
Paris, 1789. The French Revolution has been suppressed with bloodshed by Louis XVI and his merciless mechanical army. Aegis, a mysterious automaton masterpiece, must confront the king's army alone to save history in this challenging action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 18 → 6/day in the week after.
About
The city burns and bleeds as it suffers the madness of King Louis XVI and his violent legions of automatons. Aegis, a mechanical masterpiece created by the engineer Vaucanson to be the queen's bodyguard, must save the French Revolution in this challenging action-RPG.
Up against the king's mechanical soldiers, deadly accuracy will be needed. String together dodges, parries, jumps and devastating attacks to fight your way through Paris. Every fight will test your nerve and requires excellent discipline, while the huge relentless machine bosses demand patience and skill.
Define your own style and upgrade your abilities as you progress through the game. You can play as a ruthless warrior, a hard-hitting bodyguard, a deadly dancer or a virtuoso of the elemental arts. Take advantage of a wide variety of weapons and skills to approach each fight in your own unique way.
Using carriages, grapples, secret passages, a detailed map, and other methods and tools you find along the way, explore a city experiencing its darkest days. Your grappling hook adds a new dimension to exploration and Paris's verticality. Combined with your dash ability, it will provide access to all the city's secrets across multiple levels you can explore over and over again.
You are one of the main characters of an alternative history where Paris is being choked by a tyrant king. Allies and enemies with unclear motives will cross your path, such as Marie-Antoinette, Lafayette and Robespierre. It's up to you to cut a path through all the plotting and put an end to one man's madness so that the French Revolution succeeds.
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−90% | 7.4Kreviews | 72% | — | $808.8K |
| $39.99 | 9.2Kratings | 63% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
セール中に500円で購入したので感想 良い部分 ・ボスの挙動含めマイルドな難易度 ・MAP構成がわかりやすく迷路みたいなMAPがない ・歩くだけで状態異常みたいな嫌がらせMAPがない ・徹底的に崖から突き落としてやる等の嫌がらせもない ・武器に装備条件がなく威力にのみステータス補正があるため全ての武器を装備できる ・道中のアイテム配置も良心的 悪い部分 ・レベルが上がらずステを振っても強さを実感しずらい ・雑魚敵の種類が少なく同じ敵しか出てこない ・雑魚敵が高火力・高耐久・スパアマ持ちで大攻撃を避けて1発2発入れるの繰り返し ・チマチマやってられないのでスタン凍結→溜め攻撃かパリィ待ちとなるため武器が固定される ・MAPの風景が街と洞窟の繰り返しで延々と同じ面とやってる気分になる この手のゲームって2週目からが本番だと思うがやる気にならなかった バランス調整が「プレイヤーに嫌がらせ=高難易度」のゲームとは違うんだけど MAPと敵に変化がなくレベルも上がらないのが辛い セールで安かったら買いだと思う
ok n
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 23 → 3.86/day in the week after.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 25 → 2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $49.99 |
| 185ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Steelrising reimagines a revolution in 1789 Paris where the monarchy deploys terrifying mechanical soldiers to crush the populace. As the automaton Aegis, players navigate these ruined streets while piecing together the grim truth behind the King’s army and the mysterious disappearance of the royal Dauphin within this alternate history. Combat rhythms feel unconventional initially, demanding players internalise specific timing before they can execute fluid dodges or chained strikes effectively. Rigid attack animations occasionally leave the protagonist vulnerable to unavoidable damage, especially when confronted by groups of automats that overwhelm the player with relentless aggression in tightly packed areas. Mastering the high-risk overheating mechanic eventually turns every skirmish into a rewarding exhibition of tactical prowess. Precisely timed rapid cooling allows for instant endurance recovery, transforming what once seemed like a punishing constraint into a vital tool for maintaining offensive momentum during even the most frantic and difficult encounters. Diverse weaponry provides distinct playstyles, as each piece offers unique capabilities ranging from kinetic shields to precise counterattacks. Such options encourage constant experimentation, ensuring that the heavy combat flow eventually becomes far more manageable once you align your approach with the game's specific, demanding set of movement requirements. Traversal upgrades like the air dash brilliantly integrate Metroidvania exploration into the sprawling map, encouraging players to revisit previously inaccessible regions. While the abundance of one-way gates occasionally breeds repetition during backtracking, unlocking these vertical movement tools provides a profound sense of accomplishment that keeps the exploration loop consistently engaging. Technical stability improves markedly once ray tracing is disabled, though jittery frame rates within cutscenes remain a noticeable distraction. Interaction menus similarly exhibit minor friction, particularly when forcing players to hold buttons down to close screens, yet these logistical hurdles remain secondary to the core cycle of mechanical progression. Overall, the stamina mechanics and character mobility elevate the experience beyond a standard Souls-like framework. Mastering the rhythm of battle allows the fluid exploration to shine, ultimately creating an engrossing journey where the initial struggle with restrictive animations gives way to a highly satisfying sense of mechanical mastery.
曹尼玛的傻逼东西,跟我玩崩溃?烂逼游戏还得我求着你玩?快滚你妈个臭逼吧,操你妈的
No pierdas el tiempo con este juego.
Good Souls-like. A bit easy, only needed 1-2 attempts per Boss. I had no performance problems.
that was the final boss? jesus this game truly is utter sht do me a favour mr SPIDERS fire the whole studio and never EVER think abt making a game what an actual clown of a developer also game runs the same way this dev team smells... absolute dogsht
Steelrising é um jogão! Gostei muito da história, do roteiro, da variação de armas, do combate em si, da trilha sonora e obviamente do visual que é um show a parte. Após a primeira playtrough, tive que jogar novamente de tão legal que o jogo é! Ponto fraco? Infelizmente é a otimização. Bugs? Zero, não tive. Num geral eu dou um sólido 9/10! É um jogo que vou me lembrar com carinho, pq jogando você percebe que teve muita coisa aqui que foi feita com dedicação e que realmente me fez gostar muito de Steelrising!
比想象中好玩
I think this is a great game. The combat is fun and I could see myself playing again to try a different playstyle. There is a good variety of enemies, with new varients appearing in new game plus. The armours are very cool looking. The bosses aren't too difficult, which isn't ideal. However, I loved the Sentinal of the Louvre. He was perfect! Also, the story keeps you interested and you even get some choices My biggest frustration came with getting lost in some of the locations. Running around for ages to find a branching path you didn't take is very annoying. Still, I strongly recommend it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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