
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 116 reviews with recorded playtime.
Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Macht keinen Spaß mit Marian, der killt als seine mates
The game needs better optimization imo (or I need to upgrade my pc). I played on lowest settings, and just placing a solar panel would usually freeze my game for sometimes even half an hour. If I overlook that, I would say that this game is perfect, it has a story, which I always appreciate. The movement sometimes feels weird, but you get used to it pretty quick. The building feels great, and the process is usually not too slow or too fast.
While it has good bones, its just not quite there yet. I'll be waiting for more optimization and better sense of what to do after tutorial.
To be clear, this game, it's premise, and it's development are all amazing. This seems like a good team doing good work for good prices. However, at this point in EA, it's not worth it. Wait for full release. Upon opening this game, I was able to get maybe 15fps on the lowest settings, even with high end components (seen above in specs). It seems from further research this is an issue with how the game handles DLSS and graphics drivers. I'd recommend that if it's interesting, try picking it up and giving it a shot. Otherwise, wait for a full release so that you can enjoy this game in a stable manner.
Love this game. I still missed the silicon blueprint to advance, but did not bother me to explore the map for hours. The terrain and PoI is great. There are dangers, but you are not pushed to do x and y before a timelimit. You can always rebuild sections of the production system. Very excited to see how the end game will look like.
First of all, the game runs very well on my machine and did not crash once in over 40h on Linux. That's awesome. Secondly, Star Rupture has a lot of potential and a good gameplay base to build upon. The world is gorgeous and the machines players build look very nice too. Now, why can't I recommend it? I won't criticize the typical Early Access things like a missing Shift+Click for inventories and other QoL. The game is just not finished, that's what you get with EA. That's totally fine and to be expected. I'd point out that the item routing gets funky with bigger machine parks. All this can be fixed. For me, it's the premise of the game's "story". You're something like a prisoner that has to pay off their debts to four companies. The exact same companies supply you with machines that can ultimately produce stuff you sell to them in order to pay towards those debts. Then why isn't it in the interest of the companies to supply the player with the basics they need to progress and make more dough? Instead of giving you much needed blueprints after you proved yourself tustworthy, you get sent around the map looking for that blueprint in a stupid chest. That and the idea of a tidally locked planet that gets incinerated once per day by its sun. And after a five minute nuclear winter everything grows back at the exact same spot in the exact same amount. Sure. I just don't buy it. And that's the key to immersion or the lack of it.
I have high hopes for this game because of their previous title, Green Hell, which is one of my favourite survival games. This game has a lot of potential and I'm excited to see what the developers do with it.
Great game. I can easily see a few hundred hours in this game. it's similar to Subnautica with its world scope but factorywise its similar to Satisfactory. I've completed the in game story for now and I can see this game becoming genuinely great with so many hours of content and even released on console. Please devs keep it up!!!
die gegner sin überflüsig und nervig die versaune mir jedes mal das spiel
Dieses Spiel macht einfach Spaß (zumindest mir) und das schom im Early Access. Leider aber auch hohes Suchtpotential. Mal eben schnell einen Auftrag machen...tja......2 Stunden später hat mal die Produktion umgekrempelt und die Transportwege optimiert. Dann noch kurz mal eben ein bisschen die Umgebung erforscht, neue Sachen gefunden die sich direkt wieder integrieren lassen.....schwupp......wieder 2 Stunden fott. Ich freue mich auf jeden Fall auf das endgültige Spiel
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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