
Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stationeers puts you in control of the construction and management of a space station to run by yourself in single player, or online multiplayer with your friends. Complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.
Construction system rewards well-designed architectural, atmospheric, and electrical plans.
Atmospherics system for temperature, pressure, combustion, gas mixtures, water, and fire.
Physics on dynamic items in the world such as wall fatigue and explosive decompression.
Dangerous environments to explore & develop including exotic planets, and asteroid belts.
Deformable voxel terrain on worlds and asteroids that enhances mining and exploration.
Construct complex factories using machines, conveyors, and computers.
Ubiquitous logic system to automate every aspect of your base.
Write programs using Integrated circuits & assembly code to automate your systems.
Farm livestock and grow plants as a integral part of the station’s ecosystem.
Many aspects of the game offer full modding support via the Steam Workshop.
Designed from the ground up for multithreading to improve performance + scalability.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Our robust, thriving community has been sharing their creations with us through the Stationeers Steam Workshop since 2017. Join us and build the future of tomorrow... today!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love machine code.
Unforgiving at first, even what seems to be a straight forward task can spell certain doom. User Interface is clunky but once I got the hang of it felt bearable. It is a constant state of problem solving in the early game always something that feels urgent. The game is very complex and even 60 hours in I might discover something fundamental I missed. Its definitely a diamond in the rough, there is a gem in the middle just not polished in any way. So yes I recommend it if you like technical games. Side note: I kinda like IC10 the in game programming language, its quite powerful and interesting. It resembles something like assembly. I recommend trying it out if you are inclined to those things, it opens up a lot of options in making things work the way you specifically want.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese*, Traditional Chinese, Italian, Czech +4 more
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So engaging. It does so many things so well. It's challenging and rewards careful planning. I love the feeling of constantly learning a game, but having clear achievable goals that I can set for myself. Just unlocking and using IC10 programming is like a game in itself! Can't say enough good things, it's clear the developer loves this project and is dedicated to making it excellent. There are VERY FEW games that work this well at what they are trying to do these days. Bravo!
mark watney simulator
Do you have potentially undiagnosed autism? Do you like repeatedly smashing your balls with a hammer for fun? This game is for you! 10/10
Like crack but the crack is inside a coconut and all you have is your raw, bloody fingers. I highly recommend the "Fix The Controls" mod to greatly reduce the amount of inventory fiddling you have to do.
I could play this game for the rest of my life.
After a year or 2 of having this game on my backlog, I finaly really tried it out. This was 10days ago, I now have 44h and I'm having a blast. I just saw the roadmap and realize the game is still on early access, yet it already plays like a 1.0 or even 1.1. Amazing game if you like to learn on the go, make mistakes, check lot of informations and explode.
Это одна из самых глубокодетализированных и замороченных в инженерном плане игр. Всем игрокам с техническим бэкграундом и гикам строго рекомендуется!
This is a fantastic game with intricate systems and technologies that all work together to create a fully functioning space station. The building mechanics are excellent once you get used to the kit system, where a single kit contains multiple variants of an item. I'm currently having a great time calculating gas quantities and pressures, and I'm looking forward to diving into the logic programming and automation systems. The game is still a little rough around the edges. Plants can occasionally disappear, beds placed too close to walls can leave you stranded outside the station, and some items don't always align correctly with the placement grid. While the tutorials provide enough information to get started, they leave a lot of the more advanced mechanics unexplained. The in-game tips point you in the right direction but stop fairly early and don't explore the deeper systems that make the game so rewarding. If you enjoy experimenting, solving problems, and learning through trial and error, this won't be a major issue. However, be prepared to die frequently and spend some time reading community guides or watching tutorials as you work things out. Overall, it's an excellent game that adds a much deeper survival and engineering experience to the classic "space builder" formula.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 2K | 63% | $29.99 | |
| $4.4M | 4.1K | 76% | $29.99 | |
| $107.5K | 308 | 74% | $9.99 | |
| $59.1K | 87 | 64% | $19.99 | |
| — | 0 | — | — | |
| $6.3M | 5.6K | 75% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 27.1K | 95% | $14.99 | |
| $9.6M | 26.3K | 92% | $19.96 | |
| $9.6M | 8.5K | 92% | $29.99 | |
| $9.6M | 48.1K | 73% | $11.99 | |
| $9.7M | 13.9K | 97% | $24.99 | |
| $9.7M | 36.6K | 96% | $11.99 |