
Paris, 1789. The French Revolution has been suppressed with bloodshed by Louis XVI and his merciless mechanical army. Aegis, a mysterious automaton masterpiece, must confront the king's army alone to save history in this challenging action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The city burns and bleeds as it suffers the madness of King Louis XVI and his violent legions of automatons. Aegis, a mechanical masterpiece created by the engineer Vaucanson to be the queen's bodyguard, must save the French Revolution in this challenging action-RPG.
Up against the king's mechanical soldiers, deadly accuracy will be needed. String together dodges, parries, jumps and devastating attacks to fight your way through Paris. Every fight will test your nerve and requires excellent discipline, while the huge relentless machine bosses demand patience and skill.
Define your own style and upgrade your abilities as you progress through the game. You can play as a ruthless warrior, a hard-hitting bodyguard, a deadly dancer or a virtuoso of the elemental arts. Take advantage of a wide variety of weapons and skills to approach each fight in your own unique way.
Using carriages, grapples, secret passages, a detailed map, and other methods and tools you find along the way, explore a city experiencing its darkest days. Your grappling hook adds a new dimension to exploration and Paris's verticality. Combined with your dash ability, it will provide access to all the city's secrets across multiple levels you can explore over and over again.
You are one of the main characters of an alternative history where Paris is being choked by a tyrant king. Allies and enemies with unclear motives will cross your path, such as Marie-Antoinette, Lafayette and Robespierre. It's up to you to cut a path through all the plotting and put an end to one man's madness so that the French Revolution succeeds.
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−90% | 7.4Kreviews | 72% | — | $808.8K |
| $39.99 | 9.2Kratings | 63% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 984 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jó kis könnyed souls-like játék,jó a hangulata,nem a szokásos extrém szélsőséges bossokkal,szórakoztató,könnyed,élvezetes.
I mean honestly, not great, not terrible, its fine. Get it on sale
I played it through, did dlc and planned to go to a secret area that I read about after completing the game. It has now been 3 months and I still haven't. So yeah, maybe I'll slap the review down, I doubt my view of the game changes with it. Like, I won't accomplish anything important or miss much, it was apparently some bits of lore, mostly gameplay, no boss. And I'm starting to forget the finer points of this game. See, I got an old Switch and been playing Nintendo. Nobody cares about this, ON WITH THE REVIEW. This is a action-rpg that resembles very much a certain well-known franchise, but is also very different. The most important being the movement. A fight is a dance of death, very dynamic and flowing. Our dancer glides over the field, doesn't roll like a barrel, but gracefully avoids. Oh, the attack animations, Oh, the movement while traversing, OH main character animation in general. Well, our Aegis is an automaton dancer, so it's expected and they have done it VERY well. Can confess, I kept moving and jumping and climbing just to marvel at the animation work that has been put to the protagonist. Lots of subtle stuff that you can miss if you just ram forward. The games atmosphere is excellent and the game looks absolutely beautiful. It is set in France late 1700's, is somewhat historical with lots of ingenuity put to the workings of enemies and the premise. Which is that a genius inventor has made automatons, clockwork beings that can be used in many things and don't need to be wound up. How, you ask? Well, I urge you to play the game and see for yourself. Gameplay is familiar to many, every fight counts. You have two loadouts and you get Anima essence from enemies that you can use to level up etc. Basic stuff. BUT your weapons don't break and the mechanics are very easy to understand and use. This is not a complex game, LOVE IT. I actually didn't even realize it until the late game, but I played this on "easy mode". STOP, don't worry, there is no difficulty setting, it's same for everybody. I just used a dlc-weapon for most of the run, which is okay by me. I got the story and a bit of a challenge. Actually, it doesn't help you much in the beginning of the game obviously as the player has limited capabilities, but as you progress and acquire more tools and spend your anima in the right places it does become quite op. You can do powerful physical combos and staggering projectiles with the same weapon. Sidenote for reference: I played Dark Souls remastered on switch for 3 hours which point I realized I wasn't having fun and have not touched it since. It wasn't really that difficult but the gameplay was like swimming in tar. Then to the not so good stuff. This game does not like overlays, this game does not like you tweaking graphics settings while running. This game likes for you to just boot the game, not change anything, not to be social while you play, just play. I use amd overlay to check framerates and such when I'm setting my game up and this likes to crash. so lastly I found my settings, quitted (or crashed, I don't remember), booted the game and didn't touch anything. Then it worked flawlessly. Maybe it was just my setup but I've seen some posts on forums about this and it seems to be more normal than not. Oh, and it doesn't like resolution scaling, if you want to play on any other res than your monitor native, it will crash. I set my windows res on the one I wanted and it worked. So some stuff, yeah, not a biggie. Your system will most likely do better than mine, I have a somewhat peculiar setup but it has worked on everything else so far, so I don't know. So quirks, but the game itself is very good. Good story, excellent gameplay, excellent animations, looks beautiful and I had fun playing this. At the time of writing, the summer sale of 2026 is going on and you can get this for a lowlow price of 4,99€. Just saying.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 23 → 3.86/day in the week after.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 25 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $4.99−90% |
| 185ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 987 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Very recommended, love playing this game.
secondo me ha il giusto compromesso tra difficoltà e curva di apprendimento per non risultare mai nè banale nè frustrante
Steelrising — Review in Progress (8.5 Hours) The Good Machine, Poorly Dressed Steelrising has a genuinely compelling identity at its core, and it lives entirely in its protagonist. Aegis is the most interesting thing in the game by a considerable margin. Her animations carry real mechanical personality — weapons retracting into her frame between encounters, movement that reads as constructed rather than performed. She feels like what she is: the most dangerous Automat in revolutionary Paris, a killing machine built for a queen. That's a strong foundation. The problem is the game doesn't seem to know what to do with it once it's laid. Cosmetics as a Missed Opportunity If you're going to hand the player the most lethal Automat in France, the least you can do is let her look the part. Instead, Steelrising leans hard into period-accurate French fashion and then stops there. Every armor set is a variation on the same 18th-century silhouette. There's something almost philosophically off about that. Aegis is a machine of war — and she's wearing brocade. It could be intentional contrast if the game framed it that way, but it doesn't. It just is that way, with no apparent awareness of the tension it's leaving on the table. Loot That Works Against Itself The exploration loop has a structural problem: you already know what's around the corner. More Essence. The occasional unique weapon breaks the monotony, but the overwhelming majority of loot is upgrade currency in different denominations, and the game never disguises that well enough to keep discovery feeling rewarding. In a soulslike, exploration is supposed to feed curiosity — the promise that something genuinely surprising might be waiting. When the reward becomes predictable, the motivation to push forward quietly erodes. Each Essence pickup feels less like a find and more like a reminder of what isn't there. Combat: A Promise That Stops Paying Out The first five to seven hours of combat land well. The mechanical stiffness that could read as a flaw reads instead as intentional — you're a machine, and machines move differently. But without meaningful hit impact to sustain that fantasy, the novelty fades. Lies of P understood something crucial: when your enemies are constructed things, you have permission to destroy them visually. Sparks, fragmentation, pieces shearing off — that's not just spectacle, it's feedback. It tells you the fight meant something. Metal on metal with no payoff is just grinding. And for a game built around automats tearing each other apart in burning Paris, that's a significant atmospheric miss the game had every excuse to avoid. A Story With No One Home Eight and a half hours in with zero memorable characters is kind of crazy even for souls-likes. The premise has real potential — a queen using her personal killing machine as a political instrument during one of history's most chaotic upheavals — but the queen herself exits the narrative almost immediately after establishing the setup. What remains is a cast that exists to deliver exposition and then recede. Revolutionary Paris should crackle with ideology, desperation, and moral ambiguity. Instead it's backdrop. And that backdrop becomes harder to appreciate when every region looks like the same cobblestone street with a different fire. The Verdict So Far Steelrising is a game that had ideas and didn't fully commit to any of them. Aegis as a concept is excellent. The Automat aesthetic is genuinely distinctive. The historical setting is underutilized but inherently interesting. What's missing is follow-through — on the visual brutality the premise earns, on the loot variety that would justify exploration, on characters compelling enough to make the story worth caring about. That said — if a Steelrising 2 gets announced, I could see myself buying it. This is disappointment with potential still visible underneath it, which is a different thing entirely from a game that simply failed.
What kind of idiot decides you should only be able to invert the Y-axis?
3/10 Тягомотина.
I barely give this Souls-like by Spiders—the jank masters of GreedFall and GreedFall 2—a pass. They barely pass the test. If the passing score is 40, then this game is a 40.1. If you're looking for a Souls-like to jump into as a new player, look somewhere else. If you're an RPG/Soulslike veteran, look somewhere else as well. If you're bored and want something dirt cheap on a sale for 10–15 hours to kind of waste, then Steelrising is okay, I guess. Positives: - A genuine protagonist you root for—she is determined, loving, and loyal, with an amazing character design. - The story definitely has potential but ultimately falters in the end. - A large amount of weaponry and ways to tailor the game to your own playstyle. Negatives: Abysmal PC performance for the subpar fidelity it provides. Clunky and janky—getting caught on invisible terrain; the camera tries to snap back to your character when you try to pan up to shoot a grapple hook; the camera gets lost in fences, bushes, and walls when you try to fight; janky animations that provide no feedback. A disappointing ending—very disappointing. You get a nearly five-minute, stupid monologue from the mastermind of the events that you only see once you reach the final level. I wanted to see a happy conclusion for Aegis and her companion, not a weak antagonist getting executed and then fading to black. I spent 12 hours only to be disappointed by the ending. I have played a lot of Euro-jank games in my life—Elex, Elex 2, the Gothic series, Risen, the old Divinity RPGs, Two Worlds—so I have a high tolerance for them. This is a very Euro-jank Souls-like, and Euro Jank + Souls-like isn't a nice mix, as souls-like games require the gameplay and combat to be intuitive, smooth, and reliable, Jank is the opposite of that. I only recommend this game on a dirt-cheap sale—like a very, very deep sale for a couple of bucks. Anything more than that, and the value diminishes steeply because of its poor gameplay quality, poor performance, and very disappointing ending. I give this a thumbs up, but barely, and I fully understand why people gave it a negative review and quit within the first three hours. It has flaws that are extremely hard to forgive unless you've played a lot of janky games in the past. I really love Aegis, the main protagonist of this game. I just wish the game had a better conclusion to her story.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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