
Paris, 1789. The French Revolution has been suppressed with bloodshed by Louis XVI and his merciless mechanical army. Aegis, a mysterious automaton masterpiece, must confront the king's army alone to save history in this challenging action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The city burns and bleeds as it suffers the madness of King Louis XVI and his violent legions of automatons. Aegis, a mechanical masterpiece created by the engineer Vaucanson to be the queen's bodyguard, must save the French Revolution in this challenging action-RPG.
Up against the king's mechanical soldiers, deadly accuracy will be needed. String together dodges, parries, jumps and devastating attacks to fight your way through Paris. Every fight will test your nerve and requires excellent discipline, while the huge relentless machine bosses demand patience and skill.
Define your own style and upgrade your abilities as you progress through the game. You can play as a ruthless warrior, a hard-hitting bodyguard, a deadly dancer or a virtuoso of the elemental arts. Take advantage of a wide variety of weapons and skills to approach each fight in your own unique way.
Using carriages, grapples, secret passages, a detailed map, and other methods and tools you find along the way, explore a city experiencing its darkest days. Your grappling hook adds a new dimension to exploration and Paris's verticality. Combined with your dash ability, it will provide access to all the city's secrets across multiple levels you can explore over and over again.
You are one of the main characters of an alternative history where Paris is being choked by a tyrant king. Allies and enemies with unclear motives will cross your path, such as Marie-Antoinette, Lafayette and Robespierre. It's up to you to cut a path through all the plotting and put an end to one man's madness so that the French Revolution succeeds.
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−90% | 7.4Kreviews | 72% | — | $807.2K |
| $39.99 | 9.2Kratings | 63% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Билд потенциально хорошей игры, за которую почему-то просят деньги. Не выдержал и часа в ней. Оптимизации ноль, игра требует ресурсов, больше чем ААА игры, но не даёт тебе того же визуального опыта, графика даже на высоких настройках выглядит хуже чем в старых ДСах. Анимации корявые. Понятное дело, что пытались показать механическую суть персонажа, но вышло очень плохо. Вообще визуальное оформление очень сильно страдает, даже смерть в этой игре выглядит некрасиво( Не знаю историю создания этой игры, но ее будто разрабатывал один человек. Если хотите чего-то подобного, то лучше попробуйте Lies of P, а эту игру если и покупать, то ни в коем случае не за фул прайс. Я забирал по скидке, но даже этого жалко. Делаю рефаунд
Steelrising é meio que o Dark Souls II do Lies of P. Não é o soulslike mais polido que existe. O combate às vezes é meio duro, a movimentação pode parecer estranha e dá para perceber várias limitações no jogo. Mas, por algum motivo, o jogo simplesmente clicou pra mim. Eu gostei tanto que platinei. A ambientação da Revolução Francesa com autômatos é muito boa, grande parte da minha imersão veio dessa ideia kk É um daqueles jogos em que eu entendo perfeitamente as críticas, mas acho que as avaliações negativas acabam fazendo ele parecer pior do que realmente é. Se você gosta de soulslikes e consegue aceitar um jogo um pouco mais travado e menos refinado, Steelrising merece uma chance. Não é Lies of P. Não é Dark Souls. E provavelmente nunca vai ser lembrado como um dos grandes do gênero. Mas eu gostei dele justamente pelo que ele é.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 23 → 3.86/day in the week after.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 25 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $4.99−90% |
| 185ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 974 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⚙️ Steelrising – 44h | NG+ feito Terminei com 44 horas (poderia ter sido menos… mas eu enrolei explorando tudo 😅) e ainda fui pro NG+. Steelrising é um soulslike diferente, estiloso e com identidade própria. A ambientação na Paris alternativa durante a Revolução Francesa é o grande charme. Robôs, aristocracia, caos nas ruas — a atmosfera segura bem a imersão do começo ao fim. O combate é estratégico e punitivo na medida certa. Não é o souls mais difícil do mundo, mas também não é passeio no parque. As builds fazem diferença, principalmente quando você entende como gerenciar resistência e habilidades especiais. No NG+ o desafio sobe e obriga você a jogar mais consciente. Exploração recompensa quem presta atenção. Side quests são importantes e podem mudar finais, então vale ir com calma (eu fui até demais 😆). Visualmente é bonito, direção de arte forte, mas tecnicamente tem algumas limitações e repetição de inimigos em certos momentos. Pontos fortes: ✔ Ambientação única ✔ Combate estratégico ✔ NG+ que realmente aumenta o desafio ✔ Boa variedade de builds Pontos fracos: ❌ Alguns inimigos repetidos ❌ Não é tão polido quanto os gigantes do gênero ⭐ Nota: 8/10 Não reinventa o soulslike, mas entrega uma experiência sólida e estilosa. Vale muito a pena pra quem curte o gênero.
Aesthetics are cool, combat is okay. My problem with the game is that there's not much enemy variety and the environments are largely the same. There's probably fun to be had if you're a battle junkie and need more to fight. A lot of good, but not enough to keep me interested.
Steelrising befindet sich in einer harten Konkurrenz. Das bediente Genre ist halt nicht mehr Nische und da will ich halt nicht mit Durchschnittsware abgespeist werden, die technisch gesehen eine Frechheit darstellt. Es ist ja nichtmal das beste Soulslike in dem man eine Puppe spielt. Okay fangen wir mit dem Basics an: 80% der Level sehen gleich aus. Wenn man mir einen Screenshot zeigen würde, wüsste ich ums verrecken nicht welcher Level das ist. Innerhalb der Level wurde nach Baukastenprinzip gebaut. Wollte mir einen Punkt anhand einer markanten Treppe merken, ich wusste halt zu dem Zeitpunkt nicht, dass es die gleiche Treppe mit den gleichen Schäden noch mindestens dreimal im Level gibt. War halt jedesmal verwundert warum da wieder Items liegen. Jeder Level hat die gleichen Gegner und Gegnertypen. Dem Grunde nach gibt es nicht mehr als 10 verschiedene Gegner im gesamten Spiel. Also wusste ich ab Level 3 bei jedem Gegner wie ich den zu spielen habe. Die Hauptbosse sind da ein wenig individueller, aber diese fallen meist beim ersten Versuch und wenn nicht beim ersten, dann spätestens beim dritten Versuch. Anspruch in dem Sinne äußerst Einsteigerfreundlich, wenn da nicht dieses anstrengende Leveldesign wäre. Man läuft die meiste Zeit einen Schlauch ab, Erkundung wird nicht belohnt. Der Loot ist durchweg bescheiden selbst im Endgame findet man nur Upgradematerial der Stufe 1 (es geht bis Stufe 4). Ehrlich da findet man mal einen Abzweig mit nen fetten Gegner und am Ende bekommt man dafür einen lächerlichen Bronzebarren oder ein schwaches Heilitem. Der Kompass ist Freund und Feind zugleich. Wenn es darum geht die Hauptquest zu folgen ist er eine große Hilfe um sich wenigstens ein bisschen im Level zurecht zu finden. Bei Sidequests lotst der einen gerne vor verschlossene Türen, da man noch nicht öffnen kann oder einfach noch nicht offen sind. Das passiert erst später im Spiel, aber das sagt einem natürlich keiner. Also mein Tipp Siderquest erst anfangen wenn man die letzte Fähigkeit lernt (Treten, ja hört sich dumm an und ist auch dumm, aber der Charakter lernt erst recht spät im Spiel, dass man etwas oder jemanden treten kann. Eine Tanzpuppe wohlgemerkt.). Technisch gesehen ist das Spiel eine Körperverletzung 10/10. Das der Grafikhunger und gezeigte Grafik in keinem Verhältnis stehen sollte allgemein bekannt sein. Dem Grunde nach läuft es in hohen Einstellungen nur flüssig, wenn man mehr als 8GB VRAM hat. Reflektionen am Fenster sehen dabei trotzdem beschissen aus und Grafik könnte man max mit Dark Souls 3 vergleichen. Naja hatte trotzdem zwei Abstürze und bin dutzende male so in der Architektur stecken geblieben, dass ich das Spiel beenden musste. Die meiste Zeit hatte ich das Gefühl Claptrap zu spielen, der ein schlechtes 2B Cosplay macht. Also wirklich die Menge an Treppen, an dem der Charakter hängen bleibt und nur noch auf der Stelle moonwalkt ist jenseits von lächerlich. Die Beleuchtung ist fast durchweg straight flush beschissen, es ist einfach nur schwarz in schwarz in Teilen. Von einem Charakter habe ich dann sehr oft beim Dialog nichtmal das Gesicht erkennen können uns musste deswegen öfters spontan lachen. Auch dass man nach einem Dialog so random wieder ins Spiel reinfällt wirkt auch mehr als wäre es irgendeine Satire zu nen guten Spiel, was ich nicht kenne. Story ist vorhanden, aber eigentlich reiner ♥♥♥♥♥♥♥♥. Die Bösewichte könnten theoretisch die ganze Zeit über für ein Gameover sorgen machen es aber nicht. Gibt auch keine Gründe dafür, hat man wohl sich zu sehr an James Bond orientiert. Ein paar kurze Worte zum DLC: Der DLC verbessert einiges, denn es gibt drei neue Gegnertypen und die Beleuchtung ist deutlich besser. Besonders die neuen Gegner bringen Abwechslung und sorgen dafür, dass es vielleicht doch mehr als 10 verschieden Gegner gibt. Leider wurde auch im DLC hart nach Baukasten gebaut und es sieht wieder alles im Level gleich aus. Was mich gestört hatte war die Menge an lesbaren Material was überall rumliegt. Es war zwar nervig und ein bisschen viel, aber lange nicht so schlimm wie bei Astrerigos. Also knapp am Lesezirkel vorbei. Fazit: Ich weiß ja nicht, irgendwie nur was, wenn man gerade alle Soulslikes gespielt hat und Bock auf mehr hat und das Spiel mit DLC für nen 5er angeboten wird und dann auch nur mit einem gehobenen Mittelklasse PC und hoher Frustresistent, wenn der Charakter mal wieder an einer Treppe stecken bleibt und spontane Zuckungen bekommt oder einfach mal wieder moonwalkt. Aufgrund dieser technischen Frechheit nur 4 von 10 Bronzebarren. Ich kann die Dinger echt nicht mehr sehen. Gebt mir doch wenigstens Bismutblöcke im letzten Abschnitt.
Souls-like ze śmietnika - NIE TYKAĆ. Tutaj nic nie jest nawet poprawnie zrobione. Hitboxy są złe, przegrzewanie postaci jest irytujące i po dłuższym czasie męczące, mechanika metroidvanii i backtrackingu wrzucona na siłę, projekt poziomów jest tragiczny, bossowie są beznadziejni, połowa tekstur w ogóle się nie doczytuje, optymalizacja nie istnieje, a fabularnie to po prostu jedno wielkie XD.
I would leave a neutral review if I could; it starts off like Dark Souls, but turns into a standard hack-and-slash game in the second half—they failed to get the difficulty balance right. If you’re craving something in a similar setting, you’re better off replaying Lies of P. Still, there are a few positive aspects here that outweigh the negatives, so it’s worth playing through at least once.
Jogo mid mal otimizado, ost inexistente, designs de inimigo esquecíveis, história até que ok e algumas mecânicas genuinamente interessantes, mas não muito bem exploradas da metade pra frente ele fica pior, só tem mob repetido, explorar vira cansativo, parece que acabou a verba, e eu estava em 6 horas de jogo nao tem lá muito motivo pra recomendar esse jogo, na promoção se quiser testar vale, mas sinceramente não tem nada que esse jogo faça melhor que os concorrentes
- If you like jank (but beautiful looking) 3D soulslikes made by teams with passion this game is for you. - If you are tired of UE5 optimization issues, and are interested in optimization issues of an inhouse game engine (Hope you have VRAM), this game is for you. This game has the speed and vibes of Bloodborne, mixed with the posture breaking of Sekiro, and the traversal options of an Assasin's Creed game, in an alternative steampunk take on the French revolution gone very wrong. Steelrising is interesting and cheap enough (90% off on sale) to be worth the price of admission, and is shorter in length than the average souls title. The story and the characters are somewhat forgettable in the first half, but do come together really well only if you're willing to finish the side quests ad find every echo, but it's not a bad game by any means. The level design is great, and has decent backtracking to previous areas, alongside fast travel. The platforming can feel slightly jank (The run animation is weird) but overall gameplay feels good enough to keep playing. I like that the studio has stuck to a smaller scope, but it does have repeated assets and variations on the same enemies. That could be a bother for some, but I didn't mind it. The assets are high quality though, and the graphics are beautiful with baked lighting, without the samey low-contrast ray-traced look that UE5 titles have. Do note however that the ultra textures need a bit more than 16GB VRAM at 4K, so you will have some glitches, none game-breaking however, can always switch up to high. PS: If the game feels easy at some point, stop spamming bombs, they're sort of an invisible difficulty slider. The difficulty starts off high in the first few areas but you get overpowered later thanks to better modules and levelling up, making it a somewhat easy soulslike for the remainder of the game. Score: 7.5/10
There are things in this game that i like, but i can't really reccomend it. It has a lot of charm and interesting ideas but its a janky mess. Animations are clunky and while some are very pretty, Some weapons feel terrible to fight with. Upgrades to your character are so small its almost not noticeable. That combined with very slow leveling makes the game like you have no real power progression. Get it on a sale if you are interested, its quite pretty and has some cool stuff but not worth full price imo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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