
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 173 reviews with recorded playtime.
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Themes across 173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i][b]♫[/b] Squeak dreams are made of cheese [/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3744768031 In this game you play as Amicia and Hugo, a sister and brother trying to survive in a brutal plague ridden medieval world. Hugo is still connected to a mysterious supernatural curse known as the Macula, and Amicia is willing to do whatever it takes to protect him from it. Their journey takes them through wartorn villages, beautiful landscapes, many many swarms of rats and some genuinely horrifying moments, all while searching for answers, safety and maybe a little bit of hope. If you played the first game [b]A Plague Tale: Innocence[/b] and enjoyed it, I am almost certain you will enjoy this one too. Requiem takes everything that worked in the first game and improves it in almost every way. The story feels bigger, the environments are more impressive and the gameplay is much smoother. If you havent played the first one yet, I highly recommend starting there. It may feel a little dated in some areas, but it is still very much worth experiencing before jumping into Requiem. Each combat encounter gives you room to choose how you want to approach it. You can go full stealth, use the environment and tools in a more opportunistic way, or just become an absolute barbarian and start slinging rocks at every helmetless head you can find. Personally, I enjoyed pushing enemies into piles of rats a little too much, which probably says something concerning about me, but [i]here we are[/i]. What I really liked is that after each encounter you are rewarded with skill progression based on your playstyle. If you focus on sneaking, Amicia eventually becomes quieter and more effective at staying hidden. If you play aggressively, she becomes better at handling direct confrontation and recovering from hits. It gives the gameplay a nice sense of progression without forcing you into one specific style. The emotional connection between Amicia and Hugo is beautifully acted out. Their fear, hope, frustration, love and desperation carry the entire game. Combined with the beautiful visuals and atmosphere, it becomes one of those rare experiences that not many games these days give. The pacing of the story is slow, but I do not mean that as a negative. In fact, I think this is a game you should take your time with. Let the world breathe. Listen to the conversations. Walk through the quiet moments. This is one of those games where you can feel that the developers had a story they truly wanted to tell. It is not just a sequence of missions stitched together. Besides the strong characters and visuals, holy mother this game can also be incredibly brutal. The dialogue is mature, the fights are intense and the character deaths do not pull their punches. The way people scream as they are devoured by rats is genuinely disturbing. There are scenes in this game that are truly horrifying. And the ending... Agghhh. It left me teary eyed, with an empty void in my head, my god. Yet, after all that emotional damage, I still cannot wait to see where [b]Resonance: A Plague Tale Legacy[/b] takes this universe next. https://steamcommunity.com/sharedfiles/filedetails/?id=3746853500 [b]Highly highly recommended![/b] I cannot [b]rat[/b] this game highly enough. [i](dad joke sorry let me try that again).[/i] This one really [b]gnaws[/b] at you long after it is over. [i](sorry another one)[/i]. Not a [b]squeak[/b] of hesitation, play it! [i](omg somebody stop me)[/i]
Before this game, the best story I had ever played was TLOU2, but this is better. After finishing it, I hugged my son, kissed my wife, and thought about my life for some hours. Gameplay and graphics are awesome.
Loved the first game but this one just stinks. I made it to Chapter 7. Unfortunately many of the small but forgivable annoyances from the first game and still present here- getting killed by rats because you stepped one centimeter in the wrong direction being the big one. Others are the combat is ramped up (with most enemies now wearing headgear) but it just doesn't feel good at all. The progression in this game feels heavily forced and locked behind completing chapters. I started to notice pretty quickly that this game likes to lock you in the little "arenas" of which there will be rats, fire, guards or some level pulling thing. It's like one after another after another and it got really boring. Also, I hope you like a lot of forced walking sections....oh my GOD devs stop doing this. It's not immersive it's annoying! Then there's Amicia who acts completely different and is kinda unlikable the more I played. She makes some really questionable decisions and goes off on a rampage. And then there's too many enemies, clunky combat, rigidly linear areas that always seem to appear like you can explore except the game says "no don't do that". $15 wasted.
https://www.youtube.com/watch?v=r0o5RFxtm7I An amazing sequel with a story that will completely tear you apart by the end. You get much bigger areas to explore, better crafting, and even crazier rat swarms. Hide in the grass, craft upgrades, control the rats, repeat. The game has some annoying stuttering issues during auto-saves, but the story is so powerful it's still a must-play.
RU ☑ UA ☑ ENG☑ RU:Это отличная сюжетная игра. История построена вокруг очень личной и сильной мотивации — вылечить Гуго от Макулы. Это не банальные квесты в духе «пойди-принеси» или «найди и убей», здесь персонажи идут за конкретной, важной для них целью. К знакомым по первой части Амиции, Гуго, Лукасу и их матери присоединяются колоритные новые спутники — София и Арно. Игра прекрасно сочетает повествование и геймплей, а из боёвки очень порадовали нововведения: арбалет и взрывные бочки с греческим огнем. https://steamcommunity.com/sharedfiles/filedetails/?id=3764802146 По динамике и атмосфере игра сильно напомнила God of War (2018) и The Last of Us Part I, где сюжет строится вокруг дуэта защитника и ребенка. Но здесь есть классное отличие: вместо сурового мужчины, «альфы», в роли защитника выступает девочка-подросток, которая изо всех сил бережет младшего брата. Мир невероятно красивый и проработанный. Вокруг много цветов, зеленых полей, деревьев и самых разных биомов — от солнечных побережий до заснеженных гор на фоне. Отдельно доставляют путешествие на корабле и прогулки по городам: шумные толпы, рынки, ярмарки и мини-игры действительно делают этот мир живым и настоящим. Однозначно рекомендую к прохождению. Это были прекрасные 16 часов, и я точно перепройду обе части A Plague Tale в будущем. 9 из 10 крыс. UA:Це чудова сюжетна гра. Історія побудована навколо дуже особистої та сильної мотивації — вилікувати Гуго від Макули. Це не банальні квести в дусі «піди-принеси» або «знайди та вбий», тут персонажі йдуть за конкретною, важливою для них метою. До знайомих за першою частиною Аміції, Гуго, Лукаса та їхньої матері приєднуються колоритні нові супутники — Софія та Арно. Гра чудово поєднує оповідь і геймплей, а в бойовці дуже порадували нововведення: арбалет і вибухові бочки з грецьким вогнем. https://steamcommunity.com/sharedfiles/filedetails/?id=3764803879 За динамікою та атмосферою гра сильно нагадала God of War (2018) і The Last of Us Part I, де сюжет будується навколо дуету захисника та дитини. Але тут є класна відмінність: замість суворого чоловіка, «альфи», у ролі захисника виступає дівчинка-підліток, яка з усіх сил береже молодшого брата. Світ неймовірно красивий та пропрацьований. Навколо багато квітів, зелених полів, дерев і найрізноманітніших біомів — від сонячних узбереж до засніжених гір на фоні. Окремо радують подорож на кораблі та прогулянки містами: галасливі натовпи, ринки, ярмарки й мініігри справді роблять цей світ живим і справжнім. Наявність української локалізації — це досі рідкість, тому величезний плюс, що в A Plague Tale: Requiem є українська мова! Однозначно рекомендую до проходження. Це були чудові 16 годин, і я точно перепройду обидві частини A Plague Tale у майбутньому. 9 з 10 щурів. ENG:This is an outstanding story-driven game. The plot centers around a deeply personal and powerful motivation — curing Hugo of the Macula. It’s not just your typical "fetch this" or "find and kill that" quests; the characters are driven by a clear, meaningful goal. Familiar faces from the first game like Amicia, Hugo, Lucas, and their mother are joined by awesome new companions like Sophia and Arnaud. The balance between narrative and gameplay is spot on, and the new combat additions — especially the crossbow and explosive Greek fire pots — are fantastic. The dynamics and atmosphere really reminded me of God of War (2018) and The Last of Us Part I, where the story revolves around a protector and a child. But there’s a refreshing twist here: instead of a tough, "alpha male" protector, you play as a teenage girl fighting with everything she has to protect her little brother. https://steamcommunity.com/sharedfiles/filedetails/?id=3764802955 The world is gorgeous and rich in detail. You get to see vibrant flowers, green fields, lush forests, and a variety of biomes — from sunny coastlines to snow-capped mountains in the background. Traveling by ship and walking through the towns were real highlights; the bustling crowds, markets, fairs, and mini-games genuinely make the world feel alive and authentic. I definitely recommend playing this. It was a wonderful 16-hour journey, and I’ll 100% replay both parts of A Plague Tale in the future. 9 out of 10 rats.
I dont know where to start. Maybe I should say the only single one positive thing about this game instead: Good voice acting. Everything else is just so pathetically bad. Even the very nice graphics are somehow ruined with bleak colours and strange dust (light) rays that in some places ruin vicibility so much you get disorientated, then you realize its the HDR that is so not just bad, but in fact making it so much worse vs turn it off. Even then you only get the colours turned from 1% to ON. The random fog, red ambient light where is no sunset/torches and which switches randomly to blue... I could comment about gameplaye, but that part is so much worse. Its the worst. Total failure this game.
I still haven't used the sling, it's better to let this world burn to ashes.. I guess this is the kind of game I'll never finish, even though I love it very much..... UPD [spoiler]Alright, after a night filled with bitter tears, I came back to this and gave him peace. It was his wish, even though this world doesn’t deserve to be saved[/spoiler] No matter how deeply I cherish this series and this game—for its rich narrative, its haunting atmosphere, and every character—the ending left a raw, aching wound in my heart and soul. I may never replay it again, for I don’t wish to stir that pain, but I’ll always be grateful to the developers for crafting a story so powerful it could break me.
Отличное продолжение первой части, концовка очень сильная эмоциональная, графика и музыка в данной игре отличная, для всех советую данную игру.
I played this game because I really enjoyed the first one. Unfortunately, this one is pretty disappointing. The graphics are good — and that's about the only positive I can give it. The gameplay just repeats itself over and over. The story is painfully easy to guess; trust me, you'll see it coming from the very beginning. But what annoyed me most were the sections where literally nothing happens: you end up walking forever with Hugo. They clearly overused this kind of filler to pad out the story and stretch the game's length. Very, very annoying!
I was absolutely hooked to the storyline, was too curious on what would happen next but i sadly had to force myself to stop. I enjoyed the graphics of the game, the immersion of the location and the bond you build with Hugo and Amicia. Sadly the game had to end and the story still spooks inside my thoughts. Altough i defenitely liked the game, sometimes mechanics are a bit wonky, and some parts are quite hard.
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Russian, Czech +4 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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