
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gemine bin (Hızlı Seyahat). Gezegene in (Hızlı Seyahat). Hiçbir şeyin olmadığı dümdüz bir arazide 10 dakika boyunca ileri doğru yürü (Shift tuşuna basmaktan serçe parmağım koptu). Bir madeni tara, bir tane uzay paraziti öldür. Şehre dön, bir NPC ile konuşmaya başla. NPC sana gözlerini hiç kırpmadan, ruhsuz ve direkt kameraya bakarak kafasını 90 derece çevirip baksın. Korkudan oyunu kapat.
Exploration in this game is a lot of fun as is the combat. I love the space travel and space fights as well. You get a gun and a missile to destroy enemy ship shields first and then the ship. The game's weak point is the story, but I don't mind that as there's a lot of fun things you can do like exchanging materials you find on planets to upgrade your equipment or create useful stations (cooking/research/etc) for your ship. Plenty of action, upgrading your character as you level up is easy. You can use laser / energy weapons or basic mechanical guns such as rifles or pistols. You have digipacks to open locked doors or safes and the mechanics for unlocking is easy to learn. I highly recommend this game for anyone that loves Elder Scrolls RPG style games.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Starfield is....... boring. Very boring. Bethesda’s latest entry feels like the black sheep of its catalogue. The premise could have been interesting but it all falls flat. The characters are one dimensional and fit neatly into archetypes. Your companions are especially disappointing. Despite having different backgrounds and personalities, most of them have nearly the exact same moral compass and react to your choices in identical ways. There is very little friction, disagreement, or ideological conflict between them. The factions are not much better. They all have interesting concepts on paper, but Bethesda didn't explore them beyond the surface level. The Freestar Collective are just space cowboys. The United Colonies is the stereotypical clean, bureaucratic space government. Ryujin is the legally distinct version of Arasaka. The Crimson Fleet is the space YAR-HAR! faction. They're all recognizable and easy to understand, but none of them feel dangerous, or morally complicated. The world itself is strangely sterile. There's npc chatter that talks about wars, political tension, corporate exploitation, piracy, religious movements, and humanity struggling to survive beyond Earth, yet almost none of that tension is reflected in the actual atmosphere of the game. Cities feel clean, safe, and lifeless. Criminal organizations are more like mildly rude clubs. Even the supposed lawless settlements don't feel genuinely dangerous. Exploration, which should have been the heart of the game, quickly becomes tedious. Landing on a new planet sounds exciting until you realize that most planets contain the same handful of repeated POI's scattered across slightly different terrain. You walk for several minutes, reach a location you have already seen on 10 other planets, kill the same enemies, loot the same containers, and leave. There is no real sense of discovery because the game constantly reminds you that almost everything was assembled from the same collection of interchangeable parts. The galaxy may be enormous, but very little of it feels meaningful. Even travelling through space is fragmented. You open a menu, select a destination, watch a loading screen, land, open another menu, and repeat. There is no feeling of making a journey across the stars and space mostly exists as a backdrop between menus. The quests suffer from the same lack of ambition. Bethesda gives you plenty of things to do, but very few choices feel meaningful. Dialogue options often lead to the same outcome, major decisions rarely affect the wider world, and the game seems terrified of allowing the player to permanently disrupt anything important. That is probably Starfield’s biggest problem. It rarely takes risks with its writing, characters, mechanics, or world. Everything feels carefully designed to avoid challenging, or inconveniencing the player. The shipbuilding is genuinely impressive. Some faction quests are enjoyable. The visual design can be beautiful, and the NASA-punk aesthetic does give the game a distinct identity. But none of those strengths fix the fundamental problem. Starfield does not make its universe feel worth exploring It gives you hundreds of planets, but very few reasons to care about any of them. It gives you dozens of characters, but very few worth remembering. It gives you an entire galaxy and somehow makes it feel smaller, emptier, and less alive than Skyrim a 15 year old game. Starfield is not terrible. It's just forgettable.
bad
énorme étron
procedurally generated trash
This is a very nice game, its exciting, has great characters and many storylines. The sandbox feeling is amazing.
Il gioco è noioso. Ho provato 3 volte a giocarci, ho finito un intero loop ed iniziato un secondo, ma il gioco è semplicemente noioso. E' pieno di meccaniche super interessanti, dalla costruzione della nave, all'albero delle abilità, fino agli "urli", ma è noioso. La struttura del gioco è noiosa. E' un rpg spaziale, e non è presente minimamente esplorazione. Il gameplay loop è continuamente un: - Ascolta NPC che ti da la missione - Apri menù, viaggio rapido - Spara a qualcosa - Apri menù, viaggio rapido - Riscuoti ricompensa da npc Sempre così, l'esplorazione è pressoché inutile, a differenza di skyrim dove eri in una singola mappa e andando in giro ti piovevano missioni e scoprivi segreti, qua ci sono tante aeree con un punto di interesse principale e deglii elementi extra che si ripetono e servono solo per trovare oggetti e forse qualche attività secondaria. L'esplorazione dello spazio è inutile e disincentivata, dato che per andare nello spazio devi passare da un menù, e per atterrare idem, anche se hanno introdotto delle migliorie. Nello spazio poi non c'è assolutamente niente. Infine, proprio perché il viaggio spaziale è inutilmente tedioso, il viaggio rapido lo si può fare anche nelle località che non si è ancora scoperte. Di conseguenza non c'è nessun incentivo a esplorare, ma solo fare un viaggio rapido tramite un menù. E' la definizione esatta di gioco da fattorini, dove devi andare da punto A a punto B e poi tornare a punto A, solo che qua il viaggio è 90% fatto tramite il menù del viaggio rapido. Lo scopo di un gioco dovrebbe essere divertire, e questo fallisce miseramente
just not a good game. extremely boring and empty, outdated engine, bad combat, not nearly enough unique items, slow quests
Con solo 16 horas me está encantando, aunque hay algunas mecánicas que aún tengo que aprender, pero sé que va a ser un juego que al igual que otras sagas de Bethesda, voy a disfrutar varios cientos de horas. :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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