
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
About











Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nie polecam tej gry po ograniu kliku godzin wyłączeniu gry i włączeniu gra sie notorycznie crashuje scum jak nic nie polecam pieniądze wydane w błoto ...;/
I like the combination of exploration and process building in this game. The landscape map is interesting and the resource management can be a fun puzzle at times (I try not watch/read 'How To's' and prefer t explore things myself. Despite that, the biggest realization is that the resource drones work on-demand. This is unlike most other builder games, so patterns you've used successfully before are wrong/backwards in this game. That's good! The combat elements are interesting and fun, but I would like there to be a bit more of it - or that it had periods of of peak activity. Losing your gun when you die is weird. Recoving it when you recover your backpack would make a bit more sense to me. I wish it would add a simply thing like a compass to the hud, and better ways to see what a manufacturing unit is building from the drone view or just when walking around. The DebBlog says that you'll know what all the findables are in sites that you've never been to before, but somehow producing a list of what you personally built is out of line. Go figure! ;)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game - looking forward to more updates and 1.0 where I can hopefully travel faster - some sort of jetpack. At the moment, its a lot of holding W.
I guess playing 11 hours on day 1 but it felt more like 4 or 5 is a good sign! The game is much bigger than I realised, though most of what I know of it comes from watching Josh from Let's Game It Out having fun with it and not really exploring much. It is also very stable, although I did respawn once where I was half-way embedded in the floor of the habitat. Luckily I hadn't made much progress since the previous save (turns out it was good idea to select a new slot for each save!) so I continued from there. BTW, I tried submitting a bug report but the form doesn't accept save files OR zip files. Other than that minor hic-cup, I thoroughly enjoyed my first several hours game play and look forward to continuing tomorrow.
Van még mit fejleszteni, de nagyon addiktív játék. A harcok némelyiket kicsit egyenlőtlen, de kezelhető.
please turkish languace its ai era itsh cheap and easy please work on it thanks .
So I'm enjoying this - nice base building, well laid out level design. The timing of planetary heatwaves and the environmental effects are well done. I did think "the enemies are getting a bit repetitive" at almost exactly the point that I ran into the big crabthings for the first time. Having said all of that - can we talk audio? I know this is early access so you can make changes. The ambient music is pretty, the audio cues for combat starting and stopping are useful, most of the computer commentary is at least cute. Right now I'm giving all of that up and muting the entire game because it's the only way to stop hearing the character say useless "I can use this" dialogue every other time I pick something up. Please please give me an option to shut up!
游戏空洞,鉴定为狗屎
Dysons Sphere meats Deep Rock Galatic
Amazing game. Can't wait for more content and updates.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.2M | 235K | 97% | $39.99 | |
| $247.2M | 489.2K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 | |
| $10.4M | 17.7K | 84% | $19.99 | |
| $10.4M | 28.7K | 90% | $14.99 |