
Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stationeers puts you in control of the construction and management of a space station to run by yourself in single player, or online multiplayer with your friends. Complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.
Construction system rewards well-designed architectural, atmospheric, and electrical plans.
Atmospherics system for temperature, pressure, combustion, gas mixtures, water, and fire.
Physics on dynamic items in the world such as wall fatigue and explosive decompression.
Dangerous environments to explore & develop including exotic planets, and asteroid belts.
Deformable voxel terrain on worlds and asteroids that enhances mining and exploration.
Construct complex factories using machines, conveyors, and computers.
Ubiquitous logic system to automate every aspect of your base.
Write programs using Integrated circuits & assembly code to automate your systems.
Farm livestock and grow plants as a integral part of the station’s ecosystem.
Many aspects of the game offer full modding support via the Steam Workshop.
Designed from the ground up for multithreading to improve performance + scalability.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Our robust, thriving community has been sharing their creations with us through the Stationeers Steam Workshop since 2017. Join us and build the future of tomorrow... today!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
Jogo extremamente bom.
This is a fun engineering in space game, with solid updates and progress over the years. I like to compare it to the base-building of Space Engineers (particularly the voxel-like building) and Oxygen Not Included (particularly in detailed atmospheric simulation). It's a fun game if you want to tinker with some assembly programming to automate parts of your base to handle the drastically different day-night temps on some planets. I just recently upgraded my Martian greenhouse with shutters (to hold in heat at night) but opening for sunlight during the day (so it can function as a green house), with some extras features for adjusting a grow light and thermostat for a heater. It's full of interconnected systems that can fail in exciting ways. I've accidently frozen my waste-water line by letting my utility room drop too close to freezing, and the latent heat of evaporating dirty water dropped it the rest of the way to freezing. It's very worrying to hear something go "Bang!" in your base, when you're up to your elbows in a different system, then having to rush to diagnose and fix the plumbing, while vacuuming up the dirty water, and trying to fine-tine your system to not get that cold again! It's a fun peaceful game where the threats isn't big scary monsters eating your face, but rather from a jury-rig that you put into place days ago to get a system barely working, forgot about it (because it was working), and then needing to upgrade to deal with increased demands that you foolishly added to your system!. It also have a drastic range of challenges in the different planets. Mars too easy to challenge you? Cool, try surviving on a harder planet or adjust your survival consumption rates.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese*, Traditional Chinese, Italian, Czech +4 more
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a gem of a game. I'm in awe of it's complexity. I have never played any game this immersive before. I felt real happiness when I go to the point where I was able to live in my base without wearing the space suit. Be prepared for a lot of trial and error and for having to watch 1h-long tutorials online.
Good stuff Learning to code now, 10/10
Excellent, but the workshop mod "Fixing The Controls" should just be built in.
never has a game made me restart over n over and made me not feel like i was loosing progression after each restart id last longer and longer as i learned how to get steady power set up a furnace so the whole house doesnt explode create a breathable atmosphere(hardest part for me so far) and the most fun thing to do set up a chain of solar panels that track the sun with a large battery showing its current charge never have i had so much fun being reset and relearning this game is freaking amazing. if your on the fence about buying it i say go for it just know its hard at first ur going to die alotttt but when things start to click its the best feeling in the world
sucks! waste of money. Games should be fun. I'd rather bash my head than play again
I keep coming back to this game, it's just the best. I love the IC10 programming and phase change, and I'm looking forward to orbital mechanics and better rocketry. 10/10 worth the money!
It's a space survival game, but with de facto engineering problems. How do you make an airlock when it's not an Ikea flat-pack? It's got a relatively pretty complicated user interface, but considering the scope of detail and the game's thematic focus on engineering for survival, it's pretty easy to get accustomed to. Roughly the same systems detail scope as Space Station 13/14, minus the roleplay and round-based mechanics. Consult LPers for tutorialization that's oversimplified in the in-game encyclopedia for scope reasons. I haven't played it for terribly long but it seems like it could become another staple in my friend circle's list of co-op games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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