
Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stationeers puts you in control of the construction and management of a space station to run by yourself in single player, or online multiplayer with your friends. Complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.
Construction system rewards well-designed architectural, atmospheric, and electrical plans.
Atmospherics system for temperature, pressure, combustion, gas mixtures, water, and fire.
Physics on dynamic items in the world such as wall fatigue and explosive decompression.
Dangerous environments to explore & develop including exotic planets, and asteroid belts.
Deformable voxel terrain on worlds and asteroids that enhances mining and exploration.
Construct complex factories using machines, conveyors, and computers.
Ubiquitous logic system to automate every aspect of your base.
Write programs using Integrated circuits & assembly code to automate your systems.
Farm livestock and grow plants as a integral part of the station’s ecosystem.
Many aspects of the game offer full modding support via the Steam Workshop.
Designed from the ground up for multithreading to improve performance + scalability.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Our robust, thriving community has been sharing their creations with us through the Stationeers Steam Workshop since 2017. Join us and build the future of tomorrow... today!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i gotta admit, im still not quite smart enough to properly design things and not blast myself with something i dont even know how to use right, but this game is seriously awesome and has only been getting better since i got it not that long ago.
I never before played a game where my physics degree is useful. And also never before played a game, where, if you master it, you are actually halfway through obtaining a physics degree. In its core a sandbox survival game, where you mine, build and farm to survive, here so many so complex physically accurate systems are at work to make you feel like actually engineering and maintaining a station on a far away planet. For good reason many reference it as being basically Mark Watney from The Martian: The Game. During the course of the game you are going from barely scraping by with the power from the two non rotating solar panels you got, watching the water supply you started with dwindle, trying to mine some precious ices to obtain some oxygen, via the midgame where over the course of many explosions and laying kilometers of pipe you automate filtering gases and producing the perfect atmospheric gas mix with ambient temperature for your hab and gardens or fuel for the advanced metallurgy in your furnace to the endgame watching your automated deep miners and automated rockets you build feeding your automated hydroponics with genetically breeded and spliced plants feeding you, while you spend some time leisurely amassing a fortune through intergalactic trade, or chilling by your pool. Not recommended if you game to shut off your brain in the evening or are easily overwhelmed with complex tasks involving multiple interlocking systems 20/10 for people who love some real survival challenges, are into realistic sci-fi, and do not mind spending some time figuring out phase diagrams, make some ideal gas calculations, and doing some light programming (all of which can be avoided while still enjoying the game, but where is the fun in that)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese*, Traditional Chinese, Italian, Czech +4 more
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best survival game I have played in a long time. has a lot of depth to this game. If you need to sleep tonight dont buy this game.
This has become one of my favorite games. if you like survival & engingeering i'd definitely recommend, there are rough edges with bugs and resource heavy server but a blast with or without friends.
parfait pour joueur amateur de space sim restant fun
I'm a big fan of sandbox games in general and some of my favorites have been games that include technical challenges. Stationeers has a lot of technical details and all the tools necessary to automate a complex station on a hostile planet. You are responsible for managing your power, atmosphere, hydration, food supply, and resource acquisition. These are simplified in some ways, but still have quite a bit of depth and every machine provides a means to control it via logic circuitry or MIPS-based programming. I never thought I'd spent so much time coding on a computer inside a game inside another computer, but it's really satisfying to network a bunch of machines together and making them run unattended or provide a custom user interface to them. Even so, I know I'm barely scratching the surface of the things you can do with this game, and I've only played on Mars, where the environment is relatively safe! I fully expect to play Stationeers for hundreds of hours more than I already have. I have a few criticisms, but they're not dealbreakers: * The UI is clunky and takes a while to get used to. Inventory windows are a mess and it would be nice if nested containers remembered their positions and tools could be assigned specific slots in your tool belt when you press the key to put them away. * Pipe and cable networks can be difficult to work with because they take up so much space. Something that allows bundling and crossing pathways would be great. * The flashlight is not great, especially with how the game's lighting system works. This can be especially frustrating on planets where it's dark far more often than it's light. I'm sure there are a few other minor issues, but nothing that's ever been game-breaking.
This is a fun space suvival game, it is challanging endvor learning how to survive on inhospitalble worlds.
Love it. Really gets the engineer in me, forces you to think about the individual systems as well as the base as a whole. always ways to improve and be more efficient.
Astronauts turning furnaces in to bombs
Wonderfully detailed game for those who love science
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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