
Starship Troopers: Extermination is a 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Sky Marshal Edition available now: Save big when you purchase the game plus all year one DLC. Includes:
Starship Troopers: Extermination
Sparta Supporter Pack
Valaka Cosmetic Pack
Agni Prime Supporter Pack
Planet X-11 Cosmetic Pack
Boreas Cosmetic Pack
Stinging Fury Supporter Pack
Warrior Supporter Pack
Join the elite Deep Space Vanguard and do your part! Starship Troopers: Extermination is a pulse-pounding, 16-player co-op first-person shooter that drops you onto the far-off frontlines of an all-out planetary war. Squad up, grab your Morita Assault Rifle, and reclaim vast planets from the Arachnid threat. In this fight, survival isn't guaranteed, but service guarantees citizenship!
The Bug menace is spreading. Retake and rebuild strategic bases, construct refineries, and complete high-stakes objectives to wrest control from the swarm. With massive maps featuring unique environmental hazards—from the blinding sandstorms of Valaka to the volcanic hellfire of Agni Prime—every mission is a desperate struggle for humanity’s future.
16-Player Co-Op: Coordinate between your squads to defend objectives, gather resources, and build the ultimate fortress.
Strategic Base Building: Use the refined ping system and building tools to erect walls, towers, and ammo stations in real-time.
The Carnage System: Experience the visceral reality of war as Bug corpses pile up, creating persistent physical terrain that changes the battlefield.
Intense Class-Based Combat: Master six distinct classes, each with deep progression, unique weapons, and specialized perks.
Dynamic Environment: The Bug menace is not the only thing you’ll have to contend with. The game features a time of day and dynamic weather system, which can help or hinder your cause.
The Ranger (Assault Infantry)
The Ranger is the premier boots-on-the-ground combatant, built for speed and agility. Equipped with a specialized jetpack, Rangers can rapidly traverse the battlefield to scout objectives or execute hit-and-run strikes. They excel in close-quarters combat, utilizing a versatile arsenal to keep the swarm at bay while maintaining high survivability. Whether flanking a Tiger Elite or rushing to a distant refinery, the Ranger’s mobility ensures they are always where the fighting is thickest. For the Trooper who wants to stay nimble and lethal, the Ranger is the ultimate tip of the spear.
The Sniper (Marksman/Recon) The Sniper serves as the eyes and ears of the Vanguard. Utilizing jump jets to reach high vantage points, they provide unparalleled reconnaissance and long-range fire support. Armed with the Morita XXX Sniper Rifle, they specialize in neutralizing high-priority threats like Plasma Grenadiers and Gunners before they can decimate the squad. The Sniper’s role is critical for identifying incoming waves and ensuring the team isn't blindsided. By perching atop mountains of dead bugs or high ridges, they can turn the hostile environment into a hunter's paradise, picking off Arachnids with surgical precision.
The Demolisher (Explosives Specialist) When the swarm becomes an impenetrable wall, the Demolisher breaks it. This class is an expert in all things explosive, trading subtlety for raw, area-of-effect destruction. Carrying a heavy mortar system on their back and a variety of grenade launchers, they can evaporate entire packs of Drones and Warriors in a single volley. The Demolisher thrives in high-pressure sieges, using their "Watkins Trigger" to clear out bug-infested zones. They are the heavy hitters necessary for holding the line during extraction, ensuring that no matter how many bugs arrive, they leave as green mist.
The Guardian (Heavy Defense) The Guardian is the Federation’s foremost defensive juggernaut. Clad in hardened armor plates and wielding the Morita MK3 SAW, they are built to anchor the frontline. Their core ability, Siege Mode, allows them to hunker down, increasing defensive stats and weapon stability at the cost of mobility. This makes them human turrets, capable of suppressing massive hordes while protecting more fragile teammates. If a base wall falls, the Guardian stands in the gap. They don't just kill bugs; they hold the ground that the Federation has paid for in blood.
The Engineer (Support/Logistics) The Engineer is the master of the base and the backbone of logistics. They are responsible for building, maintaining, and repairing the structures that keep the Vanguard alive. Engineers repair fortifications faster than any other class and can deploy specialized tools like flamethrowers and mines to create lethal choke points. Beyond construction, they manage the team's resource flow, ensuring ammo stations are stocked and defenses are reinforced during the heat of battle. A good Engineer doesn't just build a base; they turn a simple outpost into an impenetrable fortress of death.
The Medic (Support/Healing) Whenever a Trooper is down, the Medic is there to save the day. Equipped with a Medical UAV drone and stim-launchers, they can provide critical healing and long-distance revives even in the middle of a chaotic firefight. While every Trooper can perform a basic revive, the Medic does it faster and more effectively, keeping the squad’s combat effectiveness at its peak. They are the glue that holds the 16-player team together during prolonged missions, ensuring that every Trooper makes it home.
The Carnage System introduces a revolutionary persistent body system where defeated bug corpses no longer vanish. As you slay hundreds of Arachnids, their bodies pile up, creating literal mountains of gore, which can either be a help or hinderance, depending on the situation.
Gameplay Impact:
Dynamic Terrain: Dead bugs have full-body collision. These piles create new ramps that allow living bugs to climb over your walls, or provide Troopers with new high-ground vantage points.
Obstacles: Piles of corpses can block your line of sight or obstruct your path to extraction, forcing you to use explosives to clear the landscape.
Strategic Realism: You must manage the carnage. Ignoring a massive pile of dead bugs at your gate might give the next wave the perfect staircase right into your base!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game could be fun if it had lobbies to play in but as is all you can do is the single player tutorial missions. Games so dead you will spend 20+ minutes in queue and never find a match.
I really do hope they add more than just modifications like Weapon Perks, Upgrades, Research and more cosmetic customization than just color palette changing just to keep things interesting and captivate more players, I really love this game. Also hoping for more optimization and connection feels really laggy sometimes, but I really enjoy this, will continue to play this just hoping for more contents and optimization to come.
this game is broken, inifinite loading screen . dont waste your time. absolute rubbish
Увы но она умерла не успев даже родиться. Сейчас это не играбельное нечто с онлайном в 200-300 человек.
🚀 Starship Troopers: Extermination I finished a rather interesting and at the same time very controversial project set in the Starship Troopers universe. A game with big ambitions, heavily inspired by the movie (which, by the way, was itself inspired by anime), and for me this is a whole separate story — because my first encounter with it was on a VHS tape. And back then, the movie was just wow. As for the game… It is simultaneously: • very cool • and very bad And that’s not a joke. On one hand — it’s an extremely simple formula: run, shoot, kill bugs And that’s exactly what I needed at that moment. No story, no complex quests, no pressure — just switch off your brain. And honestly — it works for that. 🔥 Gameplay This is pure PvE co-op: • you and your team • hordes of bugs • base building • defending positions There are: • large maps • different modes (defense, hunting, swarm) • difficulty levels • classes Classes: • trooper • engineer • demolisher • ranger • sniper • medic 👉 My favorite — demolisher grenade launcher + fire = pure fun 😄 Added: • mechs (with updates) • lots of weapons • grenades, bombs And most importantly: 👉 you’re constantly running out of ammo And that’s actually part of the gameplay: don’t save — shoot everything that moves. 🐛 Enemies The bugs here come in different types: • small ones • grenadiers • inferno • guards • tigers • tanker • scorpion And when they charge — it really feels like a swarm. 🤝 Co-op There’s a sense of brotherhood: 👉 “we are troopers — we don’t leave our own behind” (well… almost 😄) If you go down — often someone will revive you. It adds to the teamplay atmosphere. ✅ Pros: ✔ Movie atmosphere ✔ Simple and clear gameplay ✔ Co-op actually works ✔ Bug hordes are fun ✔ Many classes and weapons ✔ Constant updates ✔ You can “turn off your brain” and just play ✔ Emotionally engaging (for me personally) ❌ Cons: ➖ Optimization — a disaster ➖ Freezes, lags, FPS drops ➖ Requires a powerful PC ➖ Graphics don’t save it ➖ No proper campaign ➖ Solo mode is boring ➖ The game becomes repetitive quickly ➖ Many technical issues ➖ Overall comfort is weak ⚙️ Technical state This is the game’s biggest problem. FPS fluctuates lots of corpses = performance drop constant lags Either: 👉 a strong PC 👉 or play on low settings And even then — no guarantee of comfort. 📝 Conclusion Starship Troopers: Extermination is a “for the moment” kind of game. It is: • not a masterpiece • not a failure • something in between, but without balance I: • played enough • unlocked achievements • reached level 100 (several times) • and that’s it 👉 I won’t be coming back But at the same time: I don’t regret it it genuinely helped me get through a difficult period I just ran, shot, and switched off my brain And that matters. It’s not about the game. It’s about the state. ⭐ Rating: 7.5 / 10 (a bit overrated — but for the emotions) 🎮 Fun facts: • The game is based on the Starship Troopers movie • Some compare it to Helldivers 2 • But the Starship Troopers universe is much older • The game is actively updated • No pay-to-win — only cosmetics • Core gameplay — large-scale PvE battles • Big issue — optimization • There’s a risk that without improvements, the player base may drop
dev team promises good but I can say that I didn't liked the game that much yet.
[h1]Starship Troopers: Extermination (2024)[/h1] Чудово пам'ятаю ті часи, коли малим пиздюком до дірок задивлявся «Зоряний десант» Пола Верховена на касетах. [b]Starship Troopers: Extermination[/b] б'є по ностальгії. Я не можу назвати себе відданим фанатом франшизи, але ті самі нотки пафосного бойовика з 90-х уловив одразу. Оговорюся, мені складно судити, наскільки це сильний продукт у рамках свого жанру, оскільки за плечима у мене немає багатого досвіду в сесіоночках. У своїй оцінці я спиратимусь насамперед на емоції та враження від процесу. Ігровий процес - це концентрований хаос на 16 людей. Вас висаджують на карту, ділять на загони по чотири бійці та змушують мочити жуків. Тварі пруть сотнями, засіваючи все своїми тілами. Стріляти приємно, чудово відчувається імпакт від влучань. Також важливий елемент - будівництво. Оборону бази потрібно зводити з розумом: за умов поганої забудови пережити останні хвилі практично неможливо. У грі є 6 класів десантників - від звичайного гарматного м'яса до медиків та інженерів. Найбільше я награв за медика, оскільки ним у мене вийшло бути найкориснішим для команди. Прокачування тут класичне - качаєш рівні персонажів, щоб відкривати пушки, обвіси та перки. Є кастомізація бійця. Зі соціальних аспектів завезли систему «Рот» - це місцеві клани, де можна об'єднуватися з іншими. https://steamcommunity.com/sharedfiles/filedetails/?id=3760483147 Зараз доступно кілька мережевих режимів плюс сюжетна кампанія з ботами. Одразу скажу: одиночка тут чисто для галочки і скоріше є затягнутим навчанням. Розповідати її суть немає жодного сенсу - всі завдання будуються за однією схемою: хвилинний брифінг від генерала Джонні Ріко і сам виліт на 5 хвилин. І так 32 рази. Затримуватися там не варто. Мультиплеєр куди цікавіший. Усі режими протестувати я не зміг, оскільки онлайн не надто високий. А якщо додати сюди поділ на сервери за регіонами, виходить неприємна штука: якщо запускати катки за фільтром, а не через швидку гру, можна просидіти в очікуванні до старості. Через це оцінити я зміг лише три режими. Перший - це звичайне відбивання хвиль. Другий - побудова САП, де нам потрібно побігати локацією, здобути ресурси, а потім стримати фінальний натиск супротивників. Ну і третій - «Рій», де потрібно проникнути в лігво, закласти вибухівку та підірвати вулик жукiв. Графіка тут простенька, візуалізація та стилізація загалом нормальна, віддає духом того самого фільму. Але оскільки проєкт зроблений на [b]Unreal Engine 5[/b], він безбожно жере ресурси. Коли на базу набігає величезна юрба арахнідів і починається м'ясо, частота кадрів починає відчутно просідати. Технічний стан загалом викликає чимало запитань: FPS дропається, можна запросто застрягти в оточенні, а деякі текстури можуть взагалі не завантажитися. Сюди ж варто додати постійний пінг, який тільки псує враження від матчів. https://steamcommunity.com/sharedfiles/filedetails/?id=3752844650 Музика у грі своя - як я зрозумів, розробники не змогли викупити права на оригінальний трек, але загалом вона непогана. Звуки жуків та зброї теж зроблені на нормальному рівні. Озвучки небагато, і вона прямо-таки пародіює пафос із бойовиків 90-х. [h1]Вердикт:[/h1] [b] • Графіка: 6.0 • Сюжет: - • Геймплей: 7.5 • Звук: 7.0 • Оптимізація: 4.0 • Підсумкова оцінка: 6.1 з 10 [/b] Незважаючи на поганий технічний стан, гра мені сподобалася - було приємно зануритися та згадати дитинство, було весело. Але вона швидко набридла: контенту замало, і все досить однотипно. Рекомендую, але тільки для любителів подібного жанру та фанатам франшизи.
Игра в РФ больше недоступна, сервера для россиян больше неработают
É... Tá sendo difícil admitir, mas foi mais difícil ainda jogar. Esperei muito tempo para esse game lançar e ficar com um preço acessível, para no final me deparar com isso... PQP. Cara, como pode isso... Um jogo de uma história que tem tudo para dar certo, e consegue fazer uma coisa dessas. A IA (se é que tem isso) dos inimigos parecem que foram treinadas pelo jogar mais cretino e FDP de CS, os insetos que fazem ataques corpo a corpo (o que são quase todos), ficam indo de um lado para o outro quando chegam perto de vc... Que poha de tática desgraçada e bosta é essa? Os insetos caminham sobre a lava, velho... A LAVA POHA! Sem contar a programação fraca que n conseguiu lidar com a quantidade de inimigos que eles mesmos colocaram em cena no jogo! Cara... O inseto literalmente para na sua frente esperando, sei lá... Algum outro inseto vivo liberar a linha de comando de ataque dele pq n tem o suficiente. AÍ tentaram misturar uma parada FPS com sobrevivência ou sei lá o que tentaram fazer nessa porcaria. Cara... Só sei que o camarada que fez isso, deveria ser preso para nunca mais poder fazer algo assim de novo.
Контента навалили Играть интересно Но ебись этот анреал: - не оптимизирована - вылеты Пик онлайна был 3 года назад. Сейчас ~300. Да, играть можно, но надолго ли? Разработчикам надо заняться увеличением онлайна. Может F2P модель со скинчиками? Да ну, еще DLC наделаем и норм. Игру не бросают, ну по крайней мере за три года видны изменения, но что-то онлайна это не добавило. «Как говорит наш дорогой шеф, куй железо, не отходя от кассы!» Очень жаль, но отличная игра одной ногой не в могиле.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Pillars of Eternity | $20.2M | 26K | 88% | $29.99 |
| The Outlast Trials | $20.3M | 108.3K | 93% | $39.99 |
| For The King | $20.1M | 43.6K | 88% | $19.99 |
| DYNASTY WARRIORS 8: Xtreme Legends Complete Edition | $20M | 14K | 84% | $49.99 |
| Shadow Warrior 2 | $20M | 28.1K | 87% | $29.99 |
| DRAGON BALL FighterZ | $20M | 76.5K | 90% | $14.39 |