
Escape from an incredibly dangerous, randomly generated tower in a slapstick, roguelite adventure that looks like a cartoon and feels like a joke. Slashy slashy!
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About
Evelius’s Tower awaits you, adventurers. Do you have what it takes to make it out alive?

Lucky Tower Ultimate is an absurd adventure that will bamboozle you in its difficulty, while enchanting you with its absurdly funny charm. Be prepared to perish at the hands of the uncompromising Tower's traps and monsters countless times before you can even think about escaping to the local village - and only then can progression be earned.

Embark on a quest with the delightfully narcissistic knight, Von Wanst, as he finds himself zapped into the perplexing Tower with no armor, weapons, or clear path to escape. Seek aid (and extra firepower) from a lovable cast of quirky companions. With each death, Von Wanst is transported back to the top of the randomly generated Tower to start again, ensuring that no two journeys are ever the same.
Lucky Tower encourages improvisation, mastery, and learning as you play. Experiment with puzzles and enemies, and take your time to learn the twists and tricks of the Tower if you want to survive.

Lucky Tower Ultimate is infused with slapstick humor and a hand-drawn aesthetic, making each run feel like an immersive cartoon. As a continuation of the cult classic Flash game series about choosing between three mysterious doors, the Lucky Tower beckons seasoned fans and new players alike to experience the unique pleasure of getting all geared up... just to slip on a banana peel and die.

From broccoli to dead enemies, everything in the game can be used as a weapon
A village for commerce, meta-progression, and a customizable home awaits you after you escape the tower
Companions and enemies react to the way you treat them - friends turn to foes if you step on their toes, and villains can open doors for you if you help them out along the way
Journey through the tower to find 200+ items, ranging from Golden Armor to a honk horn, and 40+ traps, like barrels of dynamite and bee hives
For those who seek to truly become the ultimate knight, the True Ending and final boss fight will be added for the launch of version 1.0!

Randomly generated levels and haircuts keeps every playthrough fresh
Hand-drawn 2D graphics that feel like an immersive cartoon
Full voice acting makes for kickin’ times and smashing punchlines
Multiple ways to exit the tower, including a dark and atmospheric Cave
Learn and experiment without limitations (or hand holding)
Unlock companion quests by escaping the tower with them by your side

Our Discord is the best place to go for insights into the game’s development, and provide feedback during Early Access. Join our Discord via the links section of our Steam page, under the listed Languages!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 69 reviews with recorded playtime.
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's like if Slop had an inverse twin, Slap. That is this game. It slaps. The premise is simple, the depth, near infinite. The lore, literal infinities are involved.
The gameplay is simple 2D platforming you would expect from a flash game in 2010. You're not going to be impressed with the combat. It's functional, but only serves as the platform to deliver silly deaths and abstract humor. The replay value comes from an absurd difficulty curve that relies heavily on random deaths. Typical rogue-lite progression, one life and start over. Get far enough and you unlock tiny changes for future play throughs. If you wanted a game like this with a more technical skill ceiling and serious progression, I'd recommend Rogue Legacy (1 or 2). If you want a more casual presentation in a cartoon world that thinks killing you is funny, you'll find some charm and entertainment with Lucky Tower. This is niche within a niche. You have to like the Rogue-lite genre, enjoy silly cartoonish humor, not require in depth gameplay and not mind an absurd difficulty curve that thinks killing you is more entertaining than eating moldy cheese. If you can watch the trailer and find entertainment from this type of comedy, you'll probably enjoy the game. If you need something with gameplay that doesn't rely on random death loops as jokes, this probably isn't for you. I don't mind absurd difficulty as long as I'm being entertained, but this is a very cautious recommendation, it's not for everyone. --- Bottom line: 2010 Flash game that thinks death is funny. --- [url=https://store.steampowered.com/curator/38232109/]While you are here, would you consider following my curator page?[/url] [url=https://steamcommunity.com/id/kunovega/recommended/]Want to read all of my reviews and not just the curated ones?[/url]
I really like its humor; it's funny and addictive. It's rare that you get stressed about losing. For me, the best thing is that it has many tricks that you learn as you play to make the games easier.
I mostly play roguelites and roguelikes. This is an all-timer. Top 3 ever roguelikes for me. The first dozen hours feels so magical and the world feels alive. After that, you kind of just get in the flow and will play the game differently,. From both angles SOLID!. Lucky Tower is a must play.
Very authentic game, there is no cringe modern writing or immersion breaking dialogue. Cool devs that listen to feedback. The style is a mix of cute, bizzare and heroic. Love the main character: Von Wanst is a mix of He-Man, Johnny Bravo and Dumb & Dumber. Great art, sound design and voice acting. OST is very good, one of the tracks sounds inspired by Conan The Barbarian. It's a real game with many hours of content, enough variation to keep you entertained, with some cool systems (alchemy). Difficult at first, but rewarding to master.
This game is an awesome game to have around when your bored on the steamdeck, honestly when there is nothing better todo on retro arch this is one of my goto games to play around for half an hour have fun and move on. jokes become stale after awhile but overall still a fun game to play.
How this gets a positive review is beyond me. It's basically an unwinnable platform game with instant death. Most units kill you on sight. Bats will fly out of reach and kill you, bees are immortal and kill you, blue-hammer guy give you INSTANT DEATH. You cannot evade the bats and bees if you're trying to hide from some instant death swing. You cannot do anything about blue-hammer guy. You cannot do anything about hooks lifting you, and you cannot do anything about platforms that are too small to jump on (oh you missed? you die!). Have 2 partners like the princess, still INSTANT DEATH from all the above, they don't really help you what so ever. Outside the tower you will have unreachable windows, unreachable platforms, unreachable items. You cannot see below, so no idea where you are going. You just randomly fall and PRAY you fall on to something. More often than not you just... INSTANT DEATH. After 200 tries I reached the town ONE time, and that was in my underwear without any weapons because I got extremely lucky and went from level 7 to level 1 outside the tower and the dude opened the door for me. There is no progress. No winning. No saving. Also weird controls, where you end up smashing the button wrong because unkillable bees and unhittable bats and saw swings are coming for you, but you PLEASE JUST ♥♥♥♥♥♥♥ PICK UP THE GENIE LAMP.. INSTANT DEATH. This game is not difficult, it is impossible. It should be renamed "Unwinnable Unless You Get Extremely Lucky Tower". Lastly there are lots and lots of bugs. Units you've told to STAND STILL still follow you. Units stand in the way of items and you can pick them up(????). The "genie save" bottle often bugs, the 3 times I had it, it worked a whopping 0 times, twice spawned in spikes, once above a hole. Also you need to walk sometimes 5 to 7 times over gold or a weapon or a tooth or a piece of clothing before it gets picked up. It just doesn't get picked up. Which is INFURIATING if you are being followed by 5 bees, 2 bats and some ♥♥♥♥♥♥♥ swing. There is no "mastering" this game. It's just luck. And INSTANT DEATH.
haaland
Funny moments in game play make's it feel like I'm playing through a comic strip more then a game worth the price and all I can say is I hope there's more to come
Loved the 2010 flash game, Loved the fully realized 1.0 on steam. The whole experience feels like a Matt Groening skit. Hundreds and hundreds of voicelines, and entirely random experience each time. I absolutely adore the unapologetically goofy charm this has. It was a genuine blast to creep through while learning all about every little interaction and hidden property each item you can find has, like weight, material, damage, and so on to really make the most in a run from knowledge alone. It's no Binding of Isaac as far as random roguelikes go, and I've certainly been more captivated than the average player as far as playtime goes. You'll graze over a majority of the game's content in just a couple hours; but the joy comes in figuring out the place, it's items, armors, and potions inside & out. More on that, trying new approaches and strategies that fall outside of your comfort zone to progress; stitching together a win or a painful death. I loved my time! but I get it's definitely not for everyone. maybe get it on a sale if you've got some time to kill~
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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