
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
About











Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The best part of this Open World-Automation-Survival Craft is the fact that all the machines use ONE material to build! It gets too tedious to me when Satisfactory needs so many different things to build each phase. Makes starting over, moving machines or retooling a line SO much easier and quicker. Also the atmosphere is great, decent lore, and the startrupture changes up the gameplan in a very simple and fun every 20 minutes but just for a very short time.
This game is still EARLY ACCESS! I'm looking at other reviews and they're complaining about early access bugs/optimizations! Do people not read or understand what Early Access means? It means it's still in development! So, this game is quite fun, the concept is good, the gameplay is fun. I've quite enjoyed the mix of building a factory, and battling for my life against creatures the next minute. Also the [redacted] that happens on a regular basis is a really fun mechanic. Not just the danger of it but what happens after. What I don't like is stuff that will most likely be fixed in further development. For instance: certain actions (multiple foundations at once, cooling the habitat door and others) causes the game to lock up for several seconds or up to almost a minute. That could also just be my pc specs. Also lighting flickering. Things like distant fog/infectious clouds flicker a fullbright sometimes. Again, this could also just be my pc specs. Pros: Fun Concept, Fun Gameplay. HUGE map, Single/Multiplayer. Cons: Early Access Bugs and optimization issues. Overall, I recommend this game to fans of automation and survival games! I look forward to seeing where this game goes from here! Things I would appreciate to see in later builds: 1) A 'keep equipment' toggle. I like the whole "If Rupture happens you loose your stuff perminently" feature, but somehow being able to keep my guns would make it easier to make it back to my body in time+ 2) Keybinding customization: Although the layout you have is great as is, "B" is rather hard to get used to for the build tool though.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes. Rough around the edges as its early access but their is a kernel of a great game here!
tolles Game, hat mich voll gepackt.
Interesting, relatively easy in the beginning.
Wer das Studio CreepyJar von Green Hell bereits kannte, weiß, dass hier mit viel Liebe und Leidenschaft gearbeitet wird. Als ich gelesen hatte, dass ein Automatisierungs- und survivalgame rauskommen soll war ich natürlich direkt der größte Fan. Nach der Demo wusste ich bereits, dass das Spiel hervorragend wird und da habe ich es natürlich direkt gekauft. Und nach gerademal 10h Spielzeit kann ich sagen, dass es sich lohnt. Der Suchtfaktor ist immens und jeder, der Spiele wie Satisfactory mag ist hier allemale richtig. Starrupture bietet eine ausgeglichene Balance zwischen Survival, Exploration, Kampf und Automatisierung und Forschen. Grafisch ist es wirklich bestechend und vom Gameplay her sehr intuitiv. Das Tutorial ist gut gestaltet und bringt einem die Grundkenntnisse bei. Den Rest findet man dann selber raus und kann das Spiel in vollen Zügen erkunden. Bugs habe ich bisher keine entdeckt. Die Steuerung ist auch einfach, selbst wenn man ein Survival-Anfänger ist. Von meiner Seite daher jetzt bereits eine klare Kaufempfehlung. Ich freue mich sehr auf zukünftige Updates und Erweiterungen zum Spiel. CreepyJar ist ein so zuverlässiges Studio, da braucht man um den EA Stand des Spiels eigentlich keine Bedenken haben. :)
얼리액세스 껍데기 쓰고 튕기는 트리거가 뭐이리많은지 ㅡㅡ
A great EA game from the Green Hell guys
This is probably the only factory game I actually want to play so far. Combat can get a little struggling at times but it's among the only combat systems I can actually get behind (one of three!) As of September 1 and the QOL update not being released yet, this is an easy 8/10, bearing in mind this is (according to their planned additions in the future) basically a playtest compared to the full game they plan to release.
Rails are iffy, made sure to delete and rebuild beginning and ends, even went and replaced every rail worth 1 hour of walking, materials are right, storage is right, wont move at all, even the angles are smooth, no jagged corners, and the ♥♥♥♥♥♥♥ goliaths, as a solo player it sucks bumping into them, ammo that pens 3 targets should pen this things armor but no, zip lines should have 8 angles of rotation not 4, makes going straight distances impossible cause terrain and rotation, a faster reload for all guns beside pistol, and a combat drone that follows you should be included for solo frontiers, and craftable armor so goliaths dont almost one shot you
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $326.2M | 279.7K | 97% | $39.99 | |
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