
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 719 reviews with recorded playtime.
Reviews
Themes across 715 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Тодд Легенда
这游戏是有史以来我见过的设计最漏洞百出的游戏,陶德你怎么不去死,狗日的做这么多莫名其妙的系统,没有人性化的设计,bug还多,B社的水平是这样的话那祝你们早日倒闭,傻逼游戏
Le jeux est très beau et très complet. après 85 heures de jeu, je n'ai encore rien vue de se que le jeu a à offrir. La trame scénaristique et les multiples choix au fil de l'aventure m'en donne le tournis, tant il y a de possibilité. Je recommande grandement ce jeu à tout personne voyant cette évaluation!
Coming back to it after getting distracted by other stuff, and while it's kind of the step child of Bethesda games, it's still great for sci-fi fans.
i love this game,came back to play on pc after a hiatus and i am happy i did.
The game had a rough start, yes, but so did Cyberpunk 2077. While I won't say that Starfield is on the same level as Cyberpunk, Starfield still has its merits. I bought the game on launch and was fairly disappointed, but only because I went into the game with the wrong expectations. If you go into Starfield expecting Skyrim, Oblivion or Fallout NV then you WILL be disappointed. However, this game isn't really trying to be those games, despite what Todd may have said. The team behind Starfield has made leaps and bounds with additional, free updates that they have released. If you want to enjoy Starfield, go into it expecting a massive sandbox with a space setting. After 3 years of this game sitting in my library I returned to it and was pleasantly surprised by just how much there is to do in this game. If you want to be a star flying bounty hunter, you can. If you want to be a mining mogul with an operation that spans the entire galaxy, you can. If you want to be a ship captain, you can. Sure, the main quest is a bit lame,. Sure, there are bugs. Yes, the game needs somewhat beefy hardware. However, the same can be said about Fallout 4, and that game has positive reviews. If you're looking for a space-themed RPG sandbox you can get lost in then this is the game for you. This game is absolutely worth the money if you can get it on sale. P.S. When I revisited the game in 2026 I ended up dumping over 20 hours into the game over the course of two days. In my personal opinion, this game feels like Oblivion, Factorio and No Man's Sky all came together to make a disgruntled lovechild that oozes with that classic Bethesda charm.
The Ultimate Super Galactic Starfield Review Yet another one, I know, but look no further friends Bottom Line Up Front Is it a Good Game and is it worth playing? Yes Absolutely Is it what you might expect from $400,000,000 or whatever budget? No Game play and Combat Its smooth and whatever bugs were there before, seam to have been ironed out. I do imagine on a slower machine than mine, that the loading screens would be an issue, but I dont even really notice Main Story line Its okay, if your looking to relive the feeling of wonder and awe that you may have had with Skyrim, Fallout 3 or Oblivion your not going to get it. Its a formula, its fun and they kept it that way. Play Starfield as its own game and it is a good game, play it expecting Skyrim and your going to be disapointed. Side quests: They are also okay, some obvious lack in creativity and there is a feeling like bethesda is holding your hand through it. Mostly there is a lack of story to keep the game interesting past a couple playthroughs and then your stuck with endless auto quests that are all pretty much the same, skyrim suffered from this to some degree as well and Oblivion was probably the height of creativity. Dialogue and Sidekicks: Whomever wrote the dialogue was either under severe constraints to not offend anybody and appeal to as many demographics as possible and in so doing appealed to nobody or they have such a bizzare sheltered view of the world around them that you feel like your walking through an episode of Teletubbies. Nobody talks like that, even in fantasy sci fi universe. Base Building, Space ships Its fun and creative and you can spend a lot of time modifiying your ships and managing your outposts without a ton of micro management and that in itself deserves acknowledgement as its easy to turn this kind of aspect into requiring spread sheets and post it notes around creation with similar games. The Galaxy Its just kinda empty, there are essentially 3 main Cities you will go to and then mars and some other places but it feels less full than Skyrim or oblivion. Dont get me wrong there are always little outposts and labs and little quests to do, its all just procedurally made so its just doing the same thing over and over with a slightly different paint. The foundation is indeed there and maybe they were expecting more from the modding community Factions They're good you know and there is some obvious Firefly inspiration here. It just doesnt feel like your in a galaxy doing what your doing. For example 4x Foundations is a different game with a much smaller team and budget but through sheer will and a dream you better believe you feel like your in a living breathing galaxy. 4x doesnt have a lot that Starfield does but it captures the feeling of space and interconnected fleets and factions vying for control The Religous aspect is a good addition and fits well, but they are the Religions and Cults that were designed by Athiests thinking they know what Religion and Cults are In summary you will probably like the game, but will probably only get a few play throughs and you know thats okay, just buy it on sale If you REALLY like diversity, where all but a handfull of white male characters are evil villains, wimpy underfoot characters or snobby ignorant cartoons of what somebody thinks white men are like, then you will probably like this game more. Lots of strong female characters, from all different races. They are all mostly VERY NICE, and they all kinda think the same, including your companions but dont really have much personality or passion, which are traits that dont always come in a nice bland personality
fuuuuunnnn
it´s a CRASH fest. Although it has the potential to be one the best games of the decade, the constant sudden crashes rip the joy out of playing it. I redownloaded it again in hopes of playing it 3 years after the release, yet the same bugs that were there 3 years ago haven´t been fixed, it makes me wonder if I should give up on ever hoping that Bethesda is ever gonna make a game that runs decently no matter how much I love the concept of their games.
People complain about this game. Maybe it's because of the engine seeming to be very similar to Skyrim and Fallout. Maybe it's how the loot feels lack luster and what should be a massive economy seems easy to cheat and bland. But it's an honest attempt at the game. I'd be excited for a second Starfield game. This isn't super try hard. It allows for a lot of customization, and they actively listen to criticism and have made honest attempts at improvements. The game itself is beautiful, I love the base game ending (it's basically my theory about the universe, except mine is more of an infinitely branching world tree using the same concept NO SPOILERS). I wish there were more meaningful stories, not just run, go do thing, stare at someone's face. Like cut scenes. Chase scenes. Drama building scenes where you get invested in your character, your companions, etc. But it's Bethesda. There's really not been a lot of that. I think you can make it fun. Role play. Experiment. Build bases. Or find ways to break the game immediately, like me. I'd say make it harder to break the economy in Starfield 2. Add some of what I said above. Maybe make it so that universe is a slightly different version of the same stuff, playing into the multiverse theory. Hell, even kill a bad version of the main character from this one. Could even wear the same crap you had last time you played Starfield 1 and remember stuff from the save file for how the character acted, played, what companions they had, ships, etc. I think this is a good starting point. Something to pick up and put down. Different roles to play. Low pressure. If you go into it expecting that, then you'll have fun. Needs improvement? Sure. But it's a massive undertaking to build something this huge that feels full and meaningful. B- C+ game all in all. Here's to hoping Starfield 2 (please make it) is an A++
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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