
Paris, 1789. The French Revolution has been suppressed with bloodshed by Louis XVI and his merciless mechanical army. Aegis, a mysterious automaton masterpiece, must confront the king's army alone to save history in this challenging action-RPG.
Modeled estimate, not a reported figure. How we estimate →
About
The city burns and bleeds as it suffers the madness of King Louis XVI and his violent legions of automatons. Aegis, a mechanical masterpiece created by the engineer Vaucanson to be the queen's bodyguard, must save the French Revolution in this challenging action-RPG.
Up against the king's mechanical soldiers, deadly accuracy will be needed. String together dodges, parries, jumps and devastating attacks to fight your way through Paris. Every fight will test your nerve and requires excellent discipline, while the huge relentless machine bosses demand patience and skill.
Define your own style and upgrade your abilities as you progress through the game. You can play as a ruthless warrior, a hard-hitting bodyguard, a deadly dancer or a virtuoso of the elemental arts. Take advantage of a wide variety of weapons and skills to approach each fight in your own unique way.
Using carriages, grapples, secret passages, a detailed map, and other methods and tools you find along the way, explore a city experiencing its darkest days. Your grappling hook adds a new dimension to exploration and Paris's verticality. Combined with your dash ability, it will provide access to all the city's secrets across multiple levels you can explore over and over again.
You are one of the main characters of an alternative history where Paris is being choked by a tyrant king. Allies and enemies with unclear motives will cross your path, such as Marie-Antoinette, Lafayette and Robespierre. It's up to you to cut a path through all the plotting and put an end to one man's madness so that the French Revolution succeeds.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 75 reviews with recorded playtime.
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Closest thing we'll get to Bloodborne on PC and I'm thrilled. Hands down the best souls-like on the market. A few positives: - 1790s Paris is extremely beautiful and quite expansive - Historical setting comes with historical people, wont spoil anything there but history buffs will love it - Action is pretty fun and feels good to navigate - Unique designs to robots, they look really fkn cool - The game feels the closest it could be to Dark Souls / Bloodborne, basically seamless A few negatives: - Past the first titan boss (the first actual boss, not area), the game gets pretty easy - Armor balancing, most armors are dogwater useless in comparison - Most of the weapons felt punishing to use, I ended up using one same weapon throughout the entire game - Waystations (bonfires) are too common and there isn't a fast travel between them - Most of the B-tier Bosses are just "this unit except they have more HP and hit harder" - Multiple endings can be fun except you have no real say over which is chosen The gameplay is great and can be very satisfying to play. The action is fun, even if too easy, and it feels rewarding to fight bosses with good tells to their moves so you can predict them. There's a variety of weapons to play though, personally, I thought some of them felt too clunky and never used them. The fashion souls aspect is great, the robots look fantastic. Visuals are a huge highlight along with the mostly-smooth action. I can't stress this enough. This is Bloodborne. It's an action heavy game where you run around the city and fight the monsters massacring civilians in the streets and setting the city on fire. You collect souls as currency and use vials to heal yourself. There ARE Estus Flasks though just in case the game wasnt easy enough. Hell, you even talk to NPCs through lit windows (because they are afraid to go outside). It's Bloodborne with the same controls, except replace the beasts with robots and the church isnt the one to blame here.
yarrak gibi oyun target değiştirme yok moblar birbirinin aynısı sadece farklı element hali bosslar kıytırık hikaye de cırt
Kupiłem ta grę na promocji za 14zł, więc za taką cenę trudno być jakoś krytyczny. Jeżeli chodzi o optymalizację to grałem na steam oled i na ustawieniach średnich grało się w 30+ klatkach, ale bywały spadki do około 20 na ustawieniach niskich spokojnie wyciągało 50+. Grając na niskich ustawieniach to mało było co podziwiać, ale wygląda w sumie dobrze, czego nie można powiedzieć o naszej postaci dobrze, że są czapki. Gra jest w zasadzie poprawnie skonstruowanym soul-likem, ale dla osób które już parę ograły, będzie się on wydawał wyjątkowo prosty. Jeżeli chodzi o elementy wyróżniające to można wspomnieć o ulepszanych miejscach na moduły "odpowiednik pierścieni", system chłodzenia i elementy metroidwani, których co ciekawe można użyć w walce. No i to co nie jest jeszcze standardem funkcjonalny skok. Przedmiotów leczących jest zaskakująco mało, ale nie jest to problem, bo mamy dużo zużywalnych coś jak kamienie zdrowia w DS2. Broni w zasadzie jest tylko kilka rodzaji, ale mogą się różnić atakiem specjalnym. Ogólnie na początku gry wylatuje ich bardzo dużo, to swój styl gry można wybrać bardzo wcześnie. Fabuła jest w porządku, aczkolwiek nie przepadam za tym okresem historyczny. Sam zarys przypomina trochę Lies of P. Narracja jest prowadzona w taki mieszany sposób, bo później w bazie prowadzone są wręcz debaty. Świat jest podzielony na kilka korytarzowych map i dobrze, że gra ma kompas, bo bez niego zadań pobocznych bym nawet nie ruszał. Jak już wspomniałem gra wydaje się bardzo prosta i jest kilka fajnych bossów ale połowa z nich to w zasadzie zwykłe mobki z paskiem bossa. Przeciwnicy zachowują bardzo mechanicznie co z jednej strony dodaje imersji, a z drugiej walenie ładowanych, ataków nigdy nie było tak prostę. Rozczarowująca jest natomiast końcówka, gdzie nie daje nam się żadnego wyboru tylko oglądamy przerywnik filmowy i pozwalamy głównemu antagoniście uciec. Wkurzała mnie też postać królowej. Gra jest też dość krótka zajęła mi około 9godzin, więc polecam zgarnąć jak ja na promce.
Steelrising reimagines a revolution in 1789 Paris where the monarchy deploys terrifying mechanical soldiers to crush the populace. As the automaton Aegis, players navigate these ruined streets while piecing together the grim truth behind the King’s army and the mysterious disappearance of the royal Dauphin within this alternate history. Combat rhythms feel unconventional initially, demanding players internalise specific timing before they can execute fluid dodges or chained strikes effectively. Rigid attack animations occasionally leave the protagonist vulnerable to unavoidable damage, especially when confronted by groups of automats that overwhelm the player with relentless aggression in tightly packed areas. Mastering the high-risk overheating mechanic eventually turns every skirmish into a rewarding exhibition of tactical prowess. Precisely timed rapid cooling allows for instant endurance recovery, transforming what once seemed like a punishing constraint into a vital tool for maintaining offensive momentum during even the most frantic and difficult encounters. Diverse weaponry provides distinct playstyles, as each piece offers unique capabilities ranging from kinetic shields to precise counterattacks. Such options encourage constant experimentation, ensuring that the heavy combat flow eventually becomes far more manageable once you align your approach with the game's specific, demanding set of movement requirements. Traversal upgrades like the air dash brilliantly integrate Metroidvania exploration into the sprawling map, encouraging players to revisit previously inaccessible regions. While the abundance of one-way gates occasionally breeds repetition during backtracking, unlocking these vertical movement tools provides a profound sense of accomplishment that keeps the exploration loop consistently engaging. Technical stability improves markedly once ray tracing is disabled, though jittery frame rates within cutscenes remain a noticeable distraction. Interaction menus similarly exhibit minor friction, particularly when forcing players to hold buttons down to close screens, yet these logistical hurdles remain secondary to the core cycle of mechanical progression. Overall, the stamina mechanics and character mobility elevate the experience beyond a standard Souls-like framework. Mastering the rhythm of battle allows the fluid exploration to shine, ultimately creating an engrossing journey where the initial struggle with restrictive animations gives way to a highly satisfying sense of mechanical mastery.
曹尼玛的傻逼东西,跟我玩崩溃?烂逼游戏还得我求着你玩?快滚你妈个臭逼吧,操你妈的
A bit clunky, but apart from that it is a really good game
對於魂系苦手的我來說也能達成全成就這點就給讚,因為本身是個喜歡探索全地圖的玩家,前期沒破牆、衝刺和鉤索的能力時,地圖很多暗道不能進去,感覺超級彆扭,不過打完前三個地圖王基本都拿到就沒問題了,地圖沒想像中大,條條大路通羅馬也不會迷路。 另外值得一提的成就是關於定身70名敵人的部分,這是需要先鎖定敵人後攻擊(扇或爪都累積很快),觸發"定身"並出現紅色能使用終結技時,利用終結技殺死敵人才算數喲,因為其他觸發元素次數的成就都可以同一隻怪沒死就重複觸發完整元素狀態來計數,但是定身這個成就不行,浪費了我超級多時間才得出的結論,希望你不會因此而卡成就了。 還有關於DLC的只用該地圖撿到的武器打死王的成就,可以身上裝備著兩把DLC撿到的武器,然後跟一般打王一樣用各式榴彈直接丟死王,這樣也算成功喲~就不需要去升級DLC武器,很省時間和材料。(需要注意的事,商店中各式榴彈是有購買數量限制的,想無腦快速打王,需平時不亂丟,打王就很輕鬆的概念) 整體來說這遊戲中規中矩,怪物和武器都大同小異,而且雖然是三個結局,但是差異很小,有點讓我在玩完後覺得浪費時間,因為只差在破關後大家吵後續誰治國的對話不同和最終不同人站在斷頭台上講一樣的台詞,好險我是有用網上教的手動備份關鍵分支處存檔,不然為了成就真的玩到3周目應該會生氣,下面附上方法,給有興趣的人參考,畢竟這遊戲不小心死了會扣光身上的魂,這樣升級會很浪費時間,順帶一提在死掉的瞬間快速按ESC跳出去遊戲首頁就不會觸發自動儲存,會回到上個自動儲存時的檔案,這招用的好基本沒煩惱,就怕是按的不夠快,所以還是有個手動備份存檔更安心~ 手動備份步驟: 遊戲的存檔通常位於「我的文件」中。請開啟以下路徑:C:\Users\[您的電腦使用者名稱]\Documents\Steelrising 找到上述的 Steelrising 資料夾,將整個資料夾複製並貼上到其他硬碟位置(例如桌面)作為備份。 若需要還原遊戲存檔,需將遊戲先關閉,還有關掉Steam的雲端存檔,再拉備份的資料夾覆蓋回原路徑的資料夾,再重開遊戲即可。
O jogo não é tão difícil como outros souls-like atuais, mas é bem divertido, a nossa protagonista, a Aegis ainda consegue ser carismática de uma forma diferente, a história é boa, da vontade de saber oq vai acontecer, mas não é nada de outro mundo, tem mistérios, traições, e algumas decisões que podem fazer diferença, pendendo mais para uns personagens ou para outros, dependendo de quem vc gostar mais durante o acompanhamento da campanha. vale a pena, joguei o jogo completo e dlc, recomendado demais.
This game is really fun! I enjoy the scenery and the design of the levels as well as the challenging enemies. The weapons are amazing and the mechanics much more entertaining than I expected. It might not be the best game of this genre I've ever played but it has a good plot, many charms and great designs on equipments as well as on the characters and enemies.
the game is probably a good opening door for soulslike games because it is way too easy but has the same mechanics... it was very boring, I felt like I was fighting the same enemies over and over until I beat the game, the bosses were extremely easy and underwhelming. there is absolutely no reason that justify this game's price tag, wait for the best sale possible to buy it
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Pathologic 2 | $7.7M | 12.1K | 92% | $34.99 |
| Rocksmith® 2014 Edition REMASTERED LEARN & PLAY | $7.7M | 25.2K | 88% | $9.99 |
| Age of Darkness: Final Stand | $7.7M | 10.6K | 75% | $27.99 |
| Baba Is You | $7.7M | 24.3K | 98% | $14.99 |
| A Dance of Fire and Ice | $7.7M | 82.3K | 94% | $5.99 |
| METAL GEAR SOLID V: GROUND ZEROES | $7.7M | 18.1K | 85% | $17.99 |