
Prepare for your unexpected enrollment into the Startenders Academy. Your goal is to create bizarre beverages for colourful customers in the hope that no one notices you haven’t the slightest clue what’s going on.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unfortunately I can't say I recommend this game. The developers have made some pretty egregious design oversights which make the game an unenjoyable experience. 1. The fixed update rate for objects is significantly lower than HMD refresh rates. Your hands and objects in the world only update at 60hz, while your head movement and actual game framerate is 120hz (valve index). This results in your hands and everything you interact with feeling like a jittery, laggy mess. This is frankly an unacceptable oversight for a VR game, and it makes the entire experience feel cheap. You can correct this, as I did on my copy by injecting a script which forces these updates in Unity engine to actually match the games framerate, but that is unacceptable for having purchased this at full price. The fact that this was shipped makes me wonder if the devs even noticed this, or that they thought it wasn't a big deal, and honestly I can't tell which is worse. 2. The object interactivity is very bad. There are no haptics when pressing buttons, grabbing objects, bumping items, at least on my index. Grabbing objects in this game is also a real pain. Ordinarily, in quality VR titles, when you grab an object, the orientation of the object will be adjusted to a set of several grab points which are selected based on which one your hand is closest to when grabbing. Your hand then stays visible with the object oriented naturally in your hand. This is to balance predictable object interaction with the constraints of VR. In this game however, none of this is present. When you grab, your hand disappears, and the object is now fixed to your grip at the exact orientation it was. This results in the player having to precisely grab cups and tools, or set them down and grab them again until they are oriented how they like, which is frustrating. As well, the lack of a hand being present makes this even more confusing as there is no reference to a body part while holding the object. Again, both of these problems could have been avoided by following common solutions I specified above. For a VR game such as this where interactivity is the core focus, this game fumbles extremely hard. It is not enjoyable to interact with anything. Not to mention the poor watch interaction, the occlusion of the watch menu by objects (come on, seriously, you are confined to a tight space in this game and you didn't address that??) 3. The intro sequence is just plain awful. I honestly thought that something was wrong when i first entered the game. You are placed in a small room which bears no contextual relevance to any of the advertised game screenshots, with NO music, ambient sounds or effects. I thought my audio was broken. You have to then figure out how to load a save file and play. You can't just hit the play button. Of course it is not a challenge or anything, but it is an extremely poor first impression. You then sit through several minutes of annoying dialog, without being able to move or interact with anything. You literally are just forced to stand there for about 5 minutes without anything interesting to fiddle with or look at. Unbelievable. 4. It is not easy to reset your view. This game has you fixed in a surrounded desk environment, but there is no clear way to adjust your playspace position. I say "no clear way" incase I missed it, but its not obvious if it exists. Maybe the annoying robot could have addressed that while i was forced to just stand and listen to him for 5 minutes. I write this because I am honestly just disappointed. This isn't a very popular game, but people tout it as being a hidden gem. I believe it never caught on due to the above reasons and probably many others. I won't be playing again unfortunately.
Cheap, cute, fun
Esto si es un juego divertido para experimentar el trabajo de un barman!!! Tienes una gran variedad de bebidas, máquinas y adornos para desbloquear. Si juegas en modo difícil, podrás entender de una vez por todas porqué cuando vas de copas el camarero no te sonríe. 😂😂😂 Recomendado al 💯. Felicitaciones por hacer este tipo de juegos Rv que te dan ganas de jugar hasta tenerlo todo.
A truly fun game. The progression and ramping difficulty makes the game continually fresh and playable. It is also nice that they added some mini games to it and that it encourages you to play around and have fun with it. It also gives a great immersion. I didn't even notice by the end of my play session that my boundary was bugged and I was very close to slapping my table with my knuckles. The only gripe I have with this game is that when teleporting to a different section it does not maintain the direction your teleport to, which means I often had to do a 180 after every teleport. Overall a very fun game that I would recommend!
Trying to be more than it should and being lesser for it I picked this up for 1,90€ and thought I'd get an arcade bartending game. Instead I apparently get a game where you sometimes bartend. 1/4 of my current playtime was spent bartending. The other time was spent welding together machines with basically point and click gameplay and listening to a character talk about a story I couldn't care less about while being locked out of doing anything else but listen. We all know how great of an experience it is when a VR game makes you stand in place while having to watch a character talk for 2 minutes. Outside of my problems with the general gameplay it's also a bit lacking in the "main" bartending mode. I've had to spend one minute recentering with my quest cause the game offers no way to recenter yourself and I kept being teleported into the wall or grabbing outside my play area. The game didn't show the correct controller at the start, which would've been fine but it actually decided it DOES know what a Oculus Touch controller is 15 minutes in cause it switched to the right one from them onwards. The bar confuses me cause some areas are done extremely well like the wall with bottles on your right while other areas like the glass dispenser are just unnecessarily frustrating. There's a machine that dispenses fizzy stuff you have to grab from the ceiling for no reason and it doesn't work while you hold it. So you have to grab it, drag it down, let go, and then you can finally use it. Makes the game feel like it was designed to be played with one hand only. Smallest gripe, the game has no audio while it's not focused and in full screen. Not even most VR mods have this issue so I have no idea why this paid game has it For 1,90 it's a fine game but for anything above that I'd probably refund it
Game slaps
A wonderfully inventive and unique VR game! Incredibly tactile and satisfying gameplay loop of creating increasingly complex orders with greater time crunch all while bartending with as much showmanship as possible. This is what VR games should be, experiences you can't get anywhere else! The game also has a very nice visual style with a great soundtrack and fun cameo voice acting. Love everything about this. My only wish would be even more progression with a longer campaign but I'm not even sure what you'd add and I know you need to put a cap on things eventually. Overall a fantastic experience very much worth the price
Really enjoyed this game, with the short amount of time I played it.
im sorry i pirated your game on quest
Very fun game. Perfect for VR
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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