
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
skvelý engine a ešte lepší nový Satisfactory Shooter
Runs pretty smoothly for a game in Early Access stages. The environment is vividly beautiful; the flora and fauna are equally pretty and dangerous. This feels like Satisfactory with wasteland survival mixed in.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is a super cool Survival Game
StarRupture gefällt mir bisher richtig gut. Die Atmosphäre funktioniert, und besonders der regelmäßige Star Rupture ist stark umgesetzt – tolle Animation und gleichzeitig eine clevere Reset-Mechanik, die dem Spiel eine eigene Identität gibt. Mein größter Kritikpunkt ist aktuell die Produktionslogik: Das Pull-System ist grundsätzlich spannend, aber Produktionsaufträge lassen sich nicht sauber wieder löschen. Dadurch kann ein alter Auftrag die gesamte Produktionskette weiter beeinflussen, und man muss mehrere Maschinen manuell umstellen. Feature Request: Produktionsaufträge komplett löschbar machen bzw. einen neutralen Zustand ohne aktive Nachfrage hinzufügen. Idealerweise sollte sich der Bedarf am Ende der Kette automatisch auf die vorgelagerten Produktionsstufen auswirken – und beim Entfernen auch wieder sauber verschwinden. Ansonsten sehr vielversprechend und atmosphärisch wirklich gelungen.
o jogo e mt bom mas, tem alguns pontos e eu vou listar, e tbm dar um caminho de melhora afinal eu quero q esse jogo seja melhor. 1 sttut, tem de monte e sim o nome disso e U5, os maiores causadores desses sttuterings, sao os items 3d de correias, e as plataformas, apos alguns testes constatei esses como severos e reversiveis, e tem a iluminacao por lumen mas isso ai e coisa de dev e eu nao posso opinar, devs, porfavor, removam as correis 3d nao precisa fisicamente um objeto 3d aparecer pra saber q estao passando itens, uma simples conexcao resolve, e as plataformas tbm tem esse problema, facam uma programacao de bloco unico qnd ligar mais de uma plataforma. ou simplesmente reformulem essa mecanica, por algo mais parecido, com a feature de colocar mais de uma plataforma , como um unico bloco a ser registrado, e a parte do lumen ta bem ruim, os reflexos ficam mais aparentes e visieis com lumen medio do q alto ou maximo, q por sua vez deixa cores saturadas e internos de base com aspecto escuro e sem ou pouco reflexo. eu diria pra focar nos dois mais importantes plataformas e correias de transporte. QoL nao vou entrar no ponto pq, primeiro ten que ser jogavel. E um detalhe nao e hate no jogo, ate pq eu joguei ele no passado de gratis piratao, e vim aq comprar , entao eu quero ver melhorias, pq eu gosto do game.
Definitely Early Access, but fun and beautiful so far. As with all EA releases it needs balance and tlc, but the devs are moving in the right direction.
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GDZIE OBSŁUGA PADA....
Also nach einiger Spielzeit muss ich sagen das Spiel ist für ein Early Acces Titel eine 10/10. Das Spiel hat bewährte Elemente aus seinen Genre-Vertretern genommen und gelungen umgesetzt. Meiner Meinung nach hat man hier eine fantastische Mischung aus Factorio und Satisfactory, ggf. mit einem Teil Saubnautica. Absolute Empfehlung.
it's a good game i'll give it that it has great base building mechanics and everything but it's still lacking in some content that I'm sure will come in later updates i don't recommend it right now in it's current state but if they ship a bigger update make it to where random bug swarms come to your base instead of the ones who are pre planned by doing events then it would be awesome or make it a option. all in all if you like satisfactory then you would like this game it's more combat focused and that's the route they should take.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $326.3M | 279.6K | 97% | $39.99 | |
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| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
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| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 17.7K | 84% | $19.99 | |
| $10.3M | 20.9K | 98% | $24.99 | |
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