
Starship Troopers: Extermination is a 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!
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Sky Marshal Edition available now: Save big when you purchase the game plus all year one DLC. Includes:
Starship Troopers: Extermination
Sparta Supporter Pack
Valaka Cosmetic Pack
Agni Prime Supporter Pack
Planet X-11 Cosmetic Pack
Boreas Cosmetic Pack
Stinging Fury Supporter Pack
Warrior Supporter Pack
Join the elite Deep Space Vanguard and do your part! Starship Troopers: Extermination is a pulse-pounding, 16-player co-op first-person shooter that drops you onto the far-off frontlines of an all-out planetary war. Squad up, grab your Morita Assault Rifle, and reclaim vast planets from the Arachnid threat. In this fight, survival isn't guaranteed, but service guarantees citizenship!
The Bug menace is spreading. Retake and rebuild strategic bases, construct refineries, and complete high-stakes objectives to wrest control from the swarm. With massive maps featuring unique environmental hazards—from the blinding sandstorms of Valaka to the volcanic hellfire of Agni Prime—every mission is a desperate struggle for humanity’s future.
16-Player Co-Op: Coordinate between your squads to defend objectives, gather resources, and build the ultimate fortress.
Strategic Base Building: Use the refined ping system and building tools to erect walls, towers, and ammo stations in real-time.
The Carnage System: Experience the visceral reality of war as Bug corpses pile up, creating persistent physical terrain that changes the battlefield.
Intense Class-Based Combat: Master six distinct classes, each with deep progression, unique weapons, and specialized perks.
Dynamic Environment: The Bug menace is not the only thing you’ll have to contend with. The game features a time of day and dynamic weather system, which can help or hinder your cause.
The Ranger (Assault Infantry)
The Ranger is the premier boots-on-the-ground combatant, built for speed and agility. Equipped with a specialized jetpack, Rangers can rapidly traverse the battlefield to scout objectives or execute hit-and-run strikes. They excel in close-quarters combat, utilizing a versatile arsenal to keep the swarm at bay while maintaining high survivability. Whether flanking a Tiger Elite or rushing to a distant refinery, the Ranger’s mobility ensures they are always where the fighting is thickest. For the Trooper who wants to stay nimble and lethal, the Ranger is the ultimate tip of the spear.
The Sniper (Marksman/Recon) The Sniper serves as the eyes and ears of the Vanguard. Utilizing jump jets to reach high vantage points, they provide unparalleled reconnaissance and long-range fire support. Armed with the Morita XXX Sniper Rifle, they specialize in neutralizing high-priority threats like Plasma Grenadiers and Gunners before they can decimate the squad. The Sniper’s role is critical for identifying incoming waves and ensuring the team isn't blindsided. By perching atop mountains of dead bugs or high ridges, they can turn the hostile environment into a hunter's paradise, picking off Arachnids with surgical precision.
The Demolisher (Explosives Specialist) When the swarm becomes an impenetrable wall, the Demolisher breaks it. This class is an expert in all things explosive, trading subtlety for raw, area-of-effect destruction. Carrying a heavy mortar system on their back and a variety of grenade launchers, they can evaporate entire packs of Drones and Warriors in a single volley. The Demolisher thrives in high-pressure sieges, using their "Watkins Trigger" to clear out bug-infested zones. They are the heavy hitters necessary for holding the line during extraction, ensuring that no matter how many bugs arrive, they leave as green mist.
The Guardian (Heavy Defense) The Guardian is the Federation’s foremost defensive juggernaut. Clad in hardened armor plates and wielding the Morita MK3 SAW, they are built to anchor the frontline. Their core ability, Siege Mode, allows them to hunker down, increasing defensive stats and weapon stability at the cost of mobility. This makes them human turrets, capable of suppressing massive hordes while protecting more fragile teammates. If a base wall falls, the Guardian stands in the gap. They don't just kill bugs; they hold the ground that the Federation has paid for in blood.
The Engineer (Support/Logistics) The Engineer is the master of the base and the backbone of logistics. They are responsible for building, maintaining, and repairing the structures that keep the Vanguard alive. Engineers repair fortifications faster than any other class and can deploy specialized tools like flamethrowers and mines to create lethal choke points. Beyond construction, they manage the team's resource flow, ensuring ammo stations are stocked and defenses are reinforced during the heat of battle. A good Engineer doesn't just build a base; they turn a simple outpost into an impenetrable fortress of death.
The Medic (Support/Healing) Whenever a Trooper is down, the Medic is there to save the day. Equipped with a Medical UAV drone and stim-launchers, they can provide critical healing and long-distance revives even in the middle of a chaotic firefight. While every Trooper can perform a basic revive, the Medic does it faster and more effectively, keeping the squad’s combat effectiveness at its peak. They are the glue that holds the 16-player team together during prolonged missions, ensuring that every Trooper makes it home.
The Carnage System introduces a revolutionary persistent body system where defeated bug corpses no longer vanish. As you slay hundreds of Arachnids, their bodies pile up, creating literal mountains of gore, which can either be a help or hinderance, depending on the situation.
Gameplay Impact:
Dynamic Terrain: Dead bugs have full-body collision. These piles create new ramps that allow living bugs to climb over your walls, or provide Troopers with new high-ground vantage points.
Obstacles: Piles of corpses can block your line of sight or obstruct your path to extraction, forcing you to use explosives to clear the landscape.
Strategic Realism: You must manage the carnage. Ignoring a massive pile of dead bugs at your gate might give the next wave the perfect staircase right into your base!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] <Build and battle the bug army > [/h1] This game are KF2(killing flood 2) hybrid with Minecraft game, in past are a huge IP from the movie which same name starship trooper, the over-roll levels design are like KF2 individual class own a levels bar on it, every upgrade or levels up gear need levels up all class to got it. How ever this game came out already two years, still there are massive small glitch and bug every where, the enemy bug will often bug out and stuck in the, the bot company stuck every where and deal nothing help, the connection are not stable that every minutes of play would crush or lose connection from the sever. the squad system is complete useless, there no different for the team comm or the squad system it all work out the same, and the mission design of this game have non creative, the campaign mission are tiny mission each take about less then five minutes to finish, since the bot are pretty useless which leading the mission failure several times because bot don't know how to use their gear or weapons well, the mission work out like pay day 2 with massive of chaos spawn out mission, which meaning you won't be able to choice the specific mission if you want.. The building base part are pretty fun part to fight along with other the class skill would spawn some heal station which are critical point to overcome the challenge in-game, there weapons at first you thought there are each fours in-game, but after unlocked you would found duplicate like three class using the same assault rifle, which explaining the huge player base disengage of the game. the exist player number are decease, still if you want some battle with bug or like the movie, then buy this on discount. https://steamcommunity.com/sharedfiles/filedetails/?id=3733180228
The game is getting better, jumping back in and performance has improved a lot. Playing on Linux so I am unsure how much was the developers vs the kernel updates. I'm genuinely having fun playing this where as playing Helldivers II felt like a nightmare, everything has gotten worse on that game. So for now the original bug shooter is my jam. I'm doing my part! Would you like to know more? ( Fun! Simple! And the classes feel genuinely unique and useful! Almost like classic Battlefield vs bugs! )
Haven't played in over a year, and somehow all my stats, lvls, unlocks and progression are at 0. Turns out they had an update over a year ago to re-work everything and add in achievements. Had close to 20 hours of gameplay progression that was lost. VERY de-motivating.
I want to leave a positive review but recent updates have made this very unfun. They added mech units without balancing the rest of the game and it is incredibly broken. If you are playing in a round that has these units, good luck if your not in one. They hog all the points and make it pointless to play as any class. This has ruined the game for me and I hope this gets fixed.
Ich habe selten einen Shooter gespielt, der so ein gräßliches Waffenhändling hatte. Bin raus aus der Nummer und setzte alle meine Hoffnungen auf das bald kommende "Starship Troopers: Ultimate Bug War!" [EDIT: Es ist GEIL!!!]
[b]Service guarantees citizenship![/b] It's janky, but it's pretty fun. 16 player matches against SO MANY BUGS and the game runs very fine until you have like 400 corpses on the map and you forgot to destroy them.
Периодически вылетает и не засчитывает прогресс. Я как очень нервный человек считаю это критой пукана.
Real Janky and hate that you need to spend a bunch of time to get basic class functioning gear to atcual start trying out the classes. Had a ton of Stuff before they wiped everyones accounts stupid. And locking groups of guns out of other classes is annoying I understand in a way maybe for certain guns. But, I want to be a medic with a ♥♥♥♥♥♥♥ grenade launcher or a ♥♥♥♥♥♥♥ flamethrower or a shotgun like you could in this game years ago can't do that now though mEdIc OnLy GeTs MaChInE gUn NoW. ♥♥♥♥♥♥♥ stupid.
I bought this to use with UEVR. The latest patch prevents you from playing the game in VR as you need easycheat running to even connect to the server. Since its an 'always connected' game this means you can't even run or inject the game as there is no 'off-line' mode. UEVR did work. I get that they need to harden the public servers but not offering an offline or non-EAC server mode so we can play in VR makes no sense.
The game could be fun if it had lobbies to play in but as is all you can do is the single player tutorial missions. Games so dead you will spend 20+ minutes in queue and never find a match.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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