
Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stationeers puts you in control of the construction and management of a space station to run by yourself in single player, or online multiplayer with your friends. Complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.
Construction system rewards well-designed architectural, atmospheric, and electrical plans.
Atmospherics system for temperature, pressure, combustion, gas mixtures, water, and fire.
Physics on dynamic items in the world such as wall fatigue and explosive decompression.
Dangerous environments to explore & develop including exotic planets, and asteroid belts.
Deformable voxel terrain on worlds and asteroids that enhances mining and exploration.
Construct complex factories using machines, conveyors, and computers.
Ubiquitous logic system to automate every aspect of your base.
Write programs using Integrated circuits & assembly code to automate your systems.
Farm livestock and grow plants as a integral part of the station’s ecosystem.
Many aspects of the game offer full modding support via the Steam Workshop.
Designed from the ground up for multithreading to improve performance + scalability.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Our robust, thriving community has been sharing their creations with us through the Stationeers Steam Workshop since 2017. Join us and build the future of tomorrow... today!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game!
Yes.
This game is fun in the long run and at the start but is semi challenging in the late stages but all in all a relaxing time to most
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese*, Traditional Chinese, Italian, Czech +4 more
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was soll man sagen? Ein Survival Game ;-) Szenario: man wird auf einem Mond oder Planeten abgesetzt und baut eine Station auf. Die Versorgung mit Luft, Wasser und Nahrung muss gesichert werden, Rohstoffe können aus der Umgebung mit Spitzhacke, Bohrer und Sprengstoffen gefördert werden. Je nach gewähltem Schwierigkeitsgrad und Ort tickt hier die Uhr mitunter gnadenlos. Der Schwierigkeitsgrad ist für Einsteiger recht hoch, das Durchlaufen der Tutorials und eventuell auch Anschauen einiger HowTo-Videos im Internet ist daher dringend zu empfehlen. Wer aber schon andere Spiele des Genres gespielt hat, sollte sich recht schnell eingewöhnen können. Man kann später im Verlauf auch mit Raketen die benötigten Ressourcen im All abbauen lassen, per DeepMiner, Schmelzen und Fabrikationsanlagen eine vollautomatisierte Produktionskette aufbauen oder per Landeplattform Händler einladen und Profite erwirtschaften. Einige Sachen (vor allem Pflanzen) bekommt nur per Handel rein, es geht (zumeist) aber auch ohne. Die Automatisierung mittels Logik-Bausteinen oder frei programmierbarer Microcontroller ist möglich und quasi zwingend, da sonst das manuelle Mikro-Management einen später zu sehr überfordert: einmal nicht auf den Druck geachtet, oder auf die Temperatur oder die Stromstärke, und schon platzen Rohre, Kabel schmoren durch oder ganze Tanks explodieren. Alles in Allem ein schönes, herausforderndes Spiel.
I still have no idea what I'm doing, but thank God for ChatGPT. I don't know Assembly code, but GPT does. 10/10 Vibe Coding simulator so I don't have to turn off my plant lights.
Best game ever
Stationeers is a fantastic survival game that truly feels like you’re trying to stay alive on a space station. It teaches you a lot about gases, liquids, electrical currents, and mechanical systems in a hands-on and surprisingly fun way. The learning curve is challenging but very rewarding, and every system you build feels like a real engineering achievement. The atmosphere makes survival feel meaningful, and I’m keen to see even more new places and environments to survive in. Highly recommended for anyone who loves problem-solving and engineering.
This game is amazing I have over 2k hours in it but a word of warning it is not for the easy frustrated. Before attempting any worlds play the tutorial at least till you understand how the UI and tools work. Expect to learn about basic programming (MIPS) a touch of basic gas liquefaction and Vaporization and state change (ok maybe not so basic) and various other things the would not be out of place in a college science course Youtube and Discord will be your friend (just watch out for old info as some updates changed the way things work)
Очень интересная игра
I only had this game for 3 weeks and have already played 140 hours. It's great. Very complex, but once you get into it, it's actually not that complicated. Many subsystems, but each of them is moderately intuitive when you have some basic science knowledge.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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