
The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Sep 1 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 59.1Kreviews | 84% | — | $49.2M |
| $29.99 | 101.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Forced Microsoft/Xbox account. Eww. Super bland dialogue/plot. Inventory sharing is some of the worst I've ever seen.
Perfect Realestic As ♥♥♥♥ | Quality Like GTA Absolute Art
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought *State of Decay 2* mainly to play co-op with friends, and that’s the worst part of this game. The single-player experience is fine. Building a community, scavenging for supplies, managing survivors, and trying to keep a base alive is what these games are about. The problem is that co-op does not really let you share that fantasy in the way we would have expected. Instead of building one community together, one player hosts a world and everyone else drops in as a guest. The host gets the real base and community progression, while the other players mostly tag along to help fight, loot, and survive. Guest players bring their own characters, use their own stash, and can take some loot back to their own game, but they cannot truly help manage the base, recruit survivors, or build up a shared crew with the host. For a game built around community survival, that feels like a huge missed opportunity. If you want *State of Decay 2* as a single-player survival/community management game, it is worth it. But if you are buying it specifically because you want to build a base, cultivate a crew, and stockpile supplies together with friends, don't bother.
I am having to jump through hoops just to ♥♥♥♥♥♥♥ sign in. First, it's using accounts associated with Xbox Live and Microsoft accounts instead of just letting me use my current email to sign in, WHICH IS WHAT THE ACCOUNT WAS UNDER. Then it has me set up a backup email, then switches the main email to that. THEN it tells me I can't verify through my main email because OH, YOUR BACKUP EMAIL IS NOW THE MAIN EMAIL FOR THE ACCOUNT! Too many hoops to ♥♥♥♥♥♥♥ play a game. I'm thoroughly annoyed. I heard it's a great game, but I'm not seeing it as so great now. Edit: Had to make an entirely new account. Once I was able to finally get it going, it's a fun game, but it's too many hoops. They are using a dated system to have people sign in when they should be running off Steam in general. I get this was an Xbox game, but they had the opportunity to update the sign in system but missed the opportunity. Save your money unless you want to struggle signing in. Edit 2: DO NOT BUY THIS GAME! I just made a new account, only for my account to get LOCKED for violating their TOS, and I only played the game once, tonight being only my second time playing. The ♥♥♥♥ did I do wrong!? How can I violate terms of services FOR SIGNING IN using the method YOU HAVE SET UP!? That's literally what it said. "We've detected some activity from your account that violates the Microsoft Service Agreement and have locked your account. This browser is not supported; we recommend you sign in using Microsoft Edge." THE ♥♥♥♥ DOES THAT EVEN MEAN!? THIS IS HOW YOU'RE HAVING PEOPLE SIGN THE ♥♥♥♥ IN, YOU CANNOT PUNISH ME FOR IT!
Fraud Game wont even let me play without signing into Xbox account. Cringe
Micropsoft has done everything they can do make multiplayer impossible. ♥♥♥♥ microsoft, never support them. They ruin everything they touch. Don't buy this game. Microsoft ruined it.
究极正版受害者,以前在游戏盒子上玩过盗版,但苦于当时的机子帧数太低,上次正版打折直接入了,然后进游戏要各种连服务器,半天连不上,我真的懒得弄了...
你大爷的,每次进游戏都要登录发验证码,我不如玩盗版,烦死了靠
broken game. could not launch on steam deck
Não é o que eu esperava no modo multijogador
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.2K | 82% | $19.99 | |
| — | 17.5K | 85% | — | |
| $2.7M | 20.6K | 77% | $5.99 | |
| $2.7M | 7.8K | 64% | $16.99 | |
| $334.2K | 3.1K | 64% | $4.99 | |
| $391.3K | 899 | 54% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 64.2K | 77% | $39.99 | |
| $49.1M | 35.1K | 66% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $49.1M | 35.4K | 94% | $59.99 | |
| $49.5M | 104.2K | 86% | $29.99 | |
| $48.9M | 49.5K | 86% | $39.99 |