
Prepare for your unexpected enrollment into the Startenders Academy. Your goal is to create bizarre beverages for colourful customers in the hope that no one notices you haven’t the slightest clue what’s going on.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What are we supposed to do, pass the headset back and forth? We can't play multiplayer with two headsets? Multiplayer on this game is fake.
I just wanted to make a quick comment that this game does STILL work. I just tested it out on the Meta Quest 3 using Virtual Desktop and it played perfectly fine. I didn't get a black screen as reported by others. Also, I did the tutorial and it seems that there is more depth to this game than other games of this type. You're actually upgrading your station and physically putting it together. You don't just mix drinks, you get the ingredients ready via several means (example: you'll put the fruit in a device like a blender). You'll also clean up the glasses. However, I don't really want to play past the tutorial as this isn't my type of jam. First of all, it's meant to be played room-scale. Sure, you can technically play seated, but it'll be a hassle. Teleport only. Snap turn only. That's enough for me not to way to play more. It does have music and it does have voice overs. Not sure what some of the negative reviewers were smoking. I just wanted to put correct information out there. It's $1.49 USD right now on sale. I'd say it's worth it if you're into this type of game.
This game is quite fun, but a tad annoying to play if you ask me. First off, the idea is fantastic and quite well-implemented. There's lots of ingredients that can go into making a single drink and lots of the ingredients have interesting mechanics or visuals, like the rocket drink flying away once it's empty, or the little bug thing requiring to be fed before allowing the juice to be gathered (I don't know how else to put this). However, there's also some just straight up annoying ones that get worse as you get better gear, like a gem that once sliced up, the shards will bounce around if left alone or this green orb thing that once cut up, will teleport all over the place. These kinds of things get super annoying, since higher levels for this slicer machine, will also output more shards/pieces for the thing you are slicing up, making the game essentially more annoying the more you upgrade, since you'll have to throw away these extra pieces due to how annoying they get when left alone and you only can use one piece per drink. Next up is the machines, there's a couple machines that can be upgraded, like the glass dispenser, glass cleaner, slicer, juice maker thing (turns objects into liquids), one that makes drinks cold or hot and you can also upgrade the small fridge. All of them except for the latter have 3 upgrades (last one only has 2) and that's a really cool idea, make the original machines slightly worse but make the upgraded ones really good and for the most part, I think this works really well and gives the player something to work towards. However, you'll need to "build" the machine yourself after buying it, which essentially is just "put object in place, weld a couple spots that are marked, rinse repeat", which I believe is not all that fun nor interesting. There's also a small story-line, but due to how short it is, saying anything about it would spoil it a tad, so just know there is a small plot, but it is not that interesting and is not important at all imo. Now here's the part that bothers me the most, the lack of accessibility. First of all, the most important thing this game needed was a button to automatically re-center your camera to be facing forward and in force your character to stand in the middle of the character. This way, if you ever put down your headset or it loses tracking or you just want to move IRL, you can press a button and be exactly where the game wants and expects you to be. A button like this, does not exist in this game and it genuinely baffles me. This game has only teleport movement and only snap-turning, but there is no way to re-center yourself in-game? It's really annoying, having to go into my Oculus software to re-center myself there since there is a countdown, and a button would greatly help re-center myself after putting down the headset to get a drink or something. Next up, the movement. There is only teleport movement. This in itself is not bad, although I would prefer smooth movement. What is annoying though, is that the only way to move, is to hold a button (which will then reveal spots you can move to) and then you have to look at that spot. You cannot aim with the controller, you have to look at it. Which is definitely helpful some times, annoying other times. I would've liked to see an option to have both. Is the controller aiming down or up? Teleport to the area the user is looking at, otherwise use the controller to aim. What is also annoying, is that everything uses the same height. Basically, most if not all desks or other things you interact with, have a handle that you can use to re-adjust the height of that object to make it easier for you to reach, however, modifying the height of one object, also modifies that of everything else. So the chance machine is too low, but if I raise it, I cannot reach my bar stuff easily since it'll be too high. Talking about that, everything feels very far away, I am not sure if I am the only one who has this issue, but every time I need to dispense drinks from the left side or tap on the screen of the computer (the one you can use to buy things), I have to really reach for it, which luckily I have the space for, but is still a tad annoying. Lastly, I'd like to mention customization. There's 3 kinds you can buy or get. You have different hands, different hats to give your robot and different bobbleheads (only 1 can be equipped for some reason). The hats are cute and the bobbleheads are nice, however, the hands are god-awful and whoever thought of most of them, needs to play more vr games because they are just that bad. Doing hands right in VR can be quite difficult, you want something that still looks like and feels like a hand, but not something over the top that obscures the part that really matters, the part that you can use to grab objects. Hands also shouldn't be too big (in most cases) that it will obscure what you are picking up with your hands. If you have your hands constantly near things you need to grab, having big hands would be really annoying. The devs thought about this for a whole second before throwing all that away and added giant crab hands to the game without hesitation. Look, it's funny for a whole 5 seconds that you have big pincer hands, but then you just imagine what it is like having to bartend with big pincers, and go back to your default hands. There's also other weird hands like the hands from the people in Wall-E (but they're more like moon gloves) as well as some other weird hands and they are just not great. Getting a glove like that is just such a waste since it is not practical at all whatsoever and it is such a shame that imo they wasted time making useless hands like that instead of making fun or interesting looking gloves that most people actually would've wanted to use over the default glove either for personal preference or variety (for me the latter would be more important). Now, the main way you are going to get gloves or some other cosmetics, is through this spinning wheel-thing that costs you tokens to try. These tokens are not that hard to get, just get the order perfect, but what the issue is, is that you can get duplicates, and even worse, they give you like no money. First of all, there's quite a lot of unlockable cosmetics through this system if I remember correctly and secondly, you only get like 50 currency for getting a duplicate. A single customer gives more than double that, and since you are likely to get 10+ customers a shift, this means that 50 means nothing. What's also super annoying, is how long it takes to spin. First you pull the thing on the side, wait for a bit, a little capsule will pop out and you have to open that to see what you get. Not only can you only spin once at a time (even though you will likely be able to spin twice or more per shift), it also just takes too long, mostly when all you are getting is duplicates, it's just an all-round bad system. So overall, the gameplay is fun, the machines can be upgraded, but the customization and accessibility are awful. I still recommend it because I enjoyed the gameplay and liked upgrading the machines and stuff, but it can be annoying to play sometimes and wish that the devs tested the cosmetic ideas before just implementing useless ones.
This game might be great, but the first impressions are terrible. No music, no dialogue audio, barely any sound effects and no menus while you're waiting for agonizingly slow unskippable texts with nothing to interact with in the meanwhile. It's really sad but I have to give this review because I didn't see any indication of these aggressively terrible first impressions you get just on the way to the game's main menu. Please be aware of this if you think you can open this game while bored and be making funny cocktails within two minutes, because you won't be.
全実績解除までプレイ。軽い運動とプチ脳トレとして楽しめました。以下は細かい不満点。(レビュー時点) ・軽度の文字化けと枠はみ出し ・難易度があがると長文オーダーばかり ・シェイク中にジョッキが吹き飛ぶ
It is so much fun mixing all the different combinations available, even saving drink recipes that outrageously disgusting just because I wanted to be a jerk to the impatient customer! It starts off rather easy but as you progress it gets harder and harder but luckily you can upgrade your tools to speed up your drink mixing. This game offers a lot and not just the mixing but unlocking cosmetics, upgrading your tools through manually crafting, and some areas to explore and goof around in. All in all it's a great experience that utilizes VR mechanics like they should be!
Absolutely brilliant, it's fun and with high polish. Plus, the voiceover is by Riley Murdock from Linus Tech Tips /Tech Linked.
Esto si es un juego divertido para experimentar el trabajo de un barman!!! Tienes una gran variedad de bebidas, máquinas y adornos para desbloquear. Si juegas en modo difícil, podrás entender de una vez por todas porqué cuando vas de copas el camarero no te sonríe. 😂😂😂 Recomendado al 💯. Felicitaciones por hacer este tipo de juegos Rv que te dan ganas de jugar hasta tenerlo todo.
Unfortunately I can't say I recommend this game. The developers have made some pretty egregious design oversights which make the game an unenjoyable experience. 1. The fixed update rate for objects is significantly lower than HMD refresh rates. Your hands and objects in the world only update at 60hz, while your head movement and actual game framerate is 120hz (valve index). This results in your hands and everything you interact with feeling like a jittery, laggy mess. This is frankly an unacceptable oversight for a VR game, and it makes the entire experience feel cheap. You can correct this, as I did on my copy by injecting a script which forces these updates in Unity engine to actually match the games framerate, but that is unacceptable for having purchased this at full price. The fact that this was shipped makes me wonder if the devs even noticed this, or that they thought it wasn't a big deal, and honestly I can't tell which is worse. 2. The object interactivity is very bad. There are no haptics when pressing buttons, grabbing objects, bumping items, at least on my index. Grabbing objects in this game is also a real pain. Ordinarily, in quality VR titles, when you grab an object, the orientation of the object will be adjusted to a set of several grab points which are selected based on which one your hand is closest to when grabbing. Your hand then stays visible with the object oriented naturally in your hand. This is to balance predictable object interaction with the constraints of VR. In this game however, none of this is present. When you grab, your hand disappears, and the object is now fixed to your grip at the exact orientation it was. This results in the player having to precisely grab cups and tools, or set them down and grab them again until they are oriented how they like, which is frustrating. As well, the lack of a hand being present makes this even more confusing as there is no reference to a body part while holding the object. Again, both of these problems could have been avoided by following common solutions I specified above. For a VR game such as this where interactivity is the core focus, this game fumbles extremely hard. It is not enjoyable to interact with anything. Not to mention the poor watch interaction, the occlusion of the watch menu by objects (come on, seriously, you are confined to a tight space in this game and you didn't address that??) 3. The intro sequence is just plain awful. I honestly thought that something was wrong when i first entered the game. You are placed in a small room which bears no contextual relevance to any of the advertised game screenshots, with NO music, ambient sounds or effects. I thought my audio was broken. You have to then figure out how to load a save file and play. You can't just hit the play button. Of course it is not a challenge or anything, but it is an extremely poor first impression. You then sit through several minutes of annoying dialog, without being able to move or interact with anything. You literally are just forced to stand there for about 5 minutes without anything interesting to fiddle with or look at. Unbelievable. 4. It is not easy to reset your view. This game has you fixed in a surrounded desk environment, but there is no clear way to adjust your playspace position. I say "no clear way" incase I missed it, but its not obvious if it exists. Maybe the annoying robot could have addressed that while i was forced to just stand and listen to him for 5 minutes. I write this because I am honestly just disappointed. This isn't a very popular game, but people tout it as being a hidden gem. I believe it never caught on due to the above reasons and probably many others. I won't be playing again unfortunately.
Very good game. The only thing that need to be fixed is the audio that glitch a little sometimes.
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