
The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Sep 1 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 70.1Kreviews | 83% | — | $49.2M |
| $29.99 | 101.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1459 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
apperently cant play due to game needs microslop acc for some reason. dunno how it req for siingle player, but money wasted
I've played a lot of survival, and zombie games over the years, so I'd naturally expect to enjoy this one as well. Yet something about this one rubs me the wrong way, feeling like a low budget Xbox 360 game that launched late in it's generation in the early 2010s.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Pros:[/h1] + Sandbox about building communities in zombie apocalypse, ( if you're into games like that with no story and no real end-goal ) + Base/Outpost management + Looting [h1]Cons:[/h1] - Game doesn't have any real story campaign, other than you building your own story - There's no real end-goal other than trying to survive (which is really easy to do unless you max out the difficulty) - Game get dry real fast, only after few hours, after you've cleared out the map of plague hearts - No fast-travel between base/outposts(?) - It's just a sandbox [h1]Conclusion:[/h1] The game is kind of fun to play in smaller dosages, but it doesn't keep you hooked if you're not into games where you build and manage your own community in zombie apocalypse with no end-goal other than surviving in sight. It's not a bad game, not at all. But it got really dry for me after few hours, after clearing my first map from plague hearts and doing busy-work missions just so that those enclaves don't complain if I ignore their missions. The first SoD was great introduction to this franchise, but this sequel kind of falls flat in not pushing the franchise further and evolving more. SoD2 mostly just adds some quality of life features that the first game lacked. The only reason I'm giving this game a thumbs down is, because it didn't evolve enough from the first game. Hopefully the SoD3 (if it ever comes out) will push this franchise further and adds a proper story campaign.
MÜll
究极正版受害者,以前在游戏盒子上玩过盗版,但苦于当时的机子帧数太低,上次正版打折直接入了,然后进游戏要各种连服务器,半天连不上,我真的懒得弄了...
state of garbage.. this game looks TERRIBLE how does a game from 2020 look like this? looks like some ♥♥♥♥♥♥ mobile game. seems like they just went with the same garbage graphics from the first one without improving anything. everything looks so cheap and low quality, the animations are janky as hell, the movement feels weird, the controls suck, the combat feels clunky and there's nothing that made me want to keep playing the game
Top 10 of the best zombie games and way better than the first, my opinion
купил только ради фона профиля в итоге игра понравилась. дефолтная стратегия от 3 лица с поиском ресурсов
Part one was significantly better; part two feels like a cash grab following the success of the first one. The graphics have deteriorated, and so has the gameplay. Nice try.
[h1]ㅤㅤㅤㅤㅤМного потанцевала, мало содержания[/h1] ㅤНесмотря на то что я провел в игре чуть меньше 20 часов, но порекомендовать эту гемзалку не смогу. Где-то после трех-четырех часов я быстро уперся ну не в потолок, но в тупик с однообразным геймплеем, который оч сильно раздражает из-за редких багов, туповатых ботов и множества условностей. Стрельба ощущается посредственно, пухи ведут себя деревяно, механика метания предметов жутко неудобна, строительство базы и ее развитие крайне [b]ограничены и условны[/b], а менеджмент сообщества сводится к минимуму. Автомобили обладают примитивной физикой и смешной вместимостью.. пару домов облутал и езжай на базу - места нет. Про сложность ничего не скажу, ибо играл только на дефолтной с геймплеем из бесконечных кувырков и нарезаний кругов вокруг зомби, потому что других эффективных тактик игра [u]почти[/u] не предлагает. ㅤГлавная боль игры - [b]мультиплеер[/b]. Игра меня увлекла в первые часы игры, я захотел поиграть с другальками и в итоге прогрел на покупку гифтов. Как же мы обрыгались от всех этих костылей и ограничений. Сам прогресс базы принадлежит [b]только хосту[/b], а напарники не могут свободно исследовать карту, взаимодействовать хоть с чем-то или кем-то. Другие сообщества выживших на карте выглядят убого и декоративно, ведь они не развиваются, не укрепляют свои базы, не взаимодействуют с миром и в 99% выдают задание в духе подай-принеси, [i]су**[/i], да они тупо стоят в рандомной хате 24/7. ㅤКароч во всех аспектах ощущается нехватка идей: ни сражения с зомби, ни управление базой не раскрыты по-настоящему интересно, особенно если сравнивать с [i]Project Zomboid[/i] или [i]7 Days to Die[/i]. https://steamcommunity.com/sharedfiles/filedetails/?id=3766304840 [h1]ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤЧе по итогу[/h1] ㅤПлюсы у игры [i]однозначно есть[/i]. Мне нравится атмосфера мира и его звуковое сопровождение, система управления любым членом сообщества и перманентная смерть персонажей действительно интересны, но этого хватает ненадолго, после чего становится очевидно, что [i]большего State of Decay 2 предложить мне [b]не может[/b][/i].
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $48.8M | 144.9K | 95% | $19.99 |