
To know a language, know the world, and finally know you.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
7/10 - Amazing story but falls short in quite a few aspects Pros The story and art design are easily the game's strongest aspect. It's very sad and sweet and supported by a pretty good soundtrack. For the most part, expanding your vocabulary is pretty enjoyable and satisfying as well. The true ending was fairly enjoyable to watch. Cons: I have to agree with a lot of the negative comments regarding fact that the language system is pretty unenjoyable. They wanted to go with the pseudo-caveman style of language to simplify things and make it easier to translate. In return a lot of important and less-specific words like concepts become much harder to solve and decipher because you can really only go off the grammatically incorrect dialogue. Additionally, many words that you unlock have little significance within the story and seem to exist simply for the sake of existing. You spend time learning ingredients and numbers only for it to go nowhere after following a recipe. The endings are pretty weak too in my opinion. There's a big lack of variation and the game just expects you to figure out how to achieve certain endings on your own. Once again the lack in coherent sentences weakened the game's ability to communicate with the player subtly. Additionally, you get one ending per run and while you can instantly sleep to pass days, it becomes arguably tedious if you're doing it without a guide. Conclusion: Despite the numerous criticisms, I still heavily enjoyed this game. I'm a sucker for unraveling stories and incrementally solving the picture type of games. I think I'm just disappointed because it easily had the potential to be a lot more than it is currently. Final thoughts and Commentary (Minor spoilers ahead) I think the game's biggest missed opportunities was its lacking character depth. While [Redacted] remains mostly a mystery until the very end, the protagonist remains a blank slate for almost the entire game and their lack of identity crisis puzzles me. As you slowly and painfully relearn the language, there are very few moments where you rediscover your identity, I'm talking about things like interests, habits, and even general personality. This would have naturally strengthened your relationship with [Redacted], as you could gradually learn why the two of you fell in love in the first place and slowly rebuild that connection over the 7 days. I think the game definitely would've benefited more from having more playtime and giving the player more opportunities to actually utilize their expanding vocabulary. I mentioned earlier that you learn how to cook and follow recipes but it never really had an impact on the story other than [Redacted] being happy you can cook. I think a few new areas and a more linear style on learning vocabulary would've helped quite a bit. So tending to the garden could've had you learning ingredients that would help you learn how to cook in which you could make dinner for [Redacted] and get some meaningful information/vocabulary from the following dialogue. And maybe there could have been multiple of these mini subplots going on at the same time which slowly help develop the story. That said, I also understand that this is definitely easier said than done and would be a massive scope increase so I have to applaud the devs on what they were able to accomplish already. In a way, this review ended up being a love letter to the game and what it could have been. To anyone that was willing to read this far, thank you for your time and have a nice day.
Prob worth saving your money. The premise of the game is great and discovering different endings but the actual gameplay is quite straightforward if you don't overthink. You end up finishing the game very quicky (did 2.9hours and finished with 2 endings already). Recommendations: - It would be nice to get daily newspapers or interactions from the outside - Would be nice to have more emotional responses from the female character - Would be nice to have confirmation for some words outside of dreams
meh, hardly worth the $5.60 I paid. game is just serviceable. Finished everything in 3 hours. Had to look at a guide to realize there are different endings ,after getting stuck after around 90% completion. The endings don't change anything but a few lines of text. I'd only recommend this if it was like 90% off. save yourself the time and go play "Chants of Sennaar" instead.
This game is very enjoyable. It is hard to start since you know absolutely nothing and trying to put things together is a bit rough but once you figure out a few words for me it at least started to make sense. I would recomend looking at some of the tips on how the system works just to save some headache but i don't think it is needed. Frankly it is your story to do with and even without knowing everyword you can kind of figure stuff out on your own if you think hard enough. It is also funny when you spend the whole playthough thinking a word is one thing just for it to be something else.
Очень интересная концепция с максимально неинтересной реализацией и непродуманным геймдизайном, из-за чего просто не понимаешь, что хочет от тебя игра и какие тайны ты должен разгадать за предоставленные 7 дней. Пытался разгадать язык, чтобы находить различные секреты и открывать сюжетные возможности. А по итогу была найдена только одна секретная дверь и остальное время было впустую потрачено на тщетный поиск каких-нибудь игровых событий. Лучше бы сразу отскипал все дни в первый час игры, и сделал бы возврат средств.
I understand the game is supposed to be hard. I know the protagonist is amnesic. But there are multiple things which made the game almost impossible to even start with: - No explanation of what you can click or where things are. As soon as you open your eyes, the woman starts talking and a window opens without knowing how to open or close it again. A textbox pops up with 2 things on it, but no way of knowing where you should click, in fear of missing something crucial. Not even hello, you or me is explained to you. - Point and Ask: If you point at something, the woman starts talking in full sentences, without you knowing what the word you asked for is even supposed to be in the sentence. Can't she just say the word we asked about without saying so much? - Apparently some letters mean different things in other words. The guides online talk about the "r" in mirror being a "t" in some other word. How are we supposed to decipher that? Mirror and flower should then end on the same letter, not on a different one. The game has an interesting mechanic, but lacks in being able to play with the mechanic. Games like "Return of the Obra Djinn" or "The Archives of Trevosa" did this perfectly, nudging you in the right direction but not giving away too much
game premise is interesting however the story itself is utterly boring
Desperately needs some form of hint system, I could not figure out how to properly interact with the word learning. So it turned into a glorified encyclopedia roguelite where I had to just guess on the words in the [spoiler] dreams [/spoiler] , repeatedly [spoiler] dying [/spoiler] several times. Overall, did not feel good
Great little puzzle game. There are a few rules i wish i knew of the game before starting. I reject the cannon ending.
-Short and sweet gameplay time -Logic/word puzzle -Few hand holding. Need to figure out things yourself -7 day game loop with: No true definite ending. Need to decide yourself when you won
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Venba | $785.2K | 3.6K | 92% | $14.99 |
| The Thrill of the Fight - VR Boxing | $785.3K | 4.1K | 95% | $9.99 |
| Syberia II | $785.4K | 3.1K | 86% | $12.99 |
| BLADESTORM: Nightmare | $785.4K | 501 | 68% | $59.99 |
| Druidstone: The Secret of the Menhir Forest | $785.6K | 1.4K | 83% | $24.99 |
| rFactor | $784.5K | 881 | 92% | $24.99 |