
The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Sep 1 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 70.1Kreviews | 83% | — | $49.2M |
| $29.99 | 101.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great zombie survival game. One of my favorites. Can't wait for State of Decay 3.
JOGO NÃO BAIXAAAAAAAAAAAAA
only a couple of hours here on Steam, but hundreds on EGS. i didn't play the game for months, and i noticed there were lot of changes, and improvements since the first version + optimization. lags are much rarer on that version + graphics. even if developped on UE4, the game has pretty good graphics, and good luminosity + difficulty balance. on standard difficulty the game is well balanced. and if you're a newbie you can discover the game without stressing too much. ferals difficulty has been adjusted too. in 1st version ferals were terrorizing to say the word. i think i never feared an enemy in video games as much as ferals in SoD 1st version. every time i heard one, i knew it was 50/50 for me to die. in this version they're still tough enemies, but much easier to kill. the trick is to stay cold blooded, and aim the head. on terror difficulty (above standard ) the difficulty is much more strategic. it requires you to suppress the plague hearts first. because if not, there're way too many Z around. jugs are much more resistant too, and require a .50 BMG for the most. plague hearts are more difficult to kill too. But again it's all about strategy, and planning + better maps. maps have been reworked, and look descent for an UE4 game. large, various, and tons to loot. with lot of small shelters to get to if in danger. safe bases are apparently better too. it's been a while i didn't play the game, but bases i explored so far are pretty good, and can even feel cosy + audio seems to have been reworked too. vehicles sounds have been reworked at least overall for me the best Z survival action game out there. few tips for beginners, if you meet a feral don't freak out, just disconnect your brain and reconnect it onto "blow its f.. head up". don't attack a red jug without a .50 BMG. they're very resistant. if you play on terror don't attack a plague heart unless you're perfectly equipped for that. because it'll send a sh..ad of Z at you including few ferals. if you're going to take a risky decision in terror mode, always have a retreat plan. because the sh.. hits the fan fast x)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
大体上是推荐的,但是没有手动存档死人还是挺难受,而且基本是因为NPC智商太低硬钢胖子送的
致命难度玩的有点郁闷,甚至是前一个难度,碰到凶猛丧失打不过,跑不了。。
top , pra jogar com amigos
Probably the closest zombie game to Project Zomboid.
best zombie game i've ever touched besides dying light
a
10 джагернаутов из 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.2K | 82% | $19.99 | |
| — | 17.5K | 85% | — | |
| $2.7M | 20.6K | 77% | $5.99 | |
| $2.7M | 7.8K | 64% | $16.99 | |
| $334.9K | 3.1K | 64% | $4.99 | |
| $391.3K | 899 | 54% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 43.7K | 65% | $59.99 | |
| $49.1M | 64.2K | 77% | $39.99 | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.8M | 144.9K | 95% | $19.99 |