
Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stationeers puts you in control of the construction and management of a space station to run by yourself in single player, or online multiplayer with your friends. Complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.
Construction system rewards well-designed architectural, atmospheric, and electrical plans.
Atmospherics system for temperature, pressure, combustion, gas mixtures, water, and fire.
Physics on dynamic items in the world such as wall fatigue and explosive decompression.
Dangerous environments to explore & develop including exotic planets, and asteroid belts.
Deformable voxel terrain on worlds and asteroids that enhances mining and exploration.
Construct complex factories using machines, conveyors, and computers.
Ubiquitous logic system to automate every aspect of your base.
Write programs using Integrated circuits & assembly code to automate your systems.
Farm livestock and grow plants as a integral part of the station’s ecosystem.
Many aspects of the game offer full modding support via the Steam Workshop.
Designed from the ground up for multithreading to improve performance + scalability.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Our robust, thriving community has been sharing their creations with us through the Stationeers Steam Workshop since 2017. Join us and build the future of tomorrow... today!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is my most favorite game is the history of ever! Seriously, the steep learning curve and constant self-inflicted disasters provide endless problems to solve. As soon as you get comfortable, you can start attempting to automate and scale up systems. The different planets provide differing challenges and benefits. Once you're comfortable with "basic" planets, you can attempt a more challenging environment. The ability to automate and customize via a subset of MIPS assembly language or electronic components used to build circuits adds another layer of complexity and creativity. If you enjoy factory games, survival games more focused on building and crafting, or and engineering-style problem-solving experience then this game is for you!
This is an amazing game. Though, in its current state, it does get old sort of quick. I learned how to build a base on Mars, then Europa, then Venus, then Vulcan. There are other planets/moons, via mods, but it does not really change things that much to add much content IMHO. It eventually needs threats, greater storyline/purpose, or some sort of campaign to make it have long lasting potential for those who aren't the "watch me build my perfect pretty princess palace" type players. But get this game its worth the cost and I'm sure it'll get much more thorough over time.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese*, Traditional Chinese, Italian, Czech +4 more
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As of my 32 hours of playtime, this game has endlessly pleased my tisim for complex automation and the ability to accidentally kill youself in a thousand different ways. If you too want to try and figure out atmospheric sciences and making an air conditioner essentially be a functional bomb, making mazes of wires and logic to make a door function, and a ventalation system that would make an HVAC technician shudder, this game is for you my friend! I have an undying love for this game and ive barely scrated the surface of how in depth it goes, best of luck to all who start their journey in one of the unforgiving worlds you can choose to be dropped into!
krasses Physik basiertes Sandbox-Survival-Aufbaugame Lande auf einem Planetoiden mit minimaler Startausrüstung. Versuche damit eine Basis zu errichten und nicht dabei drauf zu gehen. * Physik simulierte Gase und Flüssigkeiten * komplexe Bausimulation mit Einzelteilen, Rohr- und Kabelsystemen * Survival Part mit Atemluft, Essen und Trinken * Selbst gebaute Raketen mit verschiedenen Gas oder Flüssigkeitsantrieben * Handgemachte Voxelwelt mit verschiedenen Biomen und zufällig verteilten Erzadern
操作反人类,大部分时间都在挑选工具和在垃圾堆里寻找拖动物品,电线的拐角强制十字结构非常难受
Это одна из самых глубокодетализированных и замороченных в инженерном плане игр. Всем игрокам с техническим бэкграундом и гикам строго рекомендуется!
COOL
my favorite HVAC simulator
Stationeers is not a casual game. It never was nor attempts to be. It's Devs strictly follow their vision on this project with their community and not trying to shape the game into another "cereal box" game. A rare sight in these days. A commendable one . . . Really! Stationeers is not for every one. It takes a different kind of player to really like this game. A player who is not nesesserily hardcore, but likes technical challanges. The games main goal is to provide fun (or satisfaction when your thing works) and challanges ranging from easy to frustrating to whoever may seek any. After nearly a thousand hours spent in it's worlds I can say it is a good and fun game for a technical player. You can build your own space station one part a time, from nothing, to a place you can call home. The main challange is not the usual "eat and drink, then beat some wildlife" . . . No. The challange here is to not dye in an enviroment not meant for living in. To build a station, a home where you need to manage every bit of you own hand constructed, custom life support systems from elecric to atmospherics. Explore, mine ores, smelt them, craft gear and parts alike. Build a habitat then manage it! Trade, design and build a rocket to explore space! Automate to your heart's content. That is the Stationeers way! Difficulty can be punishing at times, but on the right difficuly planet, with the right settings, I believe every intrested player can enjoy the game. I sure did and do still.
Очень интересная игра по своим механикам Разработчики до сих пор обновляют игру и улучшают Жаль что мало людей знают про эту игру Очень классная атмосфера Не смотря на графику, оптимизация не лучшая, но в целом потянет на большинство ПК Правда цена кусается, но учитывая вклад разработчиков и неохотное приобретение игроками игры за деньги, цена соответственная За ачивку Mark Watney Респект+ Классная отсылка на фильм "Марсианин", клёвый фильм
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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