
Build, automate, & optimize production lines across sky islands with real spatial constraints. Every production line is an open-ended puzzle: which operators to use, how to route your belts and how to fit your factory into the landscape. Your solutions, like your factories, are uniquely your own.
Modeled estimate, not a reported figure. How we estimate →
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About

Modulus doesn’t hand you the solutions. You’re given a module to produce, how you produce it is entirely your call. Every production line is a puzzle you design yourself: which operators to use, how to route your belts, how to configure each step in the chain. There’s no single correct answer, but there are trade-offs to every choice you make.
The terrain is part of that challenge. Forget vast open plains, Modulus puts you on sky islands with real spatial constraints. Where you place your production lines matters. Working within the confines of the islands, connecting across the gaps, fitting your factory into the landscape rather than sprawling across it, is all part of the challenge of Modulus.

Modulus is a creative sandbox factory simulation where you don’t just solve problems, you design the components that make up the solution.
Build and automate elegant production systems using modular engineering tools: cut, paint, stamp, and assemble 3D building blocks called modules.
From logic-driven problem solving to free-form expression, Modulus blends base-building, resource management, and thoughtful strategy in a game that rewards both beauty and efficiency. There’s no single solution, only the system you create.

Programmed by the Colony to supply bots with relentless efficiency, your purpose was clear, until a signal from deep space changes everything.
The Grand Neural Network is calling.
To connect, you must construct massive Neural Monuments: vast, intricate structures that test the limits of your engineering, logic, and scaling automation strategies. Caught between your creators and something far greater, you begin to question your programming and pursue a deeper sense of purpose… one module at a time.

No enemies. No combat. No timers.
Modulus offers a relaxing, low-pressure take on factory automation, where experimentation and optimization thrive. Build at your own pace and enjoy the quiet satisfaction of systems that simply work.
For those who want to build without constraints, Creative Mode offers full access to tools, paint, expanded module sizes, and unlimited resources. There are no objectives just you and the grid. Design voxel art, test complex layouts, or invent something wild. It’s your sandbox.

Modules aren’t just resources, they’re the building blocks of your factory. Each one you craft becomes a visible part of a structure rising in real time.
The more complex the goal, the more intricate your modules must become, rewarding strategic planning, creativity, and system optimization.

Whether you’re solving intricate logistics puzzles or designing the most aesthetically pleasing factory possible, Modulus is built for creative expression. No two factories will look the same, your solutions, like your factory, are uniquely yours.
Begin with basic resources and learn the core systems. As your production needs scale, unlock new mechanics, tools, and challenges that deepen your understanding of logic, optimization, and modular design mastery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Dutch
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have completed all but the last bot and last monument building. The game is fun when there is something to do, but then you just wait for your challenges and goals to complete. Probably 75% of my play time is afk/idle time. I'm not even the type of person to leave factory games idle like that, but there's just nothing else to be doing. The build space is limited and there are only so many resource patches. Once a challenge shape is completed, you can delete that entire factory because it's not used for anything else. It's not like a crafting game where you make an iron rod or whatever and then use the iron rod to make something else. You put cubes together, paint them, cut them, rotate a piece of it and put it back together. Delete the factory and do it all again with different color, cut and rotation. I don't mean this as harshly as it may come off, but I've played free games on [a different platform] that have more to do than this game does. I would only recommend this game if you have already beaten most of the other factory games or are just looking for a simpler one.
I am a huge fan of this genre but this game needs a review beat down. The game feels more like a series of puzzles and production constraints. Pro's - I like that it is very easy to create building (no power, money, etc), just place, move, delete, etc. - Copy and move will be your BFF. - Its not to hard to scale, the efficiency heat map will be your 2nd BFF - decent tech tree Con's (and constraints) - Not a fan of the 'island' approach. Huge constraint. As you evolve, you eventually learn you placed a production chain on the wrong island. There isn't a lot of flexibility to recover from early, unknown, mistakes. Islands force you to build production inputs everywhere. It is difficult to manage with naming and labeling limitations. The game offers air transportation frieghters, but they are very limited. It kills me that you have to map port to port. Otherwise you end up getting the wrong product in different storage ports/units. Huge pain in the a## - You can spend hours designing a single widget (puzzle). I am not just talking about the setup, blocks, colors, processors, etc. How many ways can you slice a 4 x 4 widget into an 8 x 8 pallet? More than I would have imaged. - The challenges are meaningless time sinks once your hit the production goal. The setup and time investment doesn't feel satisfying like it does with meaning widgets.
needed another year in the oven. the way it is, it has way too much downtime, particularly towards the end. in factorio you can scale up if you are waiting, but here, with limited building space, you can do nothing but wait. and then the game has the audacity to criticize your idling. did nobody play test this? performance gets noticable hangs towards the end as well.
普通に面白いんですがやってること自体はShapez2なので、あっちの方があらゆる面で洗練されてて用地も立体的だし値段もほぼ同じなことから、ゲーム性だけを求めるならあえてこちらを買う理由はない感じ。 ただShapez2が無機質な生産ライン製造感が強いのに対してこちらは多少建築感があるので、箱庭的な空気が欲しい人、あるいは平面的なラインを好む人にはこちらの方が合うかもしれない。 Factorioのピースフルモード程に資源管理に悩みたくなく、かと言えShapez2程に曲がりくねったパイプに頭悩ませたくない、と言う層がおすすめの対象。
在开始搭dnn之前都很有趣,但是dnn只是一个没有合理性和乐趣可言的终局奇观,在等级达到25之后就完全可以删掉游戏了。就像对前面所有的挑战模式产物做的一样。
This is very similar to Shapez 2 where you are manipulating blocks to make arbitrary and ever more complex shapes. There is no time pressure, but you are going to find yourself in a lot of space pressure and using most of the resources on the map. It's pretty solid from what I've seen with my only major complaint being navigating the tech tree.
Feels like shapez but less entertaining
最序盤は非常にワクワクするものでした。 どのように指定オブジェクトを作成するのかを考えることは非常に楽しいです。 しかし、少しすると要求量に対して供給することが困難になります。 生産スピードの遅さ、土地が狭いことによるラインの拡大が困難、地形による障害、島解放のための経験値不足。 また、このゲームは早送りが無かったので、何とか少数生産ラインを作成し、少量ずつ納品し建物を完成させる場合、時間がかかります(生産も建てるときと同じオブジェクトが要求されるので、ただでさえ生産が遅いのに素材不足でもっと遅くなります) 今のところほかの工場ゲーのように何百何千といった要求はありませんが、待ちの時間が思いのほか長く、”とにかく早く工場を拡大して、大規模ライン運用!”がしたい方にはお勧めできません。
Decent game. Crashes in Proton all the time, though, so I can't recommend this.
[b]Русский:[/b] Есть. [hr][/hr] [b]Мультиплеер:[/b] Нет. [hr][/hr] [b]Геймплей:[/b] Заводы [hr][/hr] [b]Графика:[/b] Квадратики и миниатюры [hr][/hr] [b]Цена:[/b] 880 рублей. Очень необычная игра в заводики. Тебе предстоит нарезать квадратики, собирать квадратики и куча еще манипуляций с резать/собирать/растворять итд. Интересно и очень приятно. НО... Дороговато. По скидке советую. [hr][/hr] [b]Спойлеры:[/b] [spoiler] РОБОТяги [/spoiler] [hr][/hr] [b]Оценка:[/b] Да. Но что-то дороговато. [hr][/hr] (с) Ваша покорная Шиза: https://www.twitch.tv/krisophrenia
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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