses/mini-bosses, but too easy. Immersive atmosphere but annoying map design. Still worth the experience, on sale.
[b]"i obey the queen"[/b] 🖤🖤🖤 🟩 really cool setting and art design 🔷 there's a strong focus on story and characters 🔴 design issues causing frustration, lack of enemy and environment variety [b]vibes:[/b] rococo ruin [b]loops:[/b] souls-like with like a world map where you can choose levels to go to [b]states:[/b] finished, got one ending, skipped a lot of side quests [b]ramblings:[/b] really liked the setting and atmosphere, like revolutionary france with steampunk robots is just neat. i liked how incredibly blunt and short spoken aegis was, someone would ask her a long question and she just goes no. there was a lot of enjoyable neat things going on, some pretty cool set pieces. - the start of the game has some nice level designs with palaces, gardens, forests, town areas. there's some really interesting areas. but then you get past the beginning and like most of the game is just the incredibly samey looking areas filled with identical looking streets and alleys blocked everywhere with barricades and invisible walls. annoying finnicky janky platforming. - the metroidvania-lite aspect of tools letting you unlock new paths is interesting, but most of the time i didn't have a sense of oh wow, this connects to here now. instead it's just, oh i guess this is open now? i couldn't even really tell half the time if it was a new path or an old one. - some of the bosses had really cool visual designs, like the bishop boss looked good. there weren't many bosses though, and most of them were kind of lame difficulty-wise. i had far more trouble with normal enemy encounters, this is including the final boss which just didn't put up much of a fight. side note, only time i crashed was consistently in the conversation after beating the lighting titan (treasurer of les invalides) rook, had to beat it three times which was irritating. - you'll receive side quests with map markers pointing you towards specific places, only you can't actually do them yet. so you'll kind of be circling an objective wondering what you're doing wrong, if you're supposed to do some janky jumping, or if your game is just bugged. one gives you a gate key, points you directly at a specific gate, but you can't interact with that gate, because it's not actually the right gate, because that unlocks if you progress in the main quest. wtf. then why are you pointing at it. why can't i interact with it and have it say "wrong gate for this key stupid" or something. [b]verdicts:[/b] pretty mixed. the setting was cool, it had good moments and areas, there was neat weapon variety. maybe i would have liked this more if it was like half the length and hadn't felt like i was constantly going through the same city streets fighting the same enemies only this time they were fire type. eventually i just started rushing through the main story, both quest wise and cutscene wise, i just kinda stopped caring. i have dlc that i haven't even touched and i don't have any desire to. [b]scores:[/b] ⚜️ out of 🏰 [b]forms:[/b] 🖥️ https://steamcommunity.com/sharedfiles/filedetails/?id=3717743515
Meu primeiro souls-like. To gostando bastante. Peguei ele por recomendação online e achei bem legal até agora. Tomara que continue nessa pegada até o final
Le level design, l'athmosphère française et la difficulté du premier vrai boss a trop nuit mon expérience. Malgré tout, on doit lui reconnaitre des mécaniques de gameplay simpathique et des afflictions utiles et bien pensé. Même le bestiaire a été bien travaillé. Je rapprocherai le jeu d'un mix entre Dark souls like et Darksiders.
난이도가 굉장히 쉬워서 소울겜달리고 싶지만 늙고 체력없는 이들에게 추천합니다.
按满分10分来算的话,在我这里只能给到4分,优点多多少少还是有的,但相较之下缺点更严重点,甚至很多都不是必要的。 先来说说优点吧。(1)地图设计其实还好,隐隐约约有魂1那味了,基本上每张地图(对的,不止一张地图)整体都能形成一个圈,捷径也不少;(2)剧情方面也还过得去,以法国大革命为舞台,并融入了机械危机,也很有创意;(3)不堆怪,一小片区域基本上以3个为敌对单位,少部分区域有4个,但多数情况下都是小怪级别,少有精英单位 好了,说完优点了,开始聊聊重头戏——缺点: (1)除开地图设计不讲,单独一张地图内的传送点不能做到互相传送,传送点之间只能跑图,且该游戏没有七色石之类的标记探索道具,初次探索只能全凭记忆,而所有支线任务都需要在所有章节地图上反复跑,变相的逼玩家不得不找捷径,而且有部分捷径开了跟没开一样,与原本的路线相比也省不了多少距离,甚至还更远了(在这里严厉点名游戏内的独乐丽宫和卢浮宫)总之,相关的跑图非常痛苦; (2)都标明类魂游戏了,魂自然必不可少。1.魂量方面给的过于吝啬了,少的可怜,但相对的,升级所需的魂量又需要非常多,基本上一张地图从头到尾撸下来把所有怪清空(包括大小boss)也就只能升个一两级,甚至有时候一级都升不到,一个周目下来,如果不刻意去刷,到通关为止,一个周目大概也就45级上下?;2.难度方面可能与武器流派有关,因人而异,不好评价,我这个是力量号,全点力量,血量和耐久,但我不玩战锤选择玩链条,舍弃了部分攻击力换攻击距离和攻速,方便打连击,在打怪方面倒是没吃太多苦; (3)接下来说是缺点,倒不如说是我的个人感觉?有多少人初次见到会被主角这张脸的建模吓到的?说真的,与其说是丑,倒不如说她是惊悚,电脑屏幕上一整张雷霆大白脸,跟见了鬼一样,我是把建模全换成黑棕色才能忍着不适感玩下去的;而且到最后大结局拯救大小姐那段,让人嗅到了点LGBT的苗头,倒是不明显,但台词给人的感觉很别扭,明明应该有更好更合适更浪漫的台词,却偏偏搞这种场景,仿佛被喂了一个苍蝇一样让人难受,也有可能是文化差异? 总之,如果不是打1折或以下,是不推荐购买游玩的,原本应该只有3分,是它这价格让我给它多加了1分而已。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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