
The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Sep 1 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 70.1Kreviews | 83% | — | $49.1M |
| $29.99 | 101.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1437 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾游戏。要重新注册的账号,登录你妈个币账号的,还有算游戏进行时间,纯他妈正版受害者了是吧?游戏体验超级。视频僵尸打怪。进去就是到处找垃圾,存养NPC植物人!
Why do i need to login to microslop every time ?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I get it, its a sandbox game, but I don't feel attached to any of the characters. On top of that this game gets very repetitive very fast. It is a sandbox that is a mile wide, but a foot deep in my opinion. If you get it and aren't into that then I suggest a deep sale.
Requires Microsoft login every time you sign in.
A solid zombie survival adventure. There are some really neat base building features within this game mixed in there with some skills to unlock per character to try and maximize your best and most desired focus. Have not had a chance to really dive into co-op just yet but I imagine it would be one heck of a good time. Game runs rather smoothly imho without many issues. I've only had to use the "get unstuck" function a max of thrice within my 38hrs of gameplay and I know for a fact two of those times were kind of my fault trying to cram myself into certain corners or get around harm's way.
SoD 1: Looted a whole town dry. SoD 2: The devs fully support my kleptomania to raid every single building. 10/10, would hoard again.
Incredibly boring. None of the charm from the original, no really interesting new mechanics, whole thing feels very flimsy and unsatisfying.
Remember when M$ didn't ruin all their games?
玩法上就是末日捡垃圾那一套没什么好说的,喜欢这类作品的玩家不容错过,该有的邻居互助系统、限时与赏金商人、基地建设以及随机事件都面面俱到,可惜玩法上做的不够深入,导致玩不了一会容易腻。官方设计了四五张地图,但本质玩法其实都一个样,没什么地区特色,山区地图玩起来还容易为了一个任务点走365里路。 缺点不足:1.画面而言真的挺普通的,第一印象还以为玩的一几年的手游呢,光影渲染挺差的,亮的地方特别亮暗的地方漆黑一片。2.人物战斗动作僵硬,谈不上很流畅,僵尸种类也挺少的,鼓励潜行,高难度开枪背后凭空刷怪恶心🤢。3.剧情可以说几乎没有,深入腹地模式剧情也挺一般的,没什么角色塑造,玩法还是普通模式一样,我起初还以为有什么线性叙事呢。 看了3代宣传片和实机演示,感觉真没啥玩法与画面上的突破,还是挺失望的,希望后期团队能够再打磨打磨再上架。
Forced Xbox account log in and the start up volume of the publisher banner does not get lowered from lowering all of the volume sliders in the settings. Get ear ****ed everytime you open the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $8.8M | 13.2K | 82% | $19.99 | |
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| $391.3K | 899 | 54% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 64.2K | 77% | $39.99 | |
| $49.1M | 43.7K | 65% | $59.99 | |
| $49M | 45.4K | 94% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $48.9M | 49.4K | 86% | $39.99 | |
| $48.8M | 144.8K | 95% | $19.99 |