
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
200 hours in, 0% main story completed. Right after the intro, I walked away from the main mission and never looked back. The side content and universe details are so massive and engaging that I've been lost in space for 200 hours just living my own story. Forget the negative reviews; people forgot what a true Bethesda RPG feels like. Starfield is The Elder Scrolls formula perfected in a new universe.
This game is a downgrade for Bethesda. Even Fallout 4 from a decade ago is way better and more advanced than this and that one has story and fps issues. Boring story, characters, and then cash grab dlcs if you want to extract more content from this. It follows the core rpg gameplay of Bethesda games but game mechanics you expect from previous Bethesda games are cut. And they expect you to suffer through it 10 times with the poorly disguised new game+ for some bad items? Is this a joke? Bethesda prioritized quantity over quality with all the empty places to "explore". Also an unoptimized game engine that somehow runs worse than Bethesda games from before. It will drop gpu usage to 50% and your fps will drop along with it. So you get better physics handling hundreds of items when showing off the engine with commands in creation engine 2 for even more engine limitations during gameplay and your gpu being even more underutilized. The game launched like this and still after 3 years it's left in this state. If this is a telltale sign of what is to come from Bethesda, I am dreading what comes next especially Fallout 5 in possibly 15-20 years due to all the stagnation.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $164.8M | 206.2K | 96% | $44.99 | |
| $165.8M | 543.3K | 95% | $14.99 | |
| $169.8M | 378.8K | 93% | $19.99 | |
| $149.4M | 106.8K | 81% | $59.99 | |
| $148.6M | 70.3K | 80% | $39.99 | |
| $148.1M | 121.5K | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.3K | 81% | $19.99 | |
| $38M | 211.7K | 96% | $9.99 | |
| $25.5M | 56.2K | 82% | $19.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $14.2M | 86.3K | 71% | $10.49 | |
| $10.6M | 28.7K | 95% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
N'achetez pas ce jeu Acheter 34euro ce qui est bien trop cher pour cette bouse, temps de chargement infini latence et freeze lors de tp vers une planete je me retrouves dans un astéroide donc j'explose synchronisation labial dégueulasse, même skyrim et fallout étaient plus potable cet achat est l'erreur à ne pas faire sauf si vous voulez perdre de l'argent
There are a few things Starfield does well. The ship-building system is genuinely fun, and designing, upgrading, and customizing ships was easily the highlight of my experience. If you enjoy tinkering with builds and creating your own spacecraft, there's a lot to like. Unfortunately, that's where most of my praise ends. The finished game feels nothing like what was marketed before release. The main quest is painfully boring—so much so that it almost feels intentional. I kept waiting for it to get interesting, but it never really did. The side quests aren't much better, with very few standing out as memorable. Exploration is also a huge disappointment. The planets are mostly barren, and after a while you start seeing the same handful of points of interest repeated over and over. Instead of feeling like you're exploring a massive galaxy, it quickly becomes repetitive and lifeless. For the price, I can't recommend it. If there were ever a AAA game that felt like the product of laziness and chasing profits over delivering a compelling experience, this would be near the top of the list. My recommendation? Wait until it's heavily discounted. Maybe by 2036, if you can find it for around $3, it'll be worth checking out.
Yes. It's a Bethesda game. The review that got me to finally break down and buy it read, and I'll paraphrase "If you like Bethesda's games, if you liked Morrowind, if you liked the Fallout Series, you'll get what you paid for". Yes, I did get what I paid for - while many of the reviews hold true in that the game feels like they held on too long polishing it and not releasing it to such an extent our expectations outgrew what they delivered. You can play No Man's Sky and seamlessly move from planet to space and back again. Yes, the character's and dialog options are pretty good two shoed. You can certainly go and piss of the local security and get a large bounty, but there's not real dark path in the game, or so from what I've seen at this point in my playthrough - and of course there are pronouns...but only in the character creation! Still, why? Pandering much? Also, as with most games circa 2016 and above, the function that guarantees exactly the same mix of races in every scene, and ensures that you get the every 10th odd accent match is in place. It's a good game though, and well worth the original full price with their latest free major updates as of 2026. It could have been so much more though. Based on what I see I have to wonder what or who made certain design decisions that took away from the potential gritty space exploration story that could have been. The game begs to be dark, to thrust the player into a unforgiving world of debauchery and sin, to be gauged and judged based on your action. Instead, it often feels like I'm in a safe space, a warm bubble, merely tickled at times with the finger wagging of my "bad" decision and notion of a grander reality. In closing, I really feel like the Fallout series, the story telling and character development has been lost in newer games. The connections you built with the world that was slowly built around you as you played within it has been lost in modern gaming. Could just be me though, I'm getting old.
I'm an autist and this scratches my itch.
I have another 120 hours on Xbox to back this review. This is a space exploration game first, and a Bethesda story second. I did not play the main questline until I had completed all other accompanying side questlines. You should play it the same way. I didn't even know "what I was missing" until I got to the first temple (you'll figure it out); this was after I had already completed all major side questlines. I actually really enjoyed finding out there was more to the game, after completing what I felt like was the real bulk of the game. Now I am starting my first NG+ game and I am excited to replay those storylines with the addition of abilities. Honestly, my first playthrough of this game felt a lot like Cyberpunk 2077 in space. I didn't have any otherworldly powers, I was just a dude trying to do some good in the universe through absolute chaos, thievery, and violence. Now I can play another run as a God amongst men. I think much of the value of this game comes through spending 100+ hours exploring, understanding the world, the crafting and research system. After that comes the desire to base build, get creative, and enjoy exploring the universe. AND another thing- the universal colonies were settled all within the last 200 years in this world. They should not be overly populated with random people. If you are realistic in your expectations, the game is fun and very easy to spend hours in without realizing it.
I've started playing "Starfield" about a week ago and I like it :)
Loved the game. Despite few things that need to be improved it has great potential. Enjoyed ship building/customization and ship combat, equipment upgrade/customization. Memorable companions with different personalities. There are few awesome long side quests. Main story is also great and further NG+ support.
Je souffle, je n'ai même pas passé l'intro que le jeu a crashé 4x, même pas une sauvegarde auto pour reprendre là où j'en étais ; j'ai littéralement passé plus de temps à réattribuer leurs touches de merde qu'à jouer.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.