
Starship Troopers: Extermination is a 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!
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Sky Marshal Edition available now: Save big when you purchase the game plus all year one DLC. Includes:
Starship Troopers: Extermination
Sparta Supporter Pack
Valaka Cosmetic Pack
Agni Prime Supporter Pack
Planet X-11 Cosmetic Pack
Boreas Cosmetic Pack
Stinging Fury Supporter Pack
Warrior Supporter Pack
Join the elite Deep Space Vanguard and do your part! Starship Troopers: Extermination is a pulse-pounding, 16-player co-op first-person shooter that drops you onto the far-off frontlines of an all-out planetary war. Squad up, grab your Morita Assault Rifle, and reclaim vast planets from the Arachnid threat. In this fight, survival isn't guaranteed, but service guarantees citizenship!
The Bug menace is spreading. Retake and rebuild strategic bases, construct refineries, and complete high-stakes objectives to wrest control from the swarm. With massive maps featuring unique environmental hazards—from the blinding sandstorms of Valaka to the volcanic hellfire of Agni Prime—every mission is a desperate struggle for humanity’s future.
16-Player Co-Op: Coordinate between your squads to defend objectives, gather resources, and build the ultimate fortress.
Strategic Base Building: Use the refined ping system and building tools to erect walls, towers, and ammo stations in real-time.
The Carnage System: Experience the visceral reality of war as Bug corpses pile up, creating persistent physical terrain that changes the battlefield.
Intense Class-Based Combat: Master six distinct classes, each with deep progression, unique weapons, and specialized perks.
Dynamic Environment: The Bug menace is not the only thing you’ll have to contend with. The game features a time of day and dynamic weather system, which can help or hinder your cause.
The Ranger (Assault Infantry)
The Ranger is the premier boots-on-the-ground combatant, built for speed and agility. Equipped with a specialized jetpack, Rangers can rapidly traverse the battlefield to scout objectives or execute hit-and-run strikes. They excel in close-quarters combat, utilizing a versatile arsenal to keep the swarm at bay while maintaining high survivability. Whether flanking a Tiger Elite or rushing to a distant refinery, the Ranger’s mobility ensures they are always where the fighting is thickest. For the Trooper who wants to stay nimble and lethal, the Ranger is the ultimate tip of the spear.
The Sniper (Marksman/Recon) The Sniper serves as the eyes and ears of the Vanguard. Utilizing jump jets to reach high vantage points, they provide unparalleled reconnaissance and long-range fire support. Armed with the Morita XXX Sniper Rifle, they specialize in neutralizing high-priority threats like Plasma Grenadiers and Gunners before they can decimate the squad. The Sniper’s role is critical for identifying incoming waves and ensuring the team isn't blindsided. By perching atop mountains of dead bugs or high ridges, they can turn the hostile environment into a hunter's paradise, picking off Arachnids with surgical precision.
The Demolisher (Explosives Specialist) When the swarm becomes an impenetrable wall, the Demolisher breaks it. This class is an expert in all things explosive, trading subtlety for raw, area-of-effect destruction. Carrying a heavy mortar system on their back and a variety of grenade launchers, they can evaporate entire packs of Drones and Warriors in a single volley. The Demolisher thrives in high-pressure sieges, using their "Watkins Trigger" to clear out bug-infested zones. They are the heavy hitters necessary for holding the line during extraction, ensuring that no matter how many bugs arrive, they leave as green mist.
The Guardian (Heavy Defense) The Guardian is the Federation’s foremost defensive juggernaut. Clad in hardened armor plates and wielding the Morita MK3 SAW, they are built to anchor the frontline. Their core ability, Siege Mode, allows them to hunker down, increasing defensive stats and weapon stability at the cost of mobility. This makes them human turrets, capable of suppressing massive hordes while protecting more fragile teammates. If a base wall falls, the Guardian stands in the gap. They don't just kill bugs; they hold the ground that the Federation has paid for in blood.
The Engineer (Support/Logistics) The Engineer is the master of the base and the backbone of logistics. They are responsible for building, maintaining, and repairing the structures that keep the Vanguard alive. Engineers repair fortifications faster than any other class and can deploy specialized tools like flamethrowers and mines to create lethal choke points. Beyond construction, they manage the team's resource flow, ensuring ammo stations are stocked and defenses are reinforced during the heat of battle. A good Engineer doesn't just build a base; they turn a simple outpost into an impenetrable fortress of death.
The Medic (Support/Healing) Whenever a Trooper is down, the Medic is there to save the day. Equipped with a Medical UAV drone and stim-launchers, they can provide critical healing and long-distance revives even in the middle of a chaotic firefight. While every Trooper can perform a basic revive, the Medic does it faster and more effectively, keeping the squad’s combat effectiveness at its peak. They are the glue that holds the 16-player team together during prolonged missions, ensuring that every Trooper makes it home.
The Carnage System introduces a revolutionary persistent body system where defeated bug corpses no longer vanish. As you slay hundreds of Arachnids, their bodies pile up, creating literal mountains of gore, which can either be a help or hinderance, depending on the situation.
Gameplay Impact:
Dynamic Terrain: Dead bugs have full-body collision. These piles create new ramps that allow living bugs to climb over your walls, or provide Troopers with new high-ground vantage points.
Obstacles: Piles of corpses can block your line of sight or obstruct your path to extraction, forcing you to use explosives to clear the landscape.
Strategic Realism: You must manage the carnage. Ignoring a massive pile of dead bugs at your gate might give the next wave the perfect staircase right into your base!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very basic game but that's all you need great with friends can have a lot of stupid fun with I would say 100% worth the money
Хороший кооперативный шутер в стиле звездного десанта, ХИлдайверз2, ДРГ. По распродажам бывает за копейки (400 руб). Пока прокачал два класса пулеметчика и гранатометчика (имба с напалм гранатами и двойным оружием). Плюсы: - Ощущение массовости. 16 игроков? Будто играешь со 100. Экшн постоянный. - Есть несколько режимов, штук 5. - Можно на чиле проходить, так и с выживаловом когда на тебя прет миллион мобов под стероидами. - Можно отстраивать базу, стены, башенки, пулеметы. - Мехи и авиация тут реально мощные и разносят все в кишки, снаряды можно заряжать и хватит надолго. - На европейском сервере не заметил проблем с игроками, находится в пределах 1 минуты, утром мейби дольше. - Есть доля умеренного гринда с прокачкой оружия, скиллов. - Приятная графика, трупики валяются, взрываются, горит. Анимация оружие так же на высоте, нет ощущения игрушечного пиупиу. Минусы: - На высоких сложностях с кучей мобов часто лагает, т.н. рубербандинг. - По началу грузило видяху на 100% на минималках и было 30 фпс, дичь. Поставил 720p и в конфиг -асинхрон, стало ок. - Когда долго играешь может поднадоесть, но это везде так.
Multiplayer is the bread and butter of this game and is very active. It's pure chaos. You can't change in multiplayer whether your character has a guys voice or a girls. But you can in single player. Single player levels are short and easy so that new players get an idea how to play multiplayer. Hardly worth playing. Lastly, why are there pill bugs (also known as rolly pollys) in this game??? They're neither bugs nor insects, they're land crustaceans, literal animals, very small animals.
I wanted to like this. But its bad imho
I love this game, and after all its unoptimization at launch I'm surprised to say it runs extremely well and plays well now in 2026. i'm uninstalling and won't touch it again though due to the worst mechanic i've ever seen in a shooter before being defended by devs: having NO EXTRA class loadout slots and needing to prestige to unlock ONE extra. But only ever one extra. Piss poor spittle-brain decision making for a game that has a variety of equipment and perks among the classes.
Bought this game on sale for 10 bucks and its not worth it. Laggy as hell even with a good server connection and on lowest settings. Fun gameplay but everything else makes it unplayable. Makes Helldivers 2 and all its controversies feel like heaven.
iv got alot of hours on this game on both xbox and my ps5 but it plays awful on my pc. the games player count is dropping but the game is one of my favorites. ill never give up on it but i cant suggest it
Bon... Bah malheureusement le jeu n'est plus jouable. Je veux dire le problème du jeu actuellement, c'est que toutes les missions, sont uniquement multijoueur, impossible de lancer quoi que ce soit tout seul. Ce qui est un gros problème quand il n'y a juste plus personne sur le jeu... C'est dommage psk le jeu avait l'air d'avoir bien évoluer depuis toutes ces années, et j'avais envie d'essayer tout ces changements. Mais impossible de lancer une seule game. Avis aux dev, ajouter un mode privée ou solo, comme vous voulez pour ces missions, avec quelques bots un peu couillons, où simplement la possibilité de sélectionner la mission et la difficulté. Sinon tout votre travail ne pourra être vu par personne :/. Ce qui est vraiment dommage.
It was good in the beginning of this games life span. Just horrible decisions were made like making a lot of maps that weren't as good as what they started with. Splitting the 3 classes into 6 and never refilling the equipment that was divided. The game play never feels smooth very clunky controls I noticed that my interest to fire this game up diminishes each time I decide to play it. Updates are very slow and not satisfying. Who ever is telling them to add more maps and modes is an idiot. We need a lot more equipment and polish. Even when they put in the Mech i didn't see anybody use it the whole match. Why spend that much time on a mech if it's only in play for like one person out of 16. I thought this game was going places but the devs insist to run around in circles.
I want to leave a positive review but recent updates have made this very unfun. They added mech units without balancing the rest of the game and it is incredibly broken. If you are playing in a round that has these units, good luck if your not in one. They hog all the points and make it pointless to play as any class. This has ruined the game for me and I hope this gets fixed.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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