
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
About











Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You can see the play time for yourself, so here's my opinion: Absolutely love the game, but while I did select recommend, I wouldn't recommend it YET because it definitely is not complete, multiple QoL improvements are needed before this can be a full on recommend. -Need a "stack to nearby storage" button for quick storing resources from inventory, extremely cumbersome at the moment. Another idea would be a sorting tower similar to the V1 storage tower, have one entrance port and then 12 exit ports, anything you put in will be sorted to attached storage towers. -Love the combat, but ammo needs to have larger stacks. Pistol and shotgun are ok, but standard and heavy ammo should probably have a stack cap of 1,000 or have ammo be kept in a separate inventory like mission items. Resources in my opinion should have their stacks increased from 100 to 250 given how many are needed for recipes. -In regards to combat, there is desparate need for some melee options here, personally given the look of the game and the feel of combat plus the LEM system, I think some inspiration taken from the melee/power system in Rage 2 would be awesome for this game. Since vermin feed on electricity, how about a melee weapon that recharges shield? -Building is in desparate need of several tweaks. First and foremost, please for the love of all that is holy just have the pillars scale when we increase the height of platforms, having to manually place individual pillars to level a base is painful, especially when I need to make massive bases using 10,000+ materials just on storage and platforms but I'm constantly running in to "building is not stable". Second to this, we need the ability to terraform the terrain, having everything be horrendously off level because there's a scarcity of flatland is going to drive a lot of people away. Either a flattening tool or the ability to add an infill material to level out low spots, personally I think the easiest option is to change the supported platform and base core to automatically scale columns to height and have the platforms function as ground level stable when placing buildings on them. As for the drones, while I absolutely love them, the collision physics and dispensers make setup very cumbersome, I think the easiest way to adjust this without changing the core bones would be to disable collision physics on the 8 slot circular rail platform, that way mega basers like me can build complex production factories without having constant holdups and pauses or accepting a spaghetti base. Fantastic game, I'm having a lot of fun, keep it up!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a fun mashup of survival and factory building with a lot of potential. Progression seems like it needs tweaking though. Hunting for quartz to spend on upgrades (throughput is a huge challenge in most builds that is best solved by collecting quartz in large quantities in a limited window of time, plus it seems to be finite) and blueprint hunting ends up a little too time consuming and can bring things to a standstill entirely while you go looking for the right outpost. While the exploration and combat are solid, the encounters seem balanced more for co op than singleplayer, so a solo player may have to wait for solar events to clear locations which slows progress even further. In smaller doses or with a better idea of where I needed to go, it'd be a lot more fun, but generally I'd rather work on my factories.
ce jeu a un très gros potentiel et les 15 heures passées dessus me régalent, Encore des bug mais bon ca va ca passe ! et je commence à peine! à ce prix c'est top over the top
Git gierka,przyjemna , wciągająca trochę za mało wrogów i ich różnorodności, męczące wbijanie poziomów. za tą cenę jest ok lecz przydałoby się jednak coś więcej może w przyszłości gierka będzie bardziej rozbudowana
Just so long as you enjoy getting... oh wait, nvm, no spoilers. lol
good game with fun automation and story
This is a really great game. Storyline is pretty easy to follow if you explore a lot. Graphics are good and have continued to improve. Weapons and upgrades are easy to use. Enemy progression seems to be tied to the growing levels with the companies so be wary of that. I bought the support dlc because I really believe in supporting this game!
Im having fun.
파밍, 자동화, 기지건설 3가지는 정말 잘 짜여있고 재밌는데 럽처 후로 모아야되는 석영과 이그니움 노가다에 장시간 투자해야되는게 좀 빡침 그리고 맵좀 넓게 쓸수 있었으면... 못쓰는 부지가 너무 많네
During my first session I played for 16 hours straight. I'm old and tired and usually only play games for an hour at a time. Please send help.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.2M | 235K | 97% | $39.99 | |
| $247.1M | 489.3K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 | |
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.4M | 17.7K | 84% | $19.99 |