
Starship Troopers: Extermination is a 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!
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Sky Marshal Edition available now: Save big when you purchase the game plus all year one DLC. Includes:
Starship Troopers: Extermination
Sparta Supporter Pack
Valaka Cosmetic Pack
Agni Prime Supporter Pack
Planet X-11 Cosmetic Pack
Boreas Cosmetic Pack
Stinging Fury Supporter Pack
Warrior Supporter Pack
Join the elite Deep Space Vanguard and do your part! Starship Troopers: Extermination is a pulse-pounding, 16-player co-op first-person shooter that drops you onto the far-off frontlines of an all-out planetary war. Squad up, grab your Morita Assault Rifle, and reclaim vast planets from the Arachnid threat. In this fight, survival isn't guaranteed, but service guarantees citizenship!
The Bug menace is spreading. Retake and rebuild strategic bases, construct refineries, and complete high-stakes objectives to wrest control from the swarm. With massive maps featuring unique environmental hazards—from the blinding sandstorms of Valaka to the volcanic hellfire of Agni Prime—every mission is a desperate struggle for humanity’s future.
16-Player Co-Op: Coordinate between your squads to defend objectives, gather resources, and build the ultimate fortress.
Strategic Base Building: Use the refined ping system and building tools to erect walls, towers, and ammo stations in real-time.
The Carnage System: Experience the visceral reality of war as Bug corpses pile up, creating persistent physical terrain that changes the battlefield.
Intense Class-Based Combat: Master six distinct classes, each with deep progression, unique weapons, and specialized perks.
Dynamic Environment: The Bug menace is not the only thing you’ll have to contend with. The game features a time of day and dynamic weather system, which can help or hinder your cause.
The Ranger (Assault Infantry)
The Ranger is the premier boots-on-the-ground combatant, built for speed and agility. Equipped with a specialized jetpack, Rangers can rapidly traverse the battlefield to scout objectives or execute hit-and-run strikes. They excel in close-quarters combat, utilizing a versatile arsenal to keep the swarm at bay while maintaining high survivability. Whether flanking a Tiger Elite or rushing to a distant refinery, the Ranger’s mobility ensures they are always where the fighting is thickest. For the Trooper who wants to stay nimble and lethal, the Ranger is the ultimate tip of the spear.
The Sniper (Marksman/Recon) The Sniper serves as the eyes and ears of the Vanguard. Utilizing jump jets to reach high vantage points, they provide unparalleled reconnaissance and long-range fire support. Armed with the Morita XXX Sniper Rifle, they specialize in neutralizing high-priority threats like Plasma Grenadiers and Gunners before they can decimate the squad. The Sniper’s role is critical for identifying incoming waves and ensuring the team isn't blindsided. By perching atop mountains of dead bugs or high ridges, they can turn the hostile environment into a hunter's paradise, picking off Arachnids with surgical precision.
The Demolisher (Explosives Specialist) When the swarm becomes an impenetrable wall, the Demolisher breaks it. This class is an expert in all things explosive, trading subtlety for raw, area-of-effect destruction. Carrying a heavy mortar system on their back and a variety of grenade launchers, they can evaporate entire packs of Drones and Warriors in a single volley. The Demolisher thrives in high-pressure sieges, using their "Watkins Trigger" to clear out bug-infested zones. They are the heavy hitters necessary for holding the line during extraction, ensuring that no matter how many bugs arrive, they leave as green mist.
The Guardian (Heavy Defense) The Guardian is the Federation’s foremost defensive juggernaut. Clad in hardened armor plates and wielding the Morita MK3 SAW, they are built to anchor the frontline. Their core ability, Siege Mode, allows them to hunker down, increasing defensive stats and weapon stability at the cost of mobility. This makes them human turrets, capable of suppressing massive hordes while protecting more fragile teammates. If a base wall falls, the Guardian stands in the gap. They don't just kill bugs; they hold the ground that the Federation has paid for in blood.
The Engineer (Support/Logistics) The Engineer is the master of the base and the backbone of logistics. They are responsible for building, maintaining, and repairing the structures that keep the Vanguard alive. Engineers repair fortifications faster than any other class and can deploy specialized tools like flamethrowers and mines to create lethal choke points. Beyond construction, they manage the team's resource flow, ensuring ammo stations are stocked and defenses are reinforced during the heat of battle. A good Engineer doesn't just build a base; they turn a simple outpost into an impenetrable fortress of death.
The Medic (Support/Healing) Whenever a Trooper is down, the Medic is there to save the day. Equipped with a Medical UAV drone and stim-launchers, they can provide critical healing and long-distance revives even in the middle of a chaotic firefight. While every Trooper can perform a basic revive, the Medic does it faster and more effectively, keeping the squad’s combat effectiveness at its peak. They are the glue that holds the 16-player team together during prolonged missions, ensuring that every Trooper makes it home.
The Carnage System introduces a revolutionary persistent body system where defeated bug corpses no longer vanish. As you slay hundreds of Arachnids, their bodies pile up, creating literal mountains of gore, which can either be a help or hinderance, depending on the situation.
Gameplay Impact:
Dynamic Terrain: Dead bugs have full-body collision. These piles create new ramps that allow living bugs to climb over your walls, or provide Troopers with new high-ground vantage points.
Obstacles: Piles of corpses can block your line of sight or obstruct your path to extraction, forcing you to use explosives to clear the landscape.
Strategic Realism: You must manage the carnage. Ignoring a massive pile of dead bugs at your gate might give the next wave the perfect staircase right into your base!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
dev team promises good but I can say that I didn't liked the game that much yet.
Контента навалили Играть интересно Но ебись этот анреал: - не оптимизирована - вылеты Пик онлайна был 3 года назад. Сейчас ~300. Да, играть можно, но надолго ли? Разработчикам надо заняться увеличением онлайна. Может F2P модель со скинчиками? Да ну, еще DLC наделаем и норм. Игру не бросают, ну по крайней мере за три года видны изменения, но что-то онлайна это не добавило. «Как говорит наш дорогой шеф, куй железо, не отходя от кассы!» Очень жаль, но отличная игра одной ногой не в могиле.
É... Tá sendo difícil admitir, mas foi mais difícil ainda jogar. Esperei muito tempo para esse game lançar e ficar com um preço acessível, para no final me deparar com isso... PQP. Cara, como pode isso... Um jogo de uma história que tem tudo para dar certo, e consegue fazer uma coisa dessas. A IA (se é que tem isso) dos inimigos parecem que foram treinadas pelo jogar mais cretino e FDP de CS, os insetos que fazem ataques corpo a corpo (o que são quase todos), ficam indo de um lado para o outro quando chegam perto de vc... Que poha de tática desgraçada e bosta é essa? Os insetos caminham sobre a lava, velho... A LAVA POHA! Sem contar a programação fraca que n conseguiu lidar com a quantidade de inimigos que eles mesmos colocaram em cena no jogo! Cara... O inseto literalmente para na sua frente esperando, sei lá... Algum outro inseto vivo liberar a linha de comando de ataque dele pq n tem o suficiente. AÍ tentaram misturar uma parada FPS com sobrevivência ou sei lá o que tentaram fazer nessa porcaria. Cara... Só sei que o camarada que fez isso, deveria ser preso para nunca mais poder fazer algo assim de novo.
This game is Absolutely amazing everything about it, definitely a 10/10 for me at least if your a star trooper fan or even a horde shooter fan i highly recommend it. i have been playing for 6 hours straight and honestly having a blast i hope the dev's and community continue to support it because it deserves it this and DRG are going to replace helldivers for me. IM DOING MY PART!!!!
对于粉丝来说还是很不错的,但是我真的好想操作cg动画里面的动力装甲呀,我想体验对虫子绝对的火力压制。而不是掠夺者那样的乌龟速度!!!
game was made for chinese market. mobile infantry looks completely wrong, this isn't helldivers ffs
Amazing game with fun missions and modifiers. To spice it up try a class you don't normally use. And find a company. Love this game. Looking forward to the upcoming patch in March 2026.
I played in this game 1 year togeher with Casper Van Dien (actor that played role of Johnny Rico, he is streaming on Twitch) in one squad, because he invite me by himself. Besides this game, he also streams RDR2, which he also invited me to play with him. On the very first day of playing with them, his main moderator, CplCash, began to be passive-aggressive and deliberately knocked me over with his horse to prevent me from riding with Casper. After that, the bullying became more serious. (yes I have video proof) 25.12.25. on Christmas, CplCash (main mod of Casper Van Dien) banned me everywhere (Twitch, Discord, Steam Group, kicked me from clan Roughnecks in STE) also he unfollowed Caspers channel from my twitch channel. CplCash is initiator of bullying, also involved XenaWP17 and DaBugs, СptMiller, SgtViper. They bullied me on Discord, revoking my permission every time (not allowing me to speak and hear) and gaslighting me. This happened on stream of RDR2 we played together with Casper. CplCash is cheater, used cheats to disconnect me in RDR2 (disconnect cheat) when I was playing with them and block my possy, dupe my horse in camp, break interface of Crips npc (black screen), also teleported me when i was on the horse of Casper. This was done to artificially create the appearance that I was a "problem person" over 100 people witnessed the bullying. I have witnesses to how they hid the VOD of this stream where the bullying occurred. Reason for bullying is that I am Russian. After this incident, I got info from my informator that Casper`s moderator XenaWP17 (she is lesbian) hating me because im Russian beautiful girl, and that "im talking to much on stream (giving good orders)", and they all hating my russian accent XenaWP17 also was talking bad words about my appearance (hair color blonde and other) they talked these bad words about me with docscrazywife and others. Their Ex-moderator, Knuckles_XL, told me about this. Casper know about situation, i tryed to talk with him in privite, but he didnt respond me and didnt unban me. but he let me know that he did read my messages, 28th February 2026. Casper Van Dien made it clear to me that he was part of this bullying By the phrase "A good bug is a dead bug," they mean Russians instead of bugs. I experienced this discrimination firsthand, and I just want to share with you the experience I had on Christmas Day ( 25 December 2025) I will never forgive these people for bullying me for being Russian. And I will never forgive Casper Van Dien for organization this bullying and endorsing this cruelty in his community. Their "Randomizer" on stream of Casper, its a lie. Its moderators choose players who will play next match with them, they choose only top donaters\subscribers.
Как описать игру? «Хочу служить! Но, чёрт возьми, почините уже движок…» «Лучший кооперативный треш про жуков. Но фпс плачет» Я фанат «Звёздного десанта» с детства. И эта игра — буквально исполнение мечты. Когда 15 человек строят базу, а потом в тебя со всех сторон летят орды жуков, а над головой орут динамики «I'm doing my part!» — это непередаваемо. Я в полном восторге от атмосферы, классов, стройки и масштаба. ЗА ЧТО Я ЭТО ОБОЖАЮ: Атмосфера Звёздного десанта. Игра передаёт дух фильма на 100%: ощущение безнадёжной борьбы, командный крик в голосовой чат, когда бежишь к шаттлу сквозь толпу жуков — это бомба. Стройка и классы. Очень круто, когда есть чёткое разделение: ты либо строишь стены Инженером, либо косишь всё Демолишером. Система стройки добавляет реальной стратегии — если накосячили с периметром, вся команда ляжет. Саундтрек и отсылки. Тот самый марш из фильма, голос Рико (да, Каспер Ван Дин реально озвучил игру!) — ностальгия просто разрывает. Эвакуация. Самый эпичный момент. Когда вертолёт уже на взлёте, а ты с последней каплей здоровья прорываешься к трапу — ради таких моментов я и терплю всё нижеперечисленное. А ТЕПЕРЬ ПРО БОЛЬ (И ЕЁ МНОГО): 🐛 Оптимизация — это просто беда. У меня не слабый ПК, но в самый разгар битвы, когда на экране 50 жуков, ФПС проседает с 60 до 20-30. Причём независимо от настроек графики. Разработчики пишут, что фиксят это патчами, но воз и ныне там — просадки никуда не делись. 🌐 Сервера и лаги. Официальные сервера — это рулетка. Пинг скачет, жуки телепортируются, а иногда просто выкидывает из матча за минуту до эвакуации. Играть можно только на модовых серверах с хорошим тикрейтом, на оффе — боль. 🎮 Корявость и баги. Управление стройкой — это какой-то мазохизм. Стены ставятся не туда, куда целишься, а куда «решит игра». Жуки постоянно застревают в текстурах или летают сквозь стены. ИИ врагов иногда тупит, а иногда — наоборот, выносит тебя за секунду непонятно откуда. 🗺️ Карты. Их мало. Реально мало. И они какие-то пустые и безжизненные. Быстро начинаешь узнавать каждый камень, и элемент неожиданности пропадает. Хочется большего разнообразия биомов, а не однотипных пустошей. ВЕРДИКТ: Это та игра, в которую я играю, матерясь на фризы, лаги и кривые стены. Но я играю. Потому что когда всё работает (а работает это, увы, не всегда) — это лучший кооперативный экшен по вселенной. Это любовь с первого выстрела и ненависть с первого вылета с сервера. Рекомендую, если: Вы фанат вселенной «Звёздный десант» — вы своё получите. У вас есть 2-3 друга, чтобы не страдать с рандомами. Вы готовы мириться с техническим трешем ради атмосферы и масштаба. Не рекомендую, если ждёте отполированный AAA-шутер. Здесь такого нет и не будет. Но если вы готовы «служить и терпеть» — добро пожаловать в ряды Мобильной пехоты, десантник! 📝 Дополнительно про оптимизацию: «В конце миссии, когда на экране орда, игра превращается в слайд-шоу.» «На 3060 в некоторых моментах получаешь 25 фпс — это просто жесть.» Про сервера: «Вылететь за минуту до эвакуации — классический опыт Starship Troopers. Учись перезаходить быстро.» «На официальных серверах пинг скачет так, что жуки телепортируются.» Про карты: «Три карты на старте — это катастрофически мало. Быстро надоедает.» «Локации пустые и безжизненные, хочется большего разнообразия.» Про корявость: «Построить стену там, где хочешь — это квест. Стройка работает через раз.» «Жуки застревают в стенах, а иногда и вовсе летают. Баги на багах (в прямом смысле).» P.S. Разработчики, пожалуйста, пофиксите уже производительность и добавьте карт. Игра же реально огонь, не дайте ей умереть из-за техпроблем.
I've really enjoyed this game so far. It runs decently on my pc and I haven't experienced lag to the extent people are talking about, just some jitter here and there, nowhere near constant and not much of an issue. The guns are fun to mess around with and the corpse system is really cool. Overall like an 8/10 game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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