
Starship Troopers: Extermination is a 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!
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Sky Marshal Edition available now: Save big when you purchase the game plus all year one DLC. Includes:
Starship Troopers: Extermination
Sparta Supporter Pack
Valaka Cosmetic Pack
Agni Prime Supporter Pack
Planet X-11 Cosmetic Pack
Boreas Cosmetic Pack
Stinging Fury Supporter Pack
Warrior Supporter Pack
Join the elite Deep Space Vanguard and do your part! Starship Troopers: Extermination is a pulse-pounding, 16-player co-op first-person shooter that drops you onto the far-off frontlines of an all-out planetary war. Squad up, grab your Morita Assault Rifle, and reclaim vast planets from the Arachnid threat. In this fight, survival isn't guaranteed, but service guarantees citizenship!
The Bug menace is spreading. Retake and rebuild strategic bases, construct refineries, and complete high-stakes objectives to wrest control from the swarm. With massive maps featuring unique environmental hazards—from the blinding sandstorms of Valaka to the volcanic hellfire of Agni Prime—every mission is a desperate struggle for humanity’s future.
16-Player Co-Op: Coordinate between your squads to defend objectives, gather resources, and build the ultimate fortress.
Strategic Base Building: Use the refined ping system and building tools to erect walls, towers, and ammo stations in real-time.
The Carnage System: Experience the visceral reality of war as Bug corpses pile up, creating persistent physical terrain that changes the battlefield.
Intense Class-Based Combat: Master six distinct classes, each with deep progression, unique weapons, and specialized perks.
Dynamic Environment: The Bug menace is not the only thing you’ll have to contend with. The game features a time of day and dynamic weather system, which can help or hinder your cause.
The Ranger (Assault Infantry)
The Ranger is the premier boots-on-the-ground combatant, built for speed and agility. Equipped with a specialized jetpack, Rangers can rapidly traverse the battlefield to scout objectives or execute hit-and-run strikes. They excel in close-quarters combat, utilizing a versatile arsenal to keep the swarm at bay while maintaining high survivability. Whether flanking a Tiger Elite or rushing to a distant refinery, the Ranger’s mobility ensures they are always where the fighting is thickest. For the Trooper who wants to stay nimble and lethal, the Ranger is the ultimate tip of the spear.
The Sniper (Marksman/Recon) The Sniper serves as the eyes and ears of the Vanguard. Utilizing jump jets to reach high vantage points, they provide unparalleled reconnaissance and long-range fire support. Armed with the Morita XXX Sniper Rifle, they specialize in neutralizing high-priority threats like Plasma Grenadiers and Gunners before they can decimate the squad. The Sniper’s role is critical for identifying incoming waves and ensuring the team isn't blindsided. By perching atop mountains of dead bugs or high ridges, they can turn the hostile environment into a hunter's paradise, picking off Arachnids with surgical precision.
The Demolisher (Explosives Specialist) When the swarm becomes an impenetrable wall, the Demolisher breaks it. This class is an expert in all things explosive, trading subtlety for raw, area-of-effect destruction. Carrying a heavy mortar system on their back and a variety of grenade launchers, they can evaporate entire packs of Drones and Warriors in a single volley. The Demolisher thrives in high-pressure sieges, using their "Watkins Trigger" to clear out bug-infested zones. They are the heavy hitters necessary for holding the line during extraction, ensuring that no matter how many bugs arrive, they leave as green mist.
The Guardian (Heavy Defense) The Guardian is the Federation’s foremost defensive juggernaut. Clad in hardened armor plates and wielding the Morita MK3 SAW, they are built to anchor the frontline. Their core ability, Siege Mode, allows them to hunker down, increasing defensive stats and weapon stability at the cost of mobility. This makes them human turrets, capable of suppressing massive hordes while protecting more fragile teammates. If a base wall falls, the Guardian stands in the gap. They don't just kill bugs; they hold the ground that the Federation has paid for in blood.
The Engineer (Support/Logistics) The Engineer is the master of the base and the backbone of logistics. They are responsible for building, maintaining, and repairing the structures that keep the Vanguard alive. Engineers repair fortifications faster than any other class and can deploy specialized tools like flamethrowers and mines to create lethal choke points. Beyond construction, they manage the team's resource flow, ensuring ammo stations are stocked and defenses are reinforced during the heat of battle. A good Engineer doesn't just build a base; they turn a simple outpost into an impenetrable fortress of death.
The Medic (Support/Healing) Whenever a Trooper is down, the Medic is there to save the day. Equipped with a Medical UAV drone and stim-launchers, they can provide critical healing and long-distance revives even in the middle of a chaotic firefight. While every Trooper can perform a basic revive, the Medic does it faster and more effectively, keeping the squad’s combat effectiveness at its peak. They are the glue that holds the 16-player team together during prolonged missions, ensuring that every Trooper makes it home.
The Carnage System introduces a revolutionary persistent body system where defeated bug corpses no longer vanish. As you slay hundreds of Arachnids, their bodies pile up, creating literal mountains of gore, which can either be a help or hinderance, depending on the situation.
Gameplay Impact:
Dynamic Terrain: Dead bugs have full-body collision. These piles create new ramps that allow living bugs to climb over your walls, or provide Troopers with new high-ground vantage points.
Obstacles: Piles of corpses can block your line of sight or obstruct your path to extraction, forcing you to use explosives to clear the landscape.
Strategic Realism: You must manage the carnage. Ignoring a massive pile of dead bugs at your gate might give the next wave the perfect staircase right into your base!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've really enjoyed this game so far. It runs decently on my pc and I haven't experienced lag to the extent people are talking about, just some jitter here and there, nowhere near constant and not much of an issue. The guns are fun to mess around with and the corpse system is really cool. Overall like an 8/10 game.
很容易就腻了。优化还是差,众所周知处理器百分之50占用就不少了,帧数低也不是显卡的问题,是处理器吃不消。怪多占用70多 卡顿,去掉你那没用的小蓝熊吧,暗潮没有反作弊我也没见过开挂的,正好能加入mod,趣味性会增加一大截,武器太少了,外观再加些有特点区别大的军装吧,都是稍微换色,dlc那些看都不看,花里胡哨,你是来打虫子的,不是穿着绿色斑点服来逛街的,打折凑合入,原价想都不要想
对于粉丝来说还是很不错的,但是我真的好想操作cg动画里面的动力装甲呀,我想体验对虫子绝对的火力压制。而不是掠夺者那样的乌龟速度!!!
Как описать игру? «Хочу служить! Но, чёрт возьми, почините уже движок…» «Лучший кооперативный треш про жуков. Но фпс плачет» Я фанат «Звёздного десанта» с детства. И эта игра — буквально исполнение мечты. Когда 15 человек строят базу, а потом в тебя со всех сторон летят орды жуков, а над головой орут динамики «I'm doing my part!» — это непередаваемо. Я в полном восторге от атмосферы, классов, стройки и масштаба. ЗА ЧТО Я ЭТО ОБОЖАЮ: Атмосфера Звёздного десанта. Игра передаёт дух фильма на 100%: ощущение безнадёжной борьбы, командный крик в голосовой чат, когда бежишь к шаттлу сквозь толпу жуков — это бомба. Стройка и классы. Очень круто, когда есть чёткое разделение: ты либо строишь стены Инженером, либо косишь всё Демолишером. Система стройки добавляет реальной стратегии — если накосячили с периметром, вся команда ляжет. Саундтрек и отсылки. Тот самый марш из фильма, голос Рико (да, Каспер Ван Дин реально озвучил игру!) — ностальгия просто разрывает. Эвакуация. Самый эпичный момент. Когда вертолёт уже на взлёте, а ты с последней каплей здоровья прорываешься к трапу — ради таких моментов я и терплю всё нижеперечисленное. А ТЕПЕРЬ ПРО БОЛЬ (И ЕЁ МНОГО): 🐛 Оптимизация — это просто беда. У меня не слабый ПК, но в самый разгар битвы, когда на экране 50 жуков, ФПС проседает с 60 до 20-30. Причём независимо от настроек графики. Разработчики пишут, что фиксят это патчами, но воз и ныне там — просадки никуда не делись. 🌐 Сервера и лаги. Официальные сервера — это рулетка. Пинг скачет, жуки телепортируются, а иногда просто выкидывает из матча за минуту до эвакуации. Играть можно только на модовых серверах с хорошим тикрейтом, на оффе — боль. 🎮 Корявость и баги. Управление стройкой — это какой-то мазохизм. Стены ставятся не туда, куда целишься, а куда «решит игра». Жуки постоянно застревают в текстурах или летают сквозь стены. ИИ врагов иногда тупит, а иногда — наоборот, выносит тебя за секунду непонятно откуда. 🗺️ Карты. Их мало. Реально мало. И они какие-то пустые и безжизненные. Быстро начинаешь узнавать каждый камень, и элемент неожиданности пропадает. Хочется большего разнообразия биомов, а не однотипных пустошей. ВЕРДИКТ: Это та игра, в которую я играю, матерясь на фризы, лаги и кривые стены. Но я играю. Потому что когда всё работает (а работает это, увы, не всегда) — это лучший кооперативный экшен по вселенной. Это любовь с первого выстрела и ненависть с первого вылета с сервера. Рекомендую, если: Вы фанат вселенной «Звёздный десант» — вы своё получите. У вас есть 2-3 друга, чтобы не страдать с рандомами. Вы готовы мириться с техническим трешем ради атмосферы и масштаба. Не рекомендую, если ждёте отполированный AAA-шутер. Здесь такого нет и не будет. Но если вы готовы «служить и терпеть» — добро пожаловать в ряды Мобильной пехоты, десантник! 📝 Дополнительно про оптимизацию: «В конце миссии, когда на экране орда, игра превращается в слайд-шоу.» «На 3060 в некоторых моментах получаешь 25 фпс — это просто жесть.» Про сервера: «Вылететь за минуту до эвакуации — классический опыт Starship Troopers. Учись перезаходить быстро.» «На официальных серверах пинг скачет так, что жуки телепортируются.» Про карты: «Три карты на старте — это катастрофически мало. Быстро надоедает.» «Локации пустые и безжизненные, хочется большего разнообразия.» Про корявость: «Построить стену там, где хочешь — это квест. Стройка работает через раз.» «Жуки застревают в стенах, а иногда и вовсе летают. Баги на багах (в прямом смысле).» P.S. Разработчики, пожалуйста, пофиксите уже производительность и добавьте карт. Игра же реально огонь, не дайте ей умереть из-за техпроблем.
game was made for chinese market. mobile infantry looks completely wrong, this isn't helldivers ffs
Just play Helldivers 2.
The single player gameplay feels very much like a get the basics down before you head into the multiplayer chaos. The multiplayer is bonkers. Bugs from everywhere and at times it really does feel like a desperate fight to survive when they just keep on coming! The bugs stacking up when they are killed become a whole different dimension to the maps. Making the gameplay dynamic. Getting the loadouts right can be tricky, but once you get the right combination you can be a bug slaughtering machine. Brilliant game throwing you in deep to the world of the federation and becoming a citizen
As long as the bugs are just spawning straight out of the ground everywhere there is no chance for strategic or tactical gameplay. You literally just stand in place and kill them as they spawn right there. Theres no point to holding chokepoints or taking tactically important terrain because the bugs just appear right next to you. Its dumb and its lazy by the devs. So if you just want to mindlessly shoot things, go ahead. If you want tactical thinking, go play Helldivers.
bought it on xbox bought it again on pc a year later....♥♥♥♥ yes! im doin my part!
Amazing game with fun missions and modifiers. To spice it up try a class you don't normally use. And find a company. Love this game. Looking forward to the upcoming patch in March 2026.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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