
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Sep 3 → 31.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 27.3Kreviews | 91% | — | $22.8M |
| $79.99 | 28.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1618 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Since I loved the first one, I bought this expecting it to be even better. Unfortunately, this one is pretty disappointing from the start. The graphics are better and that's about it. The gameplay feels like a tedious walking simulator. Even though I haven't finished it yet, I can already tell what's going to happen in the end because it's so predictable from the very beginning. What really killed my desire to keep playing is how you constantly move from one section to another where literally nothing happens. You just end up walking forever with your companion. They clearly overused this kind of filler to drag out the story and stretch the game's length. It's very, very annoying, and honestly, I'm not sure if I even want to finish it anymore. The developers really need to realise that dragging things out for no reason completely kills the mood. They should respect players' time by making every section meaningful instead of relying on unnecessary walking filler. If the game stops respecting your time, it's hard to stay invested.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #47, worst PL #94 · 11 markets collected
Reviews, worldwide (the counter carries no country): 1051.83/day in the week to Jul 17 → 27.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Russian, Czech +4 more
| $17.99−70% |
| 18.8Kratings |
| 92% |
| — |
| not modelled |
| $49.99 | 292ratings | 86% | — | not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i][b]♫[/b] Squeak dreams are made of cheese [/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3744768031 In this game you play as Amicia and Hugo, a sister and brother trying to survive in a brutal plague ridden medieval world. Hugo is still connected to a mysterious supernatural curse known as the Macula, and Amicia is willing to do whatever it takes to protect him from it. Their journey takes them through wartorn villages, beautiful landscapes, many many swarms of rats and some genuinely horrifying moments, all while searching for answers, safety and maybe a little bit of hope. If you played the first game [b]A Plague Tale: Innocence[/b] and enjoyed it, I am almost certain you will enjoy this one too. Requiem takes everything that worked in the first game and improves it in almost every way. The story feels bigger, the environments are more impressive and the gameplay is much smoother. If you havent played the first one yet, I highly recommend starting there. It may feel a little dated in some areas, but it is still very much worth experiencing before jumping into Requiem. Each combat encounter gives you room to choose how you want to approach it. You can go full stealth, use the environment and tools in a more opportunistic way, or just become an absolute barbarian and start slinging rocks at every helmetless head you can find. Personally, I enjoyed pushing enemies into piles of rats a little too much, which probably says something concerning about me, but [i]here we are[/i]. What I really liked is that after each encounter you are rewarded with skill progression based on your playstyle. If you focus on sneaking, Amicia eventually becomes quieter and more effective at staying hidden. If you play aggressively, she becomes better at handling direct confrontation and recovering from hits. It gives the gameplay a nice sense of progression without forcing you into one specific style. The emotional connection between Amicia and Hugo is beautifully acted out. Their fear, hope, frustration, love and desperation carry the entire game. Combined with the beautiful visuals and atmosphere, it becomes one of those rare experiences that not many games these days give. The pacing of the story is slow, but I do not mean that as a negative. In fact, I think this is a game you should take your time with. Let the world breathe. Listen to the conversations. Walk through the quiet moments. This is one of those games where you can feel that the developers had a story they truly wanted to tell. It is not just a sequence of missions stitched together. Besides the strong characters and visuals, holy mother this game can also be incredibly brutal. The dialogue is mature, the fights are intense and the character deaths do not pull their punches. The way people scream as they are devoured by rats is genuinely disturbing. There are scenes in this game that are truly horrifying. And the ending... Agghhh. It left me teary eyed, with an empty void in my head, my god. Yet, after all that emotional damage, I still cannot wait to see where [b]Resonance: A Plague Tale Legacy[/b] takes this universe next. https://steamcommunity.com/sharedfiles/filedetails/?id=3746853500 [b]Highly highly recommended![/b] I cannot [b]rat[/b] this game highly enough. [i](dad joke sorry let me try that again).[/i] This one really [b]gnaws[/b] at you long after it is over. [i](sorry another one)[/i]. Not a [b]squeak[/b] of hesitation, play it! [i](omg somebody stop me)[/i]
Before this game, the best story I had ever played was TLOU2, but this is better. After finishing it, I hugged my son, kissed my wife, and thought about my life for some hours. Gameplay and graphics are awesome.
Отличное продолжение первой части Innocence, которое подводит к концу историю Амиции и Гуго. Сиквел буквально во всем лучше предшественника (я не обесцениваю первую часть, просто это факт): история более драматичная и интригующая, персонажи более проработанные, еще более угнетающая и мрачная атмосфера, графика и геймплей вышли на новый более высокий уровень. По началу игра не дает тебе особой свободы действий во время боев с врагами, но потом, когда появляется арбалет и другие дополнительные способы убийства врагов, игра буквально расцветает и проходить сегменты с противниками теперь одно удовольствие. В сюжетном плане игра ни разу не проседает. С самого начала тебя кидают в гущу событий с примесью экшена и драмы. И то, и другое тут вышло ну просто аhуенным, особенно последние 4 главы игры. Конец вышел очень драматичным и грустным, не буду спойлерить, но от такого даже кто-то будет плакать :( Есть задел на следующую часть, где скорее всего, Амиция выступит проводником для других, таких же как она и ее брат (не важно, по сюжету вы поймете о чем я). Игра выдалась на славу. А музыка тут просто искусство. Очень понравилась история Амиции и Гуго. Конец тут невероятно драматичный. Трудно вспомнить финал игры грустнее, чем этот.
Вот я и прошел вторую часть игры, аккурат перед выходом новой. По итогу в игре добавили масштаба при том не только экшена, но и трагедии. За сюжетом наблюдать интересно, и описать его я могу одной фразой: благими намерениями выложена дорога в ад. Картинка в игре отличная, классная музыка и персонажи. Сама игра пожалуй даже стала проще. Амиция в этой части получила арбалет и, с апгрейдом возможности возврата стрелы, становится машиной для убийств. Ну, по крайней мере, нет финального боссфайта с уклонением от вихря крыс и на том спасибо. Итог: мне понравилось, жду новую часть 27 августа)
比前作还差,我都怀疑好评是刷的。 1. 有特别多的bug,一旦发生就只能重开,一小节白打。经常就是发现什么都不能互动,找了好久最后确认可能是bug,重开,立刻就找到了互动点,浪费了人生十分钟。 2. 武器系统还不如上作。上作按一下数字键就可以切换到想要的武器。这作切武器的时候时间慢速流逝,并且武器和子弹还是分别切的,导致很多操作打不出来。第三章如果想要救草药师的人就能发现了,很多操作就因为这一点点时间流逝不成立,最后只能打一套特别取巧的办法,让草药师在门口哭泣。还有溶解剂被ban了,玩家现在不能方便移除非重甲敌人的头盔了,这本身是个好事,让玩家没有那么无敌,要更多选择潜行。但是剧情又要求你在很多时候必须杀人,那不是本末倒置了吗?在完全没必要的改动削弱玩家 3. 剧情不合逻辑。姐姐莫名其妙暴躁,执拗地相信弟弟的梦,也不相信逻辑和前人留下的科学成果。但是固执己见地和弟弟一起脱离团队之后,又马上反过来说妈妈和卢卡斯是自己见过最聪明的人。 ?我脑子里无数个问号,你不相信最聪明的人难道你相信自己天生神力吗? 4. 最不爽的是第二人称逃亡,没错,第二人称,你看着主角背后的追兵跑。谁教你们做第二人称逃亡的?第二章第一次见第二人称逃亡我忍了,第四章来了个来回切换视角的逃亡,上一秒你还是看背后的追兵,下一秒马上镜头转向给你看路,你的操作变向慢了就会暴毙。在这种完全没必要的地方搞什么创新 5. 最后就还是老问题,没有一点任务指引。谜题你让我自己解没毛病,剧情你还让我猜路线,那就太过分了。第五章我泡在全是尸体的水里面,举步维艰,不知道在哪上岸。用蜗牛一般的速度找遍了涂白油漆的木板,结果发现河对面的船慢悠悠地过来了,要上船,又废九牛二虎之力慢慢走过去。这种完全没必要的地方浪费玩家的耐心。 还有一些小问题,比如主角的脸比上作丑。完全没道理,设定上时间才过去半年,到不了女大十八变的地步。老鼠群密度过于高,浪费CPU。每种子弹都没有直接对敌人使用的描述,获得了之后都得分别在敌人身上试一试,看完效果再读档。等等等等 上作如果是5分的话,这作只有3分 It’s even worse than the previous game; I honestly suspect the positive reviews were faked. 1. There are tons of bugs; once one hits, you have to restart, effectively wasting the progress made in that section. Often, I’d find myself unable to interact with anything; after searching for ages and confirming it was likely a bug, I’d restart—only to find the interaction point immediately. It was a total waste of ten minutes of my life. 2. The weapon system is inferior to the last game's. In the previous title, a single press of a number key let you switch to the weapon you wanted. In this one, time slows down during weapon switching, and weapons and ammo are selected separately, making it impossible to pull off certain moves. You notice this in Chapter 3 if you try to save the herbalist: actions fail simply because of that slight passage of time, forcing you to resort to a cheesy workaround that leaves the herbalist crying by the doorway. Also, the "dissolvent" was removed, so players can no longer easily knock off the helmets of non-heavy enemies. While this is arguably a good thing—preventing players from feeling invincible and encouraging stealth—the story frequently demands that you kill people anyway. Isn't that counterproductive? It’s a completely unnecessary change that just nerfs the player. 3. The plot is illogical. The sister is inexplicably irritable and stubbornly believes in her brother's dreams while dismissing logic and the scientific findings left by predecessors. Yet, after stubbornly leaving the group with her brother, she immediately turns around and calls their mother and Lucas the smartest people she’s ever met. ...Huh? I’m left with a million questions: if you don't trust the smartest people around, do you trust in some innate superpower of your own? 4. What annoyed me most was the "second-person" escape sequence—yes, second-person—where you run while looking at the pursuers chasing the protagonist. Who taught you to design an escape sequence like that? I tolerated it the first time in Chapter 2, but in Chapter 4, there was a sequence that kept switching perspectives back and forth: one second you’re looking at the pursuers behind you, the next the camera snaps to show the path ahead. If your directional input is even a split-second too slow, you drop dead instantly. Why force "innovation" in such completely unnecessary places? 5. Finally, there’s the same old issue: a total lack of objective guidance. I’m fine with solving puzzles on my own, but expecting me to guess the correct path during the story is just too much. Chapter 5: I found myself wading through water choked with corpses, struggling to move and unsure where to climb ashore. I painstakingly searched for the white-painted planks at a snail's pace, only to spot a boat drifting lazily over from the opposite bank; getting to it required another arduous, exhausting trek. It’s the kind of tedious design that needlessly tests the player's patience. There are other minor issues, too—like the protagonist’s face looking uglier than in the previous game. It makes no sense; canonically, only six months have passed—hardly enough time for a drastic change in appearance. The rat swarms are far too dense, placing an unnecessary strain on the CPU. None of the ammo types come with descriptions explaining their effects on enemies; you have to test each one out in combat, observe the result, and then reload your save. And so on. If the previous game was a 5 out of 10, this one is only a 3.
The game really resonated to me, i have a older sister loves me very much. and i know she doesn't have long to live because of liver cancer ,i will miss her a lot when she's gone.
Loved the first game but this one just stinks. I made it to Chapter 7. Unfortunately many of the small but forgivable annoyances from the first game and still present here- getting killed by rats because you stepped one centimeter in the wrong direction being the big one. Others are the combat is ramped up (with most enemies now wearing headgear) but it just doesn't feel good at all. The progression in this game feels heavily forced and locked behind completing chapters. I started to notice pretty quickly that this game likes to lock you in the little "arenas" of which there will be rats, fire, guards or some level pulling thing. It's like one after another after another and it got really boring. Also, I hope you like a lot of forced walking sections....oh my GOD devs stop doing this. It's not immersive it's annoying! Then there's Amicia who acts completely different and is kinda unlikable the more I played. She makes some really questionable decisions and goes off on a rampage. And then there's too many enemies, clunky combat, rigidly linear areas that always seem to appear like you can explore except the game says "no don't do that". $15 wasted.
ЦЕ ШЕДЕВР!
[h1] Мы найдем путь, Юго. Обязательно найдем. Я обещала тебе, и я не сдамся. [/h1] A Plague Tale: Requiem - достойное завершение истории Амиции и Хьюго (Гуго/Юго, как будет угодно). В принципе, в этот обзор можно вставить практически весь текст из моего предыдущего обзора на A Plague Tale: Innocence. Разработчики сохранили всё самое лучшее, что было в первой части и при этом улучшили практически всё в той или иной степени. Амиция, закалённая в боях, стала опаснее и теперь эффективнее расправляется с врагами. Появился арбалет для любителей идти в открытую конфронтацию и новые приспособления. Персонажи постоянно о чём-то переговариваются исследуя локации, диалоги живые и интересные. Каждый из них хорошо прописан и ты действительно переживаешь за их судьбу. По поводу нововведений и геймплея в целом, тут уже каждому своё. Кто-то считает, что игра развилась недостаточно, а кто-то наоборот. Шикарная графика, музыка, звук, дизайн, арт-дирекшн, атмосфера, персонажи и сюжет.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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