
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
:)
With 150 hours in the game, I feel like I have a solid enough grasp to share my thoughts. This is going to be a good-news/bad-news review, focusing primarily on the game's current state. **The Bad** Since *Star Rupture* is in Early Access, it currently suffers from significant performance issues. Random hitching, frame drops, long load times, and a lack of graphics and GPU tuning options are all noticeable. None of these are deal breakers for me—I genuinely enjoy the game—but it's something prospective buyers should know. If you're running hardware around an RTX 2060 Super or below, expect a fairly choppy experience. For reference, I tested the game on three different systems: * **PC #1:** AMD Ryzen 5 5600X, NVIDIA RTX 2060 Super (8 GB), 64 GB RAM (Windows) * **PC #2:** AMD Ryzen 5 2600, Radeon RX 580 Red Devil (8 GB), 36 GB RAM (Windows) * **PC #3:** AMD Ryzen 7 5700G, 64 GB RAM (Ubuntu 20.04) Performance was inconsistent on all three systems. On Ubuntu 20.04, the game would not launch under any Proton version I tested. I went as far back as Proton 3.16-9 and worked forward through every available release, including Hotfix and Experimental, with the same result. I also tested SteamOS on the same hardware and encountered the same issue. At the moment, the game also lacks controller support. Finally, once you've activated the Forgotten/World Engine, I found there wasn't much incentive to keep playing beyond expanding the factory. That will likely change as development continues, but right now the late game feels fairly limited. The same can be said for Corporation Package exports and the overall progression system. **The Good** This is where *Star Rupture* really shines. The core gameplay loop is excellent. Base building, drone rail networks, crafting, and resource gathering all feel intuitive and satisfying. Combat is responsive, enemy hit detection is reliable, and weapon upgrades consistently feel meaningful rather than forcing obvious "best" choices. Despite its rough technical state, there's a very solid foundation here. If the developers can improve performance, expand the endgame, and continue building on these mechanics, I think *Star Rupture* has the potential to become something special. Despite its current technical issues, I would still recommend Star Rupture to fans of factory-building and survival games. Just be aware that your mileage may vary depending on your system. Given that it's still in Early Access, I'm optimistic that both performance and the amount of endgame content will improve with future updates.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game to play. the products/orders making is well thought and could be everwhelming at time but with good planning it will all get done eventually.
I cant believe this is version 0.3! This is better than most full release games I've played. The learning curve on the factory aspect makes it an exciting challenge far more often than a frustration (don't get me wrong, it can be that occasionally, too, lol). The graphics are great (the Rupture is cool to watch every single time). The way the enemies scale as you progress somehow simultaneously makes you feel like you're becoming more skilled, and like the enemy will never be too easy. The exploration is exciting. The only critiques I have are 1) that, since a lot of the things you find don't respawn, they need to rework that mechanic for multiplayer somehow. It stinks that if one of your teammates runs off and gets something, now you can't get it. 2) it needs controller support (I'm sure that's coming, but I play with 3 other guys, and the one uses a PS5 controller, and subsequently, he is not nearly as into the game as the rest of us). 3) It'd be cool if there was some sort of diagnostic tool you could use to figure out why a resource isn't getting where you want it to. Like maybe a gun you could point at the machine making/mining the resource/item you need and left click, and it highlights every rail/machine that resource/item can go to, or maybe also right click the machine you want it to go to and it shows you the disconnect or something. But seriously, don't wait until full release! The game is amazing now!
NO POINT IN PLAYING A GAME THE CRASHES WHEN YOU TRY TO CHANGE THE KEYBINDS
Creepy Jar does not dissapoint. Another awesome game.
Zajebista Gierka
Ansich ist es wie Satasfactory nur mit Base defense und geilen waffen, Das Game hat viel potenzial und ist ansich schon klasse nur man merkt leider noch ein paar bugs die echt verdammt nervig sind und mir schon ein paar stunden gekostet haben aber für early access echt nicht schlimm. Und ein kleiner tip an rande benutzt so wenig fundamente wie möglich oder baut sie nicht zu hoch weil es extrem an leistung zieht.
cool manque certaines chose a voir en 1.0
The game really have many well thought-out elements. Im really impressed by the gameplay, it forces you to think while balancing, combat, exploitation and building in a really balanced way - you don't really see that any more. I run everyting really smoothly on the highest setting with no lags og hiccups, it's really well optimized and looks stunning.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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