
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Top
Mega wciągająca gra. Polecam
geras visai
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 13.1K | 55% | $39.99 | |
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.3M | 279.7K | 97% | $39.99 | |
| $247.2M | 489.1K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do you know why supply meets demand? because i told it too. gifted from a friend, crashes a bit but overall good!
I really have not played this game a lot so far, but from the 90 minutes that I have played which so far has encompassed a tutorial and a restart because I did not realise the importance of starting base placement (I placed my starting core on top of a titanium vein. Go me, I suppose), it's a seemingly competent game. Barebones so far, yes, but competent. I decided to try Green Hell before this game as I figured that one was more feature-complete, but having come off that game not particularly liking the gameplay mechanics as I am clearly too casual for its seemingly eldritch, or some might say "hardcore" survival mechanics, it had me worried about this game. Given how the developers are proudly strutting about being that game's creator, maybe this game would not be for me. As it turns out, I was led astray. This game had me chuckling from the get-go. There's some dry and quite humorous voicework already in the game that teaches you the ropes. Heck, this game is Satisfactory in more ways than just looks and idea, but also clearly so different in its fundamentals. Right now, you can't go ahead and manually craft everything to progress. This game'll tell you that "Nuh uh, go build a machine instead". Power is not a matter of extracting coal or collecting biomass. No, you build solar panels that produce infinitely and just require a bit of resource extraction. The fundamental balance of this game is not production rates but the produced resources themselves, at least in its current form, or from what I've seen, the early stages of the game. The second big difference comes a short time into the game. You'll likely have looked up to the skies to see what's out there. Not to spoil stuff, but let's just say that you're in for a surprise if you thought that was just a backdrop. I guess the game lampshaded it in the tutorial what with the meteorites and, well, the title of the game itself, but I was quite taken aback by what I was about to experience. Thirdly, the material exporters are bloody slow. This game is not a case of "Upgrade conveyors so you can move more resources" or "Get smart splitters so you can control what resources get sent where". No. This game deals with that automatically. This, to some extent, is part of Satisfactory's charm, so if you are expecting such features in this game, move away quietly and scurry back to your comfy comfines in that FICSIT pod of yours. Going back to Green Hell for a moment: While I did not enjoy its gameplay, I have since looked up a let's play and its story has been far more enjoyable. Knowing that, this will likely be this game's greatest strength as it develops. I can't comment on what's there just yet given the fact that I have only played 90 minutes, but this is a game I definitely want to experience more of, and likely see where it goes in the future. As such, I can safely say that this game, while perhaps seemingly alike that of Satisfactory, is confidently not Satisfactory. Is it a satisfying factory builder? I can't say for sure just yet, but what is here is some really fertile ground for, what I hope will be, a progression-based game with a factory on the side. We'll see what further playing will net me with regards to what irks and quirks this game will eventually, and perhaps inevitably, provide.
IS GOOD
A fun game to play, I do think melee weapons would be handy in close combat. There are periods in game that there is alot of downtime. Rebuilding the base for manufacturing was a constant. With the update rewards of LEMs and cystals, from feeding the coporation was unbalenced. If you explore you would find better LEMs.
obsah hry super ale bohužel příliš krátký děj.
Can't recommend in this state. The game is broken. To many bugs. Its a fun game but the bugs make it unplayable right now. Have to wait for more updates. Basic stuff like the transport lines doesn't work with out any reason. I have over 500h in other games like this , me and my friends know what we are doing. Have looked online for solutions and everyone says "its a bug". This game will be great in the future.
GAME KEEPS CRASHING ive not goten past lvl 5 in anything i have 42 hrs in the game and ive played the same 15 min over and over
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.