
The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Sep 1 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 70.1Kreviews | 83% | — | $49.2M |
| $29.99 | 101.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1459 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Au top
傻逼微软强制绑定账号,绑定后依然限制游玩,那上steam卖个屁啊
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首先说明给差评是没有第三个选项,这个游戏总体来说一般,在基地建造方面限制太多(麻雀一样的想象力),我在七日杀能玩800小时玩不腻,但这游戏玩了2个首领遗产就腻的不行(就是2个周目,选的首领不一样而已)。在逻辑方面我挺服这游戏的,玩了2周目给我恶心透了[在末世,一个陌生人突然让你给各种资源,你不帮他(在最后剧情里哪怕关系是友好的邻居说变就变一下就叛变来干你),他就恨你就联合别人来干你(就算关系成同盟了还是天天要资源),这是要玩家变圣母?还是保姆?]。怪的种类少的一只手数的过来(普通丧尸,自爆的,尖叫,飞毛腿,大块头),任务重复率极高(让你给陌生人送资源,陌生人被丧尸围了你去救他,到某个地方搜资源,商人到某个小房子你去找他,有人叛变去干掉他。主线?看上去好像有,其实没那玩意,就是首领遗产,做完就一个周目没了还是强制的不给玩,想玩从新开始吧)。总结这游戏一周目普通难度小心翼翼,有点意思的探索;二周目资源,人员,技能都在一周目拉满了所以在高难度飙车,把所有任务,赏金等等都做完;三周目玩不下去了,可玩性都榨干了,至于换地图换首领,这是换汤不换药,都一样的流程,换个包装有啥用。我是个喜欢白金的人,但是这个游戏真不行,游戏内容重复高,连成就里都有改2个字就让你再来一个周目的,这毫无游玩性(一股班味),还不止一个成就只这样(我花了3天去做,最后坚持不了,玩的我困就像上英语课一样)
Um dos meus games preferidos, jogo bom. Zerado.
State of Decay 2 is a zombie apocalypse game. But the real horror here is Microsoft forcing you to log into Xbox Live just to play a game where you're supposedly able to play single player only. You read that right: even when looking strictly for a a SINGLE-PLAYER GAME experience, it requires a constant internet connection and an active Xbox Live account, because god forbid you enjoy a moment of your one wild and precious life without a tech conglomerate confirming you're still a paying customer. This isn't game design, it's a leash with a controller attached, and the fact that they built an entire zombie survival simulator around "always-online DRM masquerading as a feature" tells you everything you need to know about who they think you are: not a player, data mine node with thumbs. Refund requested. I honestly thought the "Requires 3rd-Party Account: Xbox Live" bit only applied to multiplayer. It applies to single player, too.
şiddetle öneririm
For some reason the zombie apocalypse is my happy place
the state MIGHT be decaying
voce que gosta de jogo de zumbi em mundo aberto eu recomendo fortemente a jogar state of decay 1 e o 2
Its too buggy to play without getting frustrated. Plays more like an alpha. Multiplayer is somehow even worse.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.2K | 82% | $19.99 | |
| — | 17.5K | 85% | — | |
| $2.7M | 20.6K | 77% | $5.99 | |
| $2.7M | 7.8K | 64% | $16.99 | |
| $334.2K | 3.1K | 64% | $4.99 | |
| $391.3K | 899 | 54% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 43.7K | 65% | $59.99 | |
| $49.1M | 64.2K | 77% | $39.99 | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.8M | 144.9K | 95% | $19.99 |