
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very often it throws a critical error and the game crashes, so I have to start everything over again from the beginning.
I really like this game as there is so much to do with a variety of different things but there are a lot of bugs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
prise de tete mais pas mal
for 2.6 hrs i have made approximatly 12 characters building the same thing over and over again. However when bugs attack me i get stuck and respawn when i go back to my body to pick up my bag the game freezes. This has happened 12 times and 2 of them i didn't go back for my items but as soon as i got close to my body bam freezes. I have even tried to avoid bugs but as soon as i get att boom stuck but doesnt freeze. passing by Butterflies shows up across the whole screen making it difficult to see what i am doing especially when there are alot of them. Tried turning my builds but no luck it just up and down. Isn't this game all about building yet can't move my building the way i want to. Attaching conveyers is a mess and alot of it is a waste of time and needs fixed. It's leaving EA this Year yet i havn't seen any good approvements. So i will lay this game to rest in tell i see good updates if it isn't abandoned by devs like 80% of games these days. I believe a lot of gamers feel this way just tired of the gaming industries BS and lack of judgment.
Great game
mid
I climbed a mountain you're not meant to be able to climb using ziplines and stairs. I got trapped in a hole. Died. It was greatly enjoyable.
72.6 hours played at this time: Very fun game concept love the exploration factor vs the factory building + unlockables through sending items. While it may have its fair few bugs (no pun intended), it still is in early access atm and I can't wait to see what more will come to the game with time. 8/10 Update 64.3 hours later: There is so much more than I imagined in terms of resources and factory components when I last wrote the review. I'm at the stage of trying to min-max my resource outputs whilst also maximising the space I use; it really itches that problem-solving part of my brain in a great way. It doesn't get more satisfying having a long line of resource hubs all feeding into a massive factory but optimising the rails so items don't clog them up can be a bit tricky. Overall still loving the game 8/10 still.
Killing spacebugs
Top
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.3M | 279.7K | 97% | $39.99 | |
| $247.2M | 489.1K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 13.1K | 55% | $39.99 | |
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 |