
Starship Troopers: Extermination is a 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!
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Sky Marshal Edition available now: Save big when you purchase the game plus all year one DLC. Includes:
Starship Troopers: Extermination
Sparta Supporter Pack
Valaka Cosmetic Pack
Agni Prime Supporter Pack
Planet X-11 Cosmetic Pack
Boreas Cosmetic Pack
Stinging Fury Supporter Pack
Warrior Supporter Pack
Join the elite Deep Space Vanguard and do your part! Starship Troopers: Extermination is a pulse-pounding, 16-player co-op first-person shooter that drops you onto the far-off frontlines of an all-out planetary war. Squad up, grab your Morita Assault Rifle, and reclaim vast planets from the Arachnid threat. In this fight, survival isn't guaranteed, but service guarantees citizenship!
The Bug menace is spreading. Retake and rebuild strategic bases, construct refineries, and complete high-stakes objectives to wrest control from the swarm. With massive maps featuring unique environmental hazards—from the blinding sandstorms of Valaka to the volcanic hellfire of Agni Prime—every mission is a desperate struggle for humanity’s future.
16-Player Co-Op: Coordinate between your squads to defend objectives, gather resources, and build the ultimate fortress.
Strategic Base Building: Use the refined ping system and building tools to erect walls, towers, and ammo stations in real-time.
The Carnage System: Experience the visceral reality of war as Bug corpses pile up, creating persistent physical terrain that changes the battlefield.
Intense Class-Based Combat: Master six distinct classes, each with deep progression, unique weapons, and specialized perks.
Dynamic Environment: The Bug menace is not the only thing you’ll have to contend with. The game features a time of day and dynamic weather system, which can help or hinder your cause.
The Ranger (Assault Infantry)
The Ranger is the premier boots-on-the-ground combatant, built for speed and agility. Equipped with a specialized jetpack, Rangers can rapidly traverse the battlefield to scout objectives or execute hit-and-run strikes. They excel in close-quarters combat, utilizing a versatile arsenal to keep the swarm at bay while maintaining high survivability. Whether flanking a Tiger Elite or rushing to a distant refinery, the Ranger’s mobility ensures they are always where the fighting is thickest. For the Trooper who wants to stay nimble and lethal, the Ranger is the ultimate tip of the spear.
The Sniper (Marksman/Recon) The Sniper serves as the eyes and ears of the Vanguard. Utilizing jump jets to reach high vantage points, they provide unparalleled reconnaissance and long-range fire support. Armed with the Morita XXX Sniper Rifle, they specialize in neutralizing high-priority threats like Plasma Grenadiers and Gunners before they can decimate the squad. The Sniper’s role is critical for identifying incoming waves and ensuring the team isn't blindsided. By perching atop mountains of dead bugs or high ridges, they can turn the hostile environment into a hunter's paradise, picking off Arachnids with surgical precision.
The Demolisher (Explosives Specialist) When the swarm becomes an impenetrable wall, the Demolisher breaks it. This class is an expert in all things explosive, trading subtlety for raw, area-of-effect destruction. Carrying a heavy mortar system on their back and a variety of grenade launchers, they can evaporate entire packs of Drones and Warriors in a single volley. The Demolisher thrives in high-pressure sieges, using their "Watkins Trigger" to clear out bug-infested zones. They are the heavy hitters necessary for holding the line during extraction, ensuring that no matter how many bugs arrive, they leave as green mist.
The Guardian (Heavy Defense) The Guardian is the Federation’s foremost defensive juggernaut. Clad in hardened armor plates and wielding the Morita MK3 SAW, they are built to anchor the frontline. Their core ability, Siege Mode, allows them to hunker down, increasing defensive stats and weapon stability at the cost of mobility. This makes them human turrets, capable of suppressing massive hordes while protecting more fragile teammates. If a base wall falls, the Guardian stands in the gap. They don't just kill bugs; they hold the ground that the Federation has paid for in blood.
The Engineer (Support/Logistics) The Engineer is the master of the base and the backbone of logistics. They are responsible for building, maintaining, and repairing the structures that keep the Vanguard alive. Engineers repair fortifications faster than any other class and can deploy specialized tools like flamethrowers and mines to create lethal choke points. Beyond construction, they manage the team's resource flow, ensuring ammo stations are stocked and defenses are reinforced during the heat of battle. A good Engineer doesn't just build a base; they turn a simple outpost into an impenetrable fortress of death.
The Medic (Support/Healing) Whenever a Trooper is down, the Medic is there to save the day. Equipped with a Medical UAV drone and stim-launchers, they can provide critical healing and long-distance revives even in the middle of a chaotic firefight. While every Trooper can perform a basic revive, the Medic does it faster and more effectively, keeping the squad’s combat effectiveness at its peak. They are the glue that holds the 16-player team together during prolonged missions, ensuring that every Trooper makes it home.
The Carnage System introduces a revolutionary persistent body system where defeated bug corpses no longer vanish. As you slay hundreds of Arachnids, their bodies pile up, creating literal mountains of gore, which can either be a help or hinderance, depending on the situation.
Gameplay Impact:
Dynamic Terrain: Dead bugs have full-body collision. These piles create new ramps that allow living bugs to climb over your walls, or provide Troopers with new high-ground vantage points.
Obstacles: Piles of corpses can block your line of sight or obstruct your path to extraction, forcing you to use explosives to clear the landscape.
Strategic Realism: You must manage the carnage. Ignoring a massive pile of dead bugs at your gate might give the next wave the perfect staircase right into your base!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
True to the movie, fun classes, maps and missions. The sheer magnitude of bugs is an experience in itself. My favorite part is building a smart base and watching how my teammates utilize it, or watching how it holds up after a massive breach. Highly recommend for Starship Troopers fans and general PVE, FPS, base building fans. Also, with the correct in-game upscaler my NVIDEA 1060 3GB runs fairly well on low video settings.
Насильно заставляют авторизоваться через эпик стор, после авторизации выдает ошибку подключения к серверу, включение впн не помогает.
То есть, я покупая игру за фулл прайс, получаю блокировку Российских серверов? А давайте я верну вам игру, а вы мне фулл прайс на карту...?
Я играл в это ещё на выходе в раннем доступе, активно играл после выхода из раннего доступа, проверял каждое крупное обновление. И делал поблажки этой игре только из-за бесконечной любви к фильму Пола Верховена - но последней каплей стало текущее обновление, добавляющее в игру донатное увеличение опыта, как в какой-нибудь мобильной помойке. И напомню, что в игре есть такие проблемы как: отвратительная оптимизация ( спасибо переходу на пятую урину ), лагающее передвижение по модулям базы, сломанные хитбоксы, скачки пинга, ужасная навигация на локациях и их визуал, отсутствие нормальной кастомизации, расчленёнки и т.д. Перечислять можно долго. Видел Бог, я долго давал этой игре шанс, дольше, чем она этого заслуживает. Текущий разработчик не может обеспечить этой игре жизнь, что и видно по общему онлайну, который даже кроссплей с сосолями не спасает. Игре нужна срочная полномасштабная переработка, так как разработчики делают что угодно, но не исправляют проблемы, тянущиеся ещё с раннего доступа, и уже отпустились до откровенных донат-преимуществ - делать в этой помойке больше нечего. Желаю игре поскорее загнуться, устроив своим разработчикам лысокос.
Kinda fun and had potential before Helldivers 2. Since that game released they just gave up, and turned to AI slop. If you can't be bothered to make your game I won't bother playing it and will recommend people don't buy it.
This game has some things going for it. Its relatively faithful to the Starship Troopers franchise. The troopers look like they do in the movie, all the adverts and gear and ships and stuff look okay. Even the music is great even though they don't have the KLENDATHU DROP MUSIC rights. Which segways straight into the bad. THEY DON'T HAVE THE KLENDATHU DROP MUSIC FFS. Seriously why even bother when you can't get that iconic detail right. The game is very unpolished, feels like an early access game and has tons of glitches and bugs throughout. Yes, bad bugs not just Arachnids. The single player "tutorial" is a complete joke. The first few missions are way too easy, and then you are hit with a near impossible broken mission. Multiplayer is where its at, but its half fun, half chaotic madness with ppl running around doing whatever. Basically you just follow the crowd and shoot bugs. That's fun at least. But the guns lack impact and everything looks NOTHING like the videos on the store page. That's all lies, its all false marketing. Those vids and screenshots look really good but in-game the weapons, the characters, the bugs, the landscape, nothing looks like that. It looks more like some early access game with not much polish. And they've just photoshopped the screenshots to make it look better. Oh and what about that line that says build the ultimate fortress? Are you kidding me!? There's no building in this game, you build a makeship base for missions and its up for 2 minutes before you evacuate the planet. Then there is the unlocking of things when you level up. Painfully slow, and there's barely anything to unlock. While its more faithful to the look of the movie to not have too much customization of your gear, the options that are there are mediocre and bland. There's even one visor that is called COBALT VISOR and the thumbnail is actually correct but when you apply it, its as grey as this box I'm typing in. Why lie about a cosmetic? Sure its a small thing but why lie about that? Doesn't make sense. The guns and gear in the menus all look low res and barely look much better ingame. Maybe a bit better but not much. Speaking of customization, why does my character sound like a total meathead? Apparently the voice for your character is random, which is just plain stupid, the least they could do is get a half-decent voice actor for a male and female and let the player choose instead of making arbitrary decisions that are not faithful to the source material. Also, the pitter-patter of my shoes feels like I'm wearing tap dancing shoes not heavy combat boots. Who the f does the sound and audio in this game? The audio feels weak and pathetic. I really wanted a good, gritty Starship Troopers co-op FPS. One where you could team up with your friends in a squad, go on a mission, get dropped on a planet to the amazing Klendathu Drop theme and feel the chatter of your heavy Morita assault rifle as you spray the Arachnids with bullets. But this isn't it. With no dedicated or private servers, you have to play with randoms and with lacklustre gameplay and polish it leaves me wanting more. I doubt this game will ever improve so I can't recommend it, and certainly not at that mad price. 👎💩💀
355 horas depois: metralhar inseto gigante com 15 malucos ainda é absurdamente divertido; O problema é que, às vezes, o verdadeiro chefe final é o ping sem LATAM, o FPS despencando e o jogo surtando junto com o áudio. Quando funciona, é puro Starship Troopers; quando não funciona, a Federação testa sua fé. Mesmo assim, continuo fazendo minha parte. Cidadania não se conquista reclamando.
'We decided to prevent you from picking how you want your character to sound like because we want to sell the feeling of being a faceless helldi-I mean mobile-infantryperson. Oh, also here's paid dlc for customization options so the faceless sacrifice we want you to see your player-character as can look unique.' Lol. Lmao, even. Would be even funnier if it ran well!
我是电影迷,所以第一次听说出了这么个游戏就决定买了。游戏绝对是个好游戏,但有些小问题.例如有时候打着打着就突然卡着不动了,又比如有时候吞子弹,榴弹枪贴脸炸不死战士虫 作为电影迷,我自然是希望游戏更还原电影(和原著以及动画),所以有以下几条意见 1,联邦英雄里出现了脑控虫,能控制人类。那既然很多地图都是原殖民地,那可不可以增添一些被控制的士兵?那将增加挑战性。当然这类事件可以只添加到困难模式中 2电影中出现过飞虫,也可以加进困难模式里 3加一些电影中的图,比如火星大气改造站可以做个虫潮模式。另外,加点城市图也挺好,比如火星城市,并且做个解救幸存者的模式 4入侵里卡尔做了不少被人类控制的虫子,在游戏里可以做成某种增援,并且给工程兵一个装置来控制 5玩这款游戏不禁让我想到战地1,二者有许多相似之处。因此我提议除现有聊天范围外,加个小队语音 6同样源自战地1,能不能加点战争巨兽,比如战舰。但这些巨兽很脆皮,比如战舰被电浆虫一炮打下来,然后坠入战场改变地形,还可以借此加个救人的支线任务 8把虫子的AI做的更聪明点,因为有时候虫子感觉挺傻的,当然做之前可要多测试几遍,别出现换了新AI后虫子出现bug的情况 当然,上述提议的一切都应建立在两大基础上 1,不破坏平衡性,既不变成人类的爽游,也不变成虫子的一味碾压(当然可以做个克兰达夫战役让玩家体验一下 2.不增加电脑负担,如果实行上述建议,一定不要在没做好优化的情况下更新
鲨臂游戏制作团队普通且自信,就像个昨天只会1+1的小学生今天突然会乘法了然后专门发个公告炫耀他们的“技术”,我封测玩到现在,累计在这个游戏里服役超过700个小时,而时间只证明了一件事:这个游戏不过是他们的实验平台,他们根本没有能力去实现系列作品里的东西,更不想好好做一个作品致敬原作,例如动力装甲(以前画饼说过,现已证实取消开发)。ST的IP粉丝千万不要买这个游戏,更不要买DLC皮肤,这团队别的技术我没见着,捂嘴能力倒是跟国内米哈游一样有一手,你不准说这游戏哪里不好,不然就给你封了,不多说了,以后看到这个OffWorld旗下的游戏产品避雷就是了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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