
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
About











Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Huge potential. Lots of QoL improvements are needed but in general for how early access this is it's decently playable. Dedicated server needs Linux native version. Pretty janky in Wine compatibility. Playable but janky. Needs to accept FQDN instead of just IP address. But runs fine on Linux otherwise. A linux version would be spectacular. I look forward to updating my review as I continue to play through with my son.
Tried very hard to love this game, but it's not there *yet*. Currently it does not have the quality of life features for factory building that it needs, you can't quickly retool your base at all, You can only deconstruct one thing at a time, and oh boy does it take long. Yes it speeds up but that's a ♥♥♥♥♥♥ comprimise in my opinion. It doesn't have a hotbar for quick building, and the building menu is responsive in the way that your granda might be. Techncially there but slow. When these absolute core things are taken seriously, I think this will be a fine mix of survival and factory building, but my personal advise is: Not yet. Wait until it's out of early access.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Appreciating it is early access, as others have said - there are some really odd game design choices here. My main gripe is being forced to go 'hunt' for chests to gain knowledge to access new recipes. Second to that, the majority of the time you are required to destroy half of your factory in order to insert a smelter or foundry because the recipe required by X corp needs to be converted further. Its a case of build > produce > succeed > change recipe > destroy > produce > destroy > build > repeat It isn't even a fun cycle like it is in 'Satisfactory', having to mess with your production line EVERY TIME a bit of production ends is dull and painful. The graphics are great, I still have no idea what the benefit of the star rupture system is apart from stopping you from running too far in fear of being incinerated.
This is a cool game, but I can't recommend you play it in this state. There are ALOT of quality of life things that need to get added before this game becomes fun for most people. Simple things that most games like Factorio, Satisfactory, DSP, etc have built in like being back to copy/paste the recipe from one building to another. Having to run to each building and manually click into a submenu to pick the recipe gets old very quickly. I do like the rail system which is PULL demand instead of most games belt system which is PUSH. But, that being said, this game doesn't make it easy for you know know how to configure your rails because there's nowhere in the game does it show INPUT requirements for a selected recipe. So, its a lot of doing math on the side just to figure out how to optimize - which is not great... Overall, cool concept of for a game, but needs more work. Also, the voice acting is just horrid.. absolutely horrid. Please give us a way to just turn off the voices and just use subtitles.
I want to like this game. Most of the time it is enjoyable to play, but recently the bugs, lags, failure of the dedicated server to keep up with the game, and other annoyances are ruining the experience. Load into the game, and half of the walls of the habitat are missing. Walk through them, then enter back through the airlock, and they are suddenly there. Labels on containers, cargo dispatchers, cargo receivers, teleporters, etc. are hit and miss. Sometimes they are there, sometimes not. Flingers can hit/target you even when they cannot see you. They can dodge when you shoot at them. Many of the critters remind me of the NPCs in Skyrim where they just jump to the side at the last second. They can 'defend' themselves by putting their front legs in front of the bullets like a shield. Combat balanced? Yes and no. Add a module to slow down the infection build up? Sure...but it doesn't. Add a module to slow down heat buildup? Sure...but it doesn't. Would I recommend it? Yes...considering it is early access and random undocumented features are expected. Would I like to see more frequent updates? Definitely. They too, seem random, and fairly short on fixes. Will I change my mind if playability does not start getting better? Quite probably.
So, to give some backstory on this review, I'll start by saying I have nearly 800 hours in Satisfactory. Which means I very much enjoy this type of a game. My friend picked this game up a month ago and played a few hours recommending it to me. At the time I watched a trailer and read about it and did not think it would live up to the hype considering it looked like a lower-end version of Satisfactory. Well, when I saw that Coffee Stain did a steam bundle with Star Rupture known as the "orange uniform bundle" with a big discount, I thought why not? It might be worth it. I was wrong. Sadly, I spent 2.4 hours playing, so I can no longer refund the game. And who knows? Maybe the game will improve in the future. But as it stands right now, it's exceptionally boring. I thought the "Rupture" wave that is the entire premise of the game would be more exciting than it is, but it is more "Get to a habitat quickly!" and then "here's an unskippable effect on things around you that force you to stay inside for a bit doing nothing else". To add insult to injury, after this effect ends you only have a short amount of time to recover certain items that -only- show up during that period. As I'm sure you can already surmise, the incentive to continue playing dwindles further and further as they force hard time locks on things instead of encouraging fun stuff (E.G. Satisfactory "locks" stuff behind the space elevator, but pushes you to explore and do cooler things - not forcing you to not leave your base while simultaneously basically forcing you to keep one base). I didn't want to give up on it yet, so I kept on exploring as best I could with the time I had between ruptures, got a pistol and went out to find the local settlement. Aaaand now my inventory had virtually no space with a bloat of a bunch of food/water items, ammunition, building parts, and scrap to be analyzed. The last part is another hard lock on things to build where it forces us to choose between which corporation we should send stuff to - but this discourages progress and creates unneeded "choice paralysis" because you have to create more buildings that have no tutorial attached, no storage you can feed stuff into (or at least none I found?) so I can't split bars separately like I did in Satisfactory, and I have to actually search down different trees to truly find what I'd want and essentially ignore other areas that might also provide benefit instead of "you've reach the next HUB level! Now here's all this extra stuff!" I really really want to enjoy a game like this again, but it just feels like there is still an exorbitant amount of work to do in this early access because I felt like there was nothing actually... "fun" about it? I wish I stuck with my gut and didn't spend a dime, whether or not it was on discount.
This game in this Ealy Access stage is almost a masterpieve already! Solo or Coop doesn't matter you will find a well working game. At the moment we play 3 ppl coop game with around 60 hours of playtime. No major bugs so far. Some little things that are annyoing but will for sure be fixed in hotfixes and updates. I can 100% recommend this game if you love exploring and base building. Fighting is also a part and sometimes really challenging. Be prepared to reconstruct your base mutliple times! Always think bigger I mean bigger bigger! :) For 20 Euros u cant do anyhting wrong!
Dieses Spiel macht einfach Spaß (zumindest mir) und das schom im Early Access. Leider aber auch hohes Suchtpotential. Mal eben schnell einen Auftrag machen...tja......2 Stunden später hat mal die Produktion umgekrempelt und die Transportwege optimiert. Dann noch kurz mal eben ein bisschen die Umgebung erforscht, neue Sachen gefunden die sich direkt wieder integrieren lassen.....schwupp......wieder 2 Stunden fott. Ich freue mich auf jeden Fall auf das endgültige Spiel
If you like Satisfactory and Planet Crafters, it's worth trying this one out too. Amps up the danger quite a bit and can evolve into an FPS quickly. There's a few things I would like to see tweaked, but that would also get it operating closer to Satisfactory than it's own game. Solid and very pretty.
I want to preface this by saying that i am someone that was incredibly excited for this title, especially after how good a job Creepy Jar did with Green Hell. On top of that I am obsessed with factory/automation games so this way right up my alley. One thing that it's easy to say about this game is that it's insanely beautiful, walk around in a constant state of amazement at the stunning visuals. The gameplay however........ Early trailers made this game appear as if it was a facotry game with tower defense elements, however the game does not play like this at all. The combat is painfully bad and vannila, the weapon design is so sterile and they feel terrible to use. The building is really frustrating, the current system makes it so hard to build a neat and symetrical factory and the rail system for item transportation is so incredible bad and frustrating. if you like making neat good looking things this game will drive you insane. The UI is also really bad, I'm hoping this is just a place holder thing because at the moment it's so plain and ugly and difficult to navigate, also window sizes and everything just feels off. pretty remarkable to produce such a bad UI in 2026. And inventory management COME ON devs..... why do so many games get this wrong, just copy the games that do it well and move on. After purchasing at release i sent a massive email to the devs feedback account with what I thought needed to be imporved and a long list of bugs, never ecieved any response not even a copy pasta boiler plate response and none of the issues i raised have been addressed. Also the sate of developement so far has been extremely slow with very little communication and even less updates, to the point where I don't even feel confident that they're going to get this game done. If the development cycle every actually kicks into gear and they start to update the game I will revisit to check out the content but for now I would have to warn against purchasing this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $325.2M | 279.5K | 97% | $39.99 | |
| $246.8M | 488.4K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $4.2M | 7.7K | 84% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 20.8K | 84% | $19.99 | |
| $10.3M | 18.9K | 76% | $19.99 | |
| $10.3M | 10.3K | 86% | $24.99 |